Star Wars: Battlefront 2 (Classic, 2005)

Star Wars: Battlefront 2 (Classic, 2005)

Random Battlefront 1 and 2 Trivia That You Probably Didn't Know
Felt like sharing some random trivia that I've known for years that I think a lot of people don't know.
I was originally going to post this in guides but I hit the text limit.

Battlefront I:
- When playing Mos Eisley in Story Mode, you can see MC80s flying over the town. This is the only time you can see them in the game because they're replaced with ISDs in Instant Action.

- Whenever the Reinforcement count reaches about 28, ALL bots on that team will bail out of the vehicles regardless of if they're in land vehicles, turrets, or aircraft (killing them usually). Because the AI is trying to move its priority to capturing command posts. This has never been patched out of the game but, the issue was removed in the sequel.

- Despite BF2 being considered the "superior" installation in the franchise, BF1 has more graphical polish than BF2. A lot of the weapon particles were removed to save on resources which is why the EMP grenades and EMP launchers create normal grenade explosion as well as why some maps like Mos Eisley look "flat" (all elevation was removed from the map in BF2).

- Kamino (Tipoca City) was originally suppose to have starfighters and dropships on it but, it was cut so late into development that it misleads players into thinking their present with its preview video.

- In the Clone Wars era story mode, the final battle (the Battle of Kashyyyk) very subtly (at the time of the game's release) teased on of the final battles of the Clone War and Revenge of the Sith but also depicts a very early concept of Kachirho landing complete with beach barricades and D-Day style sea walls.

- The large fortification at the back of Rhen Var harbor actually has an exploreable interior with staircases and a second floor (and also vaguely resembles the bases in Halo 3's Avalanche).

- Rhen Var is included in the game as an homage to the Rhen Var arc from the 2003 Clone Wars video game (also made by Pandemic).

- To promote the release of BF1, there was a live event in Sacremento, California where attendees could play BF1. The event took place in that Redwood forest (I forget the name) and it had 1:1 scale replicas of AT-STs, a reconstruction of the Endor shield bunker where you would play the game, and staff dressed as Rebel and Imperial soldiers (probably members of the 501st cosplay group).
*This would also explain why the 501st had such a big role in BF2.

- The bonus content of the 2004 or 2003 Star Wars Original Trilogy DVD box set has a demo for Battlefront 1 featuring an early playable version of Endor. This build of the game features:
* A second type of AT-ST/vehicle trap that triggers logs to roll down a hill and instantly destroy AT-STs (the AT-ST death animation in BF1/2 are an homage to the AT-ST that died to this trap in the movie). This location was blocked off with logs because it let the AT-STs rush the Rebel starting area
* Buildable mounted blaster turrets with barricade walls (also buildable)
* Buildable droids at designated locations. A leftover of this can be found in the final build of the game near the shield bunker (a droid build pad that uses a wrench hologram instead of a slicer)
* Wookie Smugglers served as the Rebel Pilot engineer/medic role

- The story mode Battle of Kamino inspired the battle of Kamino featured in the Clone Wars animated series which in turn inspired the battle of Kamino in EA BF2.

- The skydome on Kashyyyk Islands is depicted as morning/dusk on the PC version but night in the PS2 and Xbox versions.

- On Dune Sea, if you and another player from the opposing faction team-up and hide somewhere on the map, the Tusken Raiders can actually overwhelm both teams and eventually take over the entire map. This is easier to see in unpatched/console versions of the game because the Tuskens were later nerfed because they used to carry rapid fire cycle rifles with RPMs on-par with standard blaster rifles. The nerf replaced the rapid fire cycle rifles with slow firing carbines that were later used in the Tusken/Jawa hunt mode in BF2.

- The CIS assassin droids (the sniper droids)'s red color designation was later used as the color designation for the droid snipers in the Revenge of the Sith game and later the droid marksman class in EA BF2.

- The droid sniper's rifle is based on the...droid sniper machine gun thing(?) depicted in the Gendy Tartokosky Clone Wars animated series (seen in the battle of Muunilinst).

- The droid sniper's red designation is actually the same color designation for security battle droids seen in Phantom Menace.

