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번역 관련 문제 보고
You can hex edit your PC game's ingame.lvl and replace all instances of the text string "gamefont_small" with "gamefont_large" then save changes then most stuff on the HUD will be readable on a large resolution.
Any other HUD desires would require learning mod tools, learning HUD editing, and learning how to build a new ingame.lvl .... which would kill the 1.3 patch because 1.3 has it's own ingame.lvl
Here's some pics:
PC: https://www.justpushstart.com/wp-content/uploads/2017/10/Star-Wars-Battlefront-Classic-Shot-01.jpeg
Everything else: https://store-images.s-microsoft.com/image/apps.59957.68153237703585361.0e9ed8c6-014c-46b9-a70c-d7521de52007.38c02cd9-5736-4359-ae2f-7431287c431f?w=672&h=378&q=80&mode=letterbox&background=%23FFE4E4E4&format=jpg
Open ingame.lvl in any hex editor, use the find and replace function to replace all instances of gamefont_small with gamefont_large, that's it, save changes and play. I don't understand how someone would screw that up.
I've been using HXD for many years, it's the best, small, easy to use. HXD's replace function is control+R if that helps.
If you can, try these values and see what you think:
PositionSmall(0.910000, 0.100000, 0.100000, "Viewport")
PositionLarge(0.250000, 0.500000, -38.000000, "Viewport")
PositionSpawn(0.767984, 0.477156, 0.000000, "Viewport")
EventToggleMapMode("player1.map.modeToggle")
EventChangeMapMode("player1.map.mode")
EventPostHide("player1.map.hideCPs")
EventRefreshTarget("player1.map.refreshTarget")
EventRefreshPost("player1.map.refreshPost")
EventRefreshMarker("player1.map.refreshMarker")
EventPlayerIndex("player1.index")
PropagateAlpha(1)
Position(0.917484, 0.110884, 0.004111, "Viewport")
Scale(1.250000, 1.250000, 1.250000)
ZOrder(127)
Alpha(0.850000)
EventEnable("player1.map.enable")
EventDisable("player1.map.disable")
This makes the radar much larger, but the spawn radar will be moved more to the right and the small ingame radar will be further right-upwards so it's not in the way of the player's vision.