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- If you strike the X-Wing on Dagobah with a lightsaber, it "sparks" like a regular vehicle would when its hit.
- On very rare occasions, on Kashyyyk, bot infantry will loiter near the east door of the gate and do a mostly unused idle animation if they're left alone for too long; the animation used on the class unlock screen in Conquest.
- When playing the Hoth map in normal conquest, if you sprint fast enough above Echo base you can reach the transport area which will still count as being "inside" the battlefield.
- If you play Hoth in CTF or Hunt, check you map and you might see one of the transport ships leaving the map.
- On very rare occasions, Imperial pilots will whistle the Imperial March in the comm channel.
- If you have invincibility turned on, exploring the Kashyyyk mountain areas will reveal that its WAAAAAY bigger than the playable area of the map.
- The Kamino Uprising was recanonized in several different pieces of Disney media and has been alluded to the Bad Batch.
- The clones in-game share the same VA as Fixer from Republic Commando (I forget his name but, I would have preferred that they kept Morrison cause using Fixer's VA made no sense).
- Sev's VA from Republic Commando is the voice of the Republic hangar intercom and Clone Wars era land battle announcements.
- Droids can walk outside in the vacuum of space on Polis Massa without losing health but they WILL suffocate if you glitch your way into space to exit your vehicle in space battles.
- Pressing the jump button with droidekas makes them do a bunny hop :3
- The mission on Mygeeto was recanonized in the book, Star Wars: The Rebel Files, as a classified Clone Wars mission known as Operation: Hammertong.
- The LAAT dropships that assist you in the story mode battle of Utapau are unique to that mission and use versions from BF1 with their CORRECT armaments (the green blasters and torpedoes) ;not the weird energy ball thing and the particle cannon that every heavy vehicle uses.
- Utapau was cut from the PSP version of BF2 but can still be seen on the Galactic Conquest map. There are other cut planets but, Utapau is the only one I was aware of (personally).
Images of it can be seen here: https://www.unseen64.net/2010/11/10/star-wars-battlefront-2-psp/
- Despite the PSP version being watered down significantly when compared to its console/PC counterparts, it actually features the PC/Xbox first person mode for vehicles (but not with cockpit view from the first game).
- Despite being the "superior" Battlefront over its predecessor, BF2 removed all of the driver views from 1st person mode (cockpit views, speederbike view, turret view, etc).
- Despite the PC version being the "superior" version of the game, it never received an official port of the Xbox map pack update which included Rhen Var Harbor/Citadel, Cloud City, and Yavin Arena with Kit Fisto and Asaj Ventress.
- To this day, the Victory frigates (in name only), have not made any appearances outside of BF2.
- The previously mentioned Victory frigates originally had a wingless variant which can be seen in early screenshots.
- A fully charge shot from the Rebel anti-vehicle turret (the radar dish) at the AT-AT's neck can knock out about a quarter of its health.
- Despite the rebel smuggler model being replaced with a rebel pilot model (like in BF1) for the Tantive IV story mission, they will appear with the normal smuggler models in instant action.
- The Hailfire droid/tank lacks a missile lock-on feature so the missiles fire in random directions despite there being a lock-on system for them in BF1.
- With Rhen Var not present in BF2, outside of story missions, the AT-TE is only accessible on the Geonosis map.
- The ambient scenery vehicles flying over the Coruscant Jedi Temple map includes LAATs and Vulture droids in all versions of the map (Clone Wars, Order 66, and Civil War)
- If you fully max out the skill of the Deadeye badge (that sniper headshot one I forget what its called) and play as Leia, since her weapon is already the beam rifle as a pistol, attempting to switch your primary will crash the game (on consoles and PSP). Similar situation for Han Solo's pistol and the Gunslinger award.
- You can (doesn't mean you should) repair capital ship shield generator after its destroyed.
- In early preview gameplay, the interiors of the CIS and Republic capital ships were going to be alot more detailed with the CIS hangar having random crates and fuel tanks in it.
- In the PSP version of Hoth, if you hold the AT-AT weapon charge for about 10+ seconds and fire at the Shield Generator, it should be enough to destroy it because the AT-AT weapon charge doesn't actually have a set limit.
- In Jabba's Palace, if you choose to respawn via pause menu while being eaten by the Rancor, your character will drop an endless amount of health and ammo packs because the Rancor's kill animation is conflicting with your characters death animation.
- In the Jedi Temple, the galaxy hologram projection in the rotunda command post (I don't remember what that CP is called) doesn't have a set time for when it activates and sometimes doesn't activate at all.
- The Jedi in the Jedi Temple Nightfall mission don't have proper death animations and instead kneel like fallen hero characters would.
- There is a buildable ammo droid pad in the Geonosis bunker (like the ones mentioned in the BF1 demo).