- The cloud cars are the only aircraft in the game with a "grace period" before being destroyed where the pilot can escape. Basically, when its in its crash course, you're technically not dead yet. For all other vehicles, you die instantly the moment the vehicle's health is gone.

- Setting your name as JubJub on the PS2 version of the game makes all the character models tiny (except droidekas). But Rebel Pilot model is sort of glitched; rendering the helmet and scalp at normal height while the rest of its body is shortened.

- You can kill hero units by landing aircraft on them.

- Luke has a unique pilot outfit while on Hoth. And strangely, looks better than the one in BF2.

- AT-AT destruction explosions can kill most of the infantry around them but, hiding behind solid objects like walls while within the blast radius will save you.

- The AT-TE rear guns are stronger than its front guns.

- The rebel vanguard has dark skin in the PS2 and PC version of the game but light skin in the Xbox version.

- The clone blaster pistol in both BF1 and 2 is actually a single hand wielded DC-15A.

- The Geonosian pulse weapons and cannons are the worst weapons in the game both in range and damage.

- Look up Battlefront 1 2004 custom maps "Coruscant Streets" and "Coruscant City" on GameFront. You're welcome ;)

- In Cloud City, there's a handful of weirdly placed droids. There's an ammo droid in an alley on the ground level above the carbon freezing chamber, a medical droid in an alley near the underside of the west catwalk, and either an ammo or medical droid in a wall in the upper level east command post (the area with the weird doors that don't open).

- Strangely, in Cloud City in the PS2 version, there's several support beams below the west catwalk with an animated convey belt-like texture but, it isn't animated in the PC or Xbox versions.

- In the unpatched versions of the game, the Republic and Rebel sniper rifles have an absurdly fast fire rate that makes them function more like carbines than sniper rifles that could be used in close quarters combat.

- On the original Battlefront 1 website, you could download character class headshots as icons/profile pictures.

- There used to be a webcomic I think called Life On The Battlefront that illustrated alot of the games weakpoints (like how enemies would spawn right before a CP was capture that kind of stuff) and it had close to 100 pages but, discontinued during BF2's run. Just thought I'd share this info in case anyone remembers it aside from me.

- The Massassi Temple (the temple on Yavin) has a second floor but doesn't have anything in it.

- If you're in a vehicle (and you're the only one in it) near a friendly native unit (Wookies, Geonosians, or Gungans), give the command for units to 'Get In The Vehicle' and (you) get out of the vehicle. If the AI feels like it, it might operate the vehicle and provide support. This is especially useful once reinforcements is below 30 because your faction units won't use turrets or vehicles after that point. But natives can since they don't have a reinforcement limit. Meaning you CAN hypothetically, turn the tide of a battle in Naboo Plains with an army of Gungan piloted Saber tanks and a Jedi Starfighter.

- A unique Rebel land vehicle was planned and had screenshots on the original BF1 website but it was scrapped which is why the Rebel assault speeder looks like the Gian Speeder (the Royal Guard landspeeder).

- Hero units will chase you even if you're over your head in water.

- If you're having audio glitches on PC, pause the game after the battle loads, go into audio/sound options and move each of the sliders higher and lower a bit, and that should fix the lack of in-game dialogue and missing music.

- The Rebel sniper doesn't have dialogue because they probably couldn't find a female VA in-house at the time (most of the soldiers are just the devs voice acting).

- Jabba's Palace is the only map in BF 1 to feature automated doors.

- On Rhen Var Harbor, there is a section of ice wall inside the caverns with mist streaming down the upper level down to the corridor leading to the Republic starting point. This particle effect is only used there and looks surprisingly realistic even by 2004 graphical capabilities.

- Despite how easy it is to destroy the guard towers on Yavin IV, their projectiles can destroy an AT-ST with enough landed shots.

- The previously mentioned guard towers have a unique animated scope in 1st person mode that is also exclusive to BF 1.

- While not visible in-hand, some of the Ewoks have fusion cutters that they use to occasionally repair the AT-ST traps.

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Last edited by RadicalEdward2; May 29, 2021 @ 11:19am
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Showing 1-12 of 12 comments
RadicalEdward2 May 22, 2021 @ 3:02pm 
Battlefront II:
- If you strike the X-Wing on Dagobah with a lightsaber, it "sparks" like a regular vehicle would when its hit.

