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Fordítási probléma jelentése
Only time I've ever needed aim assist was when I played Battlefront classic on console. I've never needed it on PC. In fact, I'd say its more of a hindrance than anything because mouse and keyboard will always be more accurate than a controller.
A large margin of people however play these games with keyboard rather than controller though. They should add aim assist to this game but one aspect the first game has doesn't make it better than the second one.
I believe most people who consider the second game to be so good never actually played the first one (there are always exceptions tho).
I guess BF2 was better in that it had couch coop (on consoles), which is the way I mostly played it back in my highschool days on PS2.
It seems weird the second game had new maps and space battles (which I never liked that much), but removed maps and some features from the first.
I love both, but I do consider the first one to be better, at least on PC and as a Singleplayer experience. As for consoles, I think BF2 is better just for the added coop functionality.
I do agree with you in regards to AI. Especially vehicle AI in the first Battlefront. There isn't really any proper aerial vehicle AI in Battlefront 2 since it's just the space combat AI. So the AI tends to crash a lot. In the first Battlefront, the AI could do things like flying an LAAT and landing troops closer to the battlefield or flying around on Bespin and capturing the command posts on various landing pads. They could even perform bombing runs with the TIE Bomber and Y-Wing. Especially prevalent on Kashyyyk - Islands.
But as someone else stated, they are two different beasts. I like how the first Battlefront wasn't as concerned with balance. I really miss vehicle splash damage. I still play the first Battlefront to this day because of the fact that vehicles don't suck complete ass. Battles also felt larger by default. In Battlefront 2 most you can get is 32 bots (without mods). But in the first Battlefront it was 50 bots total split between both factions. Also the AI was also way less command post crazy. Battlefront 2 feels like a game of musical command post on a majority of the maps.
okay thats just too much. It's not THAT bad of a game. Still easily in my top 10 best Star Wars games of all time and definitely WAYYYYYYYYY above EA's Battlefront. Like I said in a previous post. It's better to look at Battlefront 2 as a different beast entirely. The first Battlefront is great if you're looking for immersion. It's balanced towards that. You feel vulnerable. Weapons are deadly, you can't sprint, no playing as nearly invulnerable heroes, vehicles are scary, etc.
Battlefront 2 went in the more game-y direction. Much more balance. No class really feels overpowered. Maps are significantly more balanced (minus Hoth). Sprint and playable heroes. Space battles were also an awesome edition. I know you don't like them, but I loved them and still do. Also Galactic Conquest is way better in Battlefront 2. But its two different, but still great games.
Battlefront 1 for the immersion. Battlefront 2 for the balance, space battles and heroes.
Yeah I don't know what that guys obsession with aim assist is. They seem to be ignoring literally every other argument for how Battlefront 2 is a great Star Wars game only because it doesn't have aim assist (which is more of a hindrance on PC anyway). Since mouse and keyboard will always be more accurate.