- In the PSP version, if you're playing a character with some sort of physics in their model (capes, hair that moves around, etc), put the PSP into sleep mode and turning it back on will freeze that part of the character's model into whatever pose it had prior to the sleep mode suspending it.
- Darth Maul has a secret fourth attack move that can be triggered by holding the fire/attack button after the "final" attack animation is finished. In the fourth attack, he twirls his dual-saber.
- Ayla Secura's attack animations are...'weird' because there wasn't much info about her character to work with yet so the devs just tried to make her look like she was dancing.
- In both BF1 and 2, the Imperial blaster pistol model is unique to the PC/Xbox versions of the game. To conserve resource space in the PS2 version, the Imperial blaster pistol reused the CIS blaster pistol model. Director Krenic also uses the PC Imperial blaster pistol in Rogue One.
- The CIS assassin droid (the sniper droid)'s sniper rifle firing sound was recycled from the Revenge of the Sith droid sniper rifle sound.
- The entire concept of land vehicles having a boost function can be attributed to the AT-RTs in the Revenge of the Sith game (also developed by Pandemic) where the AT-RTs could charge forward in an attempt to trample the player.
- The Magnaguards don't have any voice sounds despite the fact that their Republic Commando and Revenge of the Sith counterparts (both made by the same developer) using the grunting and death sounds from Republic Commando's Super Battle Droids.
- Despite BF2's supposed graphical superiority to its predecessor, the Super Battle Droids create B1 parts when exploded despite having B2 Super Battle Droid gibs in BF1.
- In early preview footage for BF2 space battles, the trifighter had blaster projectiles instead of a machine gun.
- In the PS2 version, boosting Snail Tank warps the camera so much that the tail end of the vehicle stretches longer.
- The only reason Ewok rocks send enemies flying is because alot of the grenade code from BF2 was swapped out with variations of the thermal detonator's code.
- Due to alot of graphical features being cut in BF2, the Jet Trooper's "EMP launcher" and the Gungan EMP grenades create generic grenade explosions.
- Despite the Naboo Royal Guard being featured in the story mode mission on Theed, they aren't featured in any form of Hunt mode. Strangely, the Theed Hunt mode features Gungans vs CIS instead.
- Due to the lack of a full story mode in the PSP version, the game featured two unique challenge/story arcs instead. One where you play as a clone jet trooper (bounty hunter that ISNT a Fett) pursuing different officer units and an Imperial Assassin mode where you play as a Scout Trooper ordered to thin out native populations on different planets (Gungans, Wookies, Ewoks, Tuskens, etc).
- Despite how "questionable" the AI is in space battles, you can sometimes spot fighters flying in formations in combat. Though I personally spotted it happening more in the PSP version.
- In the PSP version, despite hangars being the only accessible areas onboard capital ships, glitching through the walls leading to the hardpoints will show that all the destructible hardpoints are still there but the rooms themselves are missing.
- In the PSP version, capital ships and support ships don't have any turrets.
- CTF mode in Space Yavin features a large frigate battle in the large open space between the two capital ships as well as the two normally present Corellian corvette and fake Victory frigate.
- Despite how slow firing captial ship battery cannons are, they can kill you if you stand in their fireline too long.
- The CIS capital ship battery cannons have a faster turning speed that all other faction battery guns.
- The CIS Banking Clan frigate appears as an ambient scenery ship outside the playable area but its one of the rarest scenery ships to spawn. The Lucrehulk Control Ship is also a rare one but, appears more frequently during the battle over Coruscant mission.
- The Jedi Temple don't have any visible entrance/exit point on the map (have fun ignoring that).
- The BF2 clone command lines are voiced by...some GI Joe sounding guy that's completely different from the clone trooper dialogue lines voiced by Republic Commando's Fixer but, the injured/death sounds are still Temuera Morrison. And they could have easily recycled the Morrison lines from BF1 or recorded new ones since they had Morrison in-house to record the monologues for the 501st Journal.
Wrap your head around that nonsense.
- The water is REALLY blue (like chlorine or food dye blue) in the PC version of Kashyyyk for some weird reason but looks normal murky grey in the PS2 version.
- Steve Blum voices some of the Rebel soldier dialogue. He also played Spike in Cowboy Bebop, most of the Stormtroopers in Rebels, and the Stormtroopers in Empire at War.
Off the top of my head, these are all the nuggets of trivia I could think of. Hope you enjoy them :3
Oh another random trivia I discovered a few days ago, if you should heavy projectiles like walker or turret blasters at the trees, birds will sometimes fly out of them.
Also, despite the Yavin temple not really having much story significance in the Clone Wars in BF1, there is unique announcements for it in both Civil War and Clone Wars, "We've captured the Temple!" or "We lost the Temple!"
But I don't think these lines are in the PS2 versions but they are in the PC version.
https://web.archive.org/web/20040627041617/http://www.starwars.com/gaming/videogames/news/news20040624.html
Sadly, the images are lost :(