- On very rare occasions, on Kashyyyk, bot infantry will loiter near the east door of the gate and do a mostly unused idle animation if they're left alone for too long; the animation used on the class unlock screen in Conquest.

- When playing the Hoth map in normal conquest, if you sprint fast enough above Echo base you can reach the transport area which will still count as being "inside" the battlefield.

- If you play Hoth in CTF or Hunt, check you map and you might see one of the transport ships leaving the map.

- On very rare occasions, Imperial pilots will whistle the Imperial March in the comm channel.

- If you have invincibility turned on, exploring the Kashyyyk mountain areas will reveal that its WAAAAAY bigger than the playable area of the map.

- The Kamino Uprising was recanonized in several different pieces of Disney media and has been alluded to the Bad Batch.

- The clones in-game share the same VA as Fixer from Republic Commando (I forget his name but, I would have preferred that they kept Morrison cause using Fixer's VA made no sense).

- Sev's VA from Republic Commando is the voice of the Republic hangar intercom and Clone Wars era land battle announcements.

- Droids can walk outside in the vacuum of space on Polis Massa without losing health but they WILL suffocate if you glitch your way into space to exit your vehicle in space battles.

- Pressing the jump button with droidekas makes them do a bunny hop :3

- The mission on Mygeeto was recanonized in the book, Star Wars: The Rebel Files, as a classified Clone Wars mission known as Operation: Hammertong.

- The LAAT dropships that assist you in the story mode battle of Utapau are unique to that mission and use versions from BF1 with their CORRECT armaments (the green blasters and torpedoes) ;not the weird energy ball thing and the particle cannon that every heavy vehicle uses.

- Utapau was cut from the PSP version of BF2 but can still be seen on the Galactic Conquest map. There are other cut planets but, Utapau is the only one I was aware of (personally).
Images of it can be seen here: https://www.unseen64.net/2010/11/10/star-wars-battlefront-2-psp/

- Despite the PSP version being watered down significantly when compared to its console/PC counterparts, it actually features the PC/Xbox first person mode for vehicles (but not with cockpit view from the first game).

- Despite being the "superior" Battlefront over its predecessor, BF2 removed all of the driver views from 1st person mode (cockpit views, speederbike view, turret view, etc).

- Despite the PC version being the "superior" version of the game, it never received an official port of the Xbox map pack update which included Rhen Var Harbor/Citadel, Cloud City, and Yavin Arena with Kit Fisto and Asaj Ventress.

- To this day, the Victory frigates (in name only), have not made any appearances outside of BF2.

- The previously mentioned Victory frigates originally had a wingless variant which can be seen in early screenshots.

- A fully charge shot from the Rebel anti-vehicle turret (the radar dish) at the AT-AT's neck can knock out about a quarter of its health.

- Despite the rebel smuggler model being replaced with a rebel pilot model (like in BF1) for the Tantive IV story mission, they will appear with the normal smuggler models in instant action.

- The Hailfire droid/tank lacks a missile lock-on feature so the missiles fire in random directions despite there being a lock-on system for them in BF1.

- With Rhen Var not present in BF2, outside of story missions, the AT-TE is only accessible on the Geonosis map.

- The ambient scenery vehicles flying over the Coruscant Jedi Temple map includes LAATs and Vulture droids in all versions of the map (Clone Wars, Order 66, and Civil War)

- If you fully max out the skill of the Deadeye badge (that sniper headshot one I forget what its called) and play as Leia, since her weapon is already the beam rifle as a pistol, attempting to switch your primary will crash the game (on consoles and PSP). Similar situation for Han Solo's pistol and the Gunslinger award.

- You can (doesn't mean you should) repair capital ship shield generator after its destroyed.

- In early preview gameplay, the interiors of the CIS and Republic capital ships were going to be alot more detailed with the CIS hangar having random crates and fuel tanks in it.

- In the PSP version of Hoth, if you hold the AT-AT weapon charge for about 10+ seconds and fire at the Shield Generator, it should be enough to destroy it because the AT-AT weapon charge doesn't actually have a set limit.

