Moonlighter

Moonlighter

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Zombexx Aug 3, 2019 @ 11:13am
Perfect price list for DLC?
Is there any perfect price list for the dlc? I could not find anything :/
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Showing 1-15 of 15 comments
Vulpix Aug 3, 2019 @ 11:47am 
nope
just camp near and when you see NPC is looking like :MoonlighterShiny: then fast make bigger price before he gets this thing
Zombexx Aug 3, 2019 @ 12:10pm 
Originally posted by Vulpix:
nope
just camp near and when you see NPC is looking like :MoonlighterShiny: then fast make bigger price before he gets this thing
Did you figuared out some perfect or near perfect prices? If so could you post them? :) I hate tiral and error in such a way :/ And i want the best prices for my items :D
Last edited by Zombexx; Aug 3, 2019 @ 12:11pm
Urven Aug 3, 2019 @ 12:46pm 
Its part of the game to gamble with the prices... Sounds like it would be extremly boring to know the prices from the beginning?
Zombexx Aug 3, 2019 @ 12:49pm 
Originally posted by Urven:
Its part of the game to gamble with the prices... Sounds like it would be extremly boring to know the prices from the beginning?
Yeah i know its part of the game but i dont like this kind of game mechanics :/ i prefer to focus on the dungeon it selfes and get the best weapons and stuff ^^
Urven Aug 3, 2019 @ 12:56pm 
Originally posted by Zombexx:
Originally posted by Urven:
Its part of the game to gamble with the prices... Sounds like it would be extremly boring to know the prices from the beginning?
Yeah i know its part of the game but i dont like this kind of game mechanics :/ i prefer to focus on the dungeon it selfes and get the best weapons and stuff ^^
Ahh, I totally love it :D Might be why I dont understand why you want the price from the beginning :) Yea, clearing the dungeons and getting the gear is the best part :))
Moridin63 Aug 3, 2019 @ 2:30pm 
If you grab a bunch of items from like leaf / desert dungeon (items that you know the value of) as well as new items you can then sort your inventory by price to get a general idea of how much they are worth.
you can also use the sale box to figure out their regular price
Zombexx Aug 3, 2019 @ 3:31pm 
Originally posted by Moridin63:
If you grab a bunch of items from like leaf / desert dungeon (items that you know the value of) as well as new items you can then sort your inventory by price to get a general idea of how much they are worth.
you can also use the sale box to figure out their regular price
Thank you the trick with the sale box is a good start but unfortunately not the perfect price (so that it will be shown in the item book)
Moridin63 Aug 3, 2019 @ 8:23pm 
The sales box should be % of base price

from the guide
Formulas
Some formulas for price calculations.
Perfect Price CEIL(Base Price * 1.1)
Perfect Price (Popular) CEIL(Base Price * (1.1 + 0.25))
Perfect Price (Rich) CEIL(Base Price * (1.1 + 0.15))
Perfect Price (Popular + Rich) CEIL(Base Price * (1.1 + 0.25 + 0.15))
Max Price MAX(Perfect Price + 1, CEIL(Base Price * (1.1 + 0.05)))
Max Price (Popular) MAX(Perfect Price (Popular) + 1, CEIL(Base Price * (1.1 + 0.05 + 0.25)))
Max Price (Rich) MAX(Perfect Price (Rich) + 1, CEIL(Base Price * (1.1 + 0.05 + 0.15)))
Max Price (Popular + Rich) MAX(Perfect Price (Popular + Rich) + 1, CEIL(Base Price * (1.1 + 0.05 + 0.25 + 0.15)))

Notes:
For all items there is a base price.
CEIL = round up.
MAX(number1, number2) = greater of two numbers
Crafted items are calculated differently, the base price for crafted is the cost to craft + cost for all items to craft.


https://steamcommunity.com/sharedfiles/filedetails/?id=1757126124
Zombexx Aug 4, 2019 @ 5:06am 
Originally posted by Moridin63:
The sales box should be % of base price

from the guide
Formulas
Some formulas for price calculations.
Perfect Price CEIL(Base Price * 1.1)
Perfect Price (Popular) CEIL(Base Price * (1.1 + 0.25))
Perfect Price (Rich) CEIL(Base Price * (1.1 + 0.15))
Perfect Price (Popular + Rich) CEIL(Base Price * (1.1 + 0.25 + 0.15))
Max Price MAX(Perfect Price + 1, CEIL(Base Price * (1.1 + 0.05)))
Max Price (Popular) MAX(Perfect Price (Popular) + 1, CEIL(Base Price * (1.1 + 0.05 + 0.25)))
Max Price (Rich) MAX(Perfect Price (Rich) + 1, CEIL(Base Price * (1.1 + 0.05 + 0.15)))
Max Price (Popular + Rich) MAX(Perfect Price (Popular + Rich) + 1, CEIL(Base Price * (1.1 + 0.05 + 0.25 + 0.15)))

Notes:
For all items there is a base price.
CEIL = round up.
MAX(number1, number2) = greater of two numbers
Crafted items are calculated differently, the base price for crafted is the cost to craft + cost for all items to craft.


https://steamcommunity.com/sharedfiles/filedetails/?id=1757126124
Thankl you this guide works very well for me :)
Moridin63 Aug 4, 2019 @ 6:05am 
Oh, do tips affect the price of the sale box?

Like the sales box should be base price, but if you've placed items where customers tip extra does that change the sales box price?
Zombexx Aug 4, 2019 @ 6:09am 
Originally posted by Moridin63:
Oh, do tips affect the price of the sale box?

Like the sales box should be base price, but if you've placed items where customers tip extra does that change the sales box price?
I Sold the items in the sell Box (-50%) and went: x2 + x1,1 .

Then i was waiting until i got a customer who bought the item without Bonus or Something Else. Then i got the perfect price.
Last edited by Zombexx; Aug 16, 2019 @ 3:54am
Kraagesh Aug 5, 2019 @ 1:48pm 
Some DLC items prices.
Item name - Base Price - Perfect Normal Price - Perfect Popular Price;
  • Golem statue 21825 24008 29464
  • Desert lava idol 21825 24008 29464
  • Forest Wood Figurine 21825 24008 29464
  • Tech Recycled Metal Ball 21825 24008 29464
  • Jewels 18075 19883 24402
  • Dimensional Fungus 10400 11440 14040
  • Coins 10400 11440 14040
  • Fossil Bone 10400 11440 14040
  • Dimensional Res. Mineral Ore 10400 11440 14040
  • Bomb Detonator 7725 8498 10429
  • Plastic cloth 4275 4703 5772
  • Heavy Metal Plates 4275 4703 5772
  • Toxic Liquid 2325 2558 3139
  • Monster Skull 2325 2558 3139
  • Bone Fragment 2325 2558 3139
Last edited by Kraagesh; Aug 5, 2019 @ 1:49pm
Kraagesh Aug 5, 2019 @ 1:53pm 
Maxed SalesBox * 2 = Base price;
Base price * 1.1 round up = perfect normal price;
Base price * 1.35 round up = perfect popular price.
I did the perfect prices by hand using Le Retailer and a calculator. In the regular game, I took the Le Retailer price, divided it by 4.5, and multiplied it by 1.1 (round decimals up) to get the perfect price (which I guess is 110% of the "regular price"). In the NG+, multiply the regular game price by 5.6 and then subtract 1 to get the perfect price. If the regular game value had to be rounded, you have to remember the value before you multiplied by 1.1, the "regular price", and then do that step again, rounding only at the end (there are only a few early items that have this issue).

Doing it by hand is quite satisfying, I find. Then just sell everything at least once to a non-wealthy customer and you're all up-to-date in your journal!

This doesn't work for jelly or crystals, but their regular prices aren't too hard to find (you can even use the trick in the previous post), and you can go from there. Potions and equipment are easy because the prices are right in the shop! (I don't know about DLC equips, I've never tried to sell one, what are you, nuts?)
Last edited by Mahaveez -WRITE mode-; Aug 15, 2019 @ 12:01pm
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Date Posted: Aug 3, 2019 @ 11:13am
Posts: 15