- In Jabba's Palace, if you choose to respawn via pause menu while being eaten by the Rancor, your character will drop an endless amount of health and ammo packs because the Rancor's kill animation is conflicting with your characters death animation.

- In the Jedi Temple, the galaxy hologram projection in the rotunda command post (I don't remember what that CP is called) doesn't have a set time for when it activates and sometimes doesn't activate at all.

- The Jedi in the Jedi Temple Nightfall mission don't have proper death animations and instead kneel like fallen hero characters would.

- There is a buildable ammo droid pad in the Geonosis bunker (like the ones mentioned in the BF1 demo).

- In the PSP version, if you're playing a character with some sort of physics in their model (capes, hair that moves around, etc), put the PSP into sleep mode and turning it back on will freeze that part of the character's model into whatever pose it had prior to the sleep mode suspending it.

- Darth Maul has a secret fourth attack move that can be triggered by holding the fire/attack button after the "final" attack animation is finished. In the fourth attack, he twirls his dual-saber.

- Ayla Secura's attack animations are...'weird' because there wasn't much info about her character to work with yet so the devs just tried to make her look like she was dancing.

- In both BF1 and 2, the Imperial blaster pistol model is unique to the PC/Xbox versions of the game. To conserve resource space in the PS2 version, the Imperial blaster pistol reused the CIS blaster pistol model. Director Krenic also uses the PC Imperial blaster pistol in Rogue One.

- The CIS assassin droid (the sniper droid)'s sniper rifle firing sound was recycled from the Revenge of the Sith droid sniper rifle sound.

- The entire concept of land vehicles having a boost function can be attributed to the AT-RTs in the Revenge of the Sith game (also developed by Pandemic) where the AT-RTs could charge forward in an attempt to trample the player.

- The Magnaguards don't have any voice sounds despite the fact that their Republic Commando and Revenge of the Sith counterparts (both made by the same developer) using the grunting and death sounds from Republic Commando's Super Battle Droids.

- Despite BF2's supposed graphical superiority to its predecessor, the Super Battle Droids create B1 parts when exploded despite having B2 Super Battle Droid gibs in BF1.

- In early preview footage for BF2 space battles, the trifighter had blaster projectiles instead of a machine gun.

- In the PS2 version, boosting Snail Tank warps the camera so much that the tail end of the vehicle stretches longer.

- The only reason Ewok rocks send enemies flying is because alot of the grenade code from BF2 was swapped out with variations of the thermal detonator's code.

- Due to alot of graphical features being cut in BF2, the Jet Trooper's "EMP launcher" and the Gungan EMP grenades create generic grenade explosions.

- Despite the Naboo Royal Guard being featured in the story mode mission on Theed, they aren't featured in any form of Hunt mode. Strangely, the Theed Hunt mode features Gungans vs CIS instead.

- Due to the lack of a full story mode in the PSP version, the game featured two unique challenge/story arcs instead. One where you play as a clone jet trooper (bounty hunter that ISNT a Fett) pursuing different officer units and an Imperial Assassin mode where you play as a Scout Trooper ordered to thin out native populations on different planets (Gungans, Wookies, Ewoks, Tuskens, etc).

- Despite how "questionable" the AI is in space battles, you can sometimes spot fighters flying in formations in combat. Though I personally spotted it happening more in the PSP version.

- In the PSP version, despite hangars being the only accessible areas onboard capital ships, glitching through the walls leading to the hardpoints will show that all the destructible hardpoints are still there but the rooms themselves are missing.

- In the PSP version, capital ships and support ships don't have any turrets.

- CTF mode in Space Yavin features a large frigate battle in the large open space between the two capital ships as well as the two normally present Corellian corvette and fake Victory frigate.

- Despite how slow firing captial ship battery cannons are, they can kill you if you stand in their fireline too long.

- The CIS capital ship battery cannons have a faster turning speed that all other faction battery guns.

- The CIS Banking Clan frigate appears as an ambient scenery ship outside the playable area but its one of the rarest scenery ships to spawn. The Lucrehulk Control Ship is also a rare one but, appears more frequently during the battle over Coruscant mission.

- The Jedi Temple don't have any visible entrance/exit point on the map (have fun ignoring that).

- The BF2 clone command lines are voiced by...some GI Joe sounding guy that's completely different from the clone trooper dialogue lines voiced by Republic Commando's Fixer but, the injured/death sounds are still Temuera Morrison. And they could have easily recycled the Morrison lines from BF1 or recorded new ones since they had Morrison in-house to record the monologues for the 501st Journal.
Wrap your head around that nonsense.

- The water is REALLY blue (like chlorine or food dye blue) in the PC version of Kashyyyk for some weird reason but looks normal murky grey in the PS2 version.

- Steve Blum voices some of the Rebel soldier dialogue. He also played Spike in Cowboy Bebop, most of the Stormtroopers in Rebels, and the Stormtroopers in Empire at War.

Off the top of my head, these are all the nuggets of trivia I could think of. Hope you enjoy them :3
vorik May 22, 2021 @ 3:20pm 
nice thanks. any bits about the PSP version?
RadicalEdward2 May 22, 2021 @ 3:25pm 
Originally posted by vorik:
nice thanks. any bits about the PSP version?
they're mixed in the BF2 section :)
stormz May 22, 2021 @ 6:14pm 
This is awesome, I know a lot about BF2 like its development and cut features, but there is still more to learn about it!
Argakyan May 23, 2021 @ 4:39am 
"Darth Maul has a secret fourth attack move" I noticed that when I was a kid & always tried to recreate it not knowing what combination of buttons triggers that. I wondered if any others had a move like that.
Frodo Swaggins May 23, 2021 @ 8:04pm 
ok but did u know that u can use force choke & force lightning at the same time? this is a reference to the fact that sith are cooler than jedi, also does anyone remember the silly walking animation on the psp version? from a far away distance, everyone used the same basic animation of walking with legs and it looked p funny on some ppl like papa palpatine
Dillon May 24, 2021 @ 11:28am 
I personally think David Boat is a really good fit for the clones in BF2. I would much rather hear Temeura Morrison do the lines like in BF1 but David Boat did a really good job at voicing the clones.
RadicalEdward2 May 24, 2021 @ 7:46pm 
Originally posted by cute femboy uwu:
ok but did u know that u can use force choke & force lightning at the same time? this is a reference to the fact that sith are cooler than jedi, also does anyone remember the silly walking animation on the psp version? from a far away distance, everyone used the same basic animation of walking with legs and it looked p funny on some ppl like papa palpatine
I actually did know you could use both force choke and lightning at the same time. It looked pretty bada$$ ^^
RadicalEdward2 May 24, 2021 @ 7:47pm 
Originally posted by Argacyan:
"Darth Maul has a secret fourth attack move" I noticed that when I was a kid & always tried to recreate it not knowing what combination of buttons triggers that. I wondered if any others had a move like that.
when I first found out about it and tried it, it blew my mind ^^
2Fresh Jun 18, 2021 @ 2:03pm 
Great writeup really informative, do you happen to know anymore about the life on the battlefront webcomic you mentioned.
RadicalEdward2 Jun 18, 2021 @ 6:37pm 
Originally posted by 2Fresh:
Great writeup really informative, do you happen to know anymore about the life on the battlefront webcomic you mentioned.
not much. I remember the characters were hand drawn and the backgrounds were screenshots of the game with something like the comicbook shading filter over them to make them to make the characters look more in-place (if that makes sense).
Oh another random trivia I discovered a few days ago, if you should heavy projectiles like walker or turret blasters at the trees, birds will sometimes fly out of them.

Also, despite the Yavin temple not really having much story significance in the Clone Wars in BF1, there is unique announcements for it in both Civil War and Clone Wars, "We've captured the Temple!" or "We lost the Temple!"
But I don't think these lines are in the PS2 versions but they are in the PC version.
RadicalEdward2 Apr 19, 2023 @ 2:27pm 
I'm back 2 years later with proof that the Star Wars Battlefront 1 event happened!
https://web.archive.org/web/20040627041617/http://www.starwars.com/gaming/videogames/news/news20040624.html

Sadly, the images are lost :(
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Date Posted: May 22, 2021 @ 3:00pm
Posts: 12