Star Wars: Battlefront 2 (Classic, 2005)

Star Wars: Battlefront 2 (Classic, 2005)

=CrimsoN= Sep 21, 2020 @ 9:08am
Favorite Galactic Conquest bonus
what's your favorite bonus? Curious to find out what most people prefer.

Hero is nice, but expensive at 800 credits. I usually only use the hero bonus towards later parts of the campaign when I can afford to spend lots of credits. I usually prefer the auto-turret bonus or reinforced garrison. The auto turrets are insanely useful on tighter maps like Dagobah where the moment you capture the enemy cp, they are already swarming your own cp. Garrison is great too for similar situations.
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Showing 1-7 of 7 comments
Nyan Boy Sep 24, 2020 @ 1:48pm 
Usually i'm using the sentry bonus, but not in huge and open places as geonosis.
=CrimsoN= Sep 24, 2020 @ 4:19pm 
Originally posted by Little Fox:
Usually i'm using the sentry bonus, but not in huge and open places as geonosis.

Sentry bonus seems like a great idea for open locations like Geonosis though where the distance between the command posts tends to be large. A little turret can do a lot to stop the scouts who will go behind lines to cap your command posts far from the front line.
🖤Lyra🖤 Sep 24, 2020 @ 10:01pm 
I usually always choose the reinforcement bonus when I play galactic conquest.
=CrimsoN= Sep 25, 2020 @ 2:43am 
Originally posted by 🌙MoonMoon🌙:
I usually always choose the reinforcement bonus when I play galactic conquest.

Yeah its super helpful especially on Polis Massa as the Empire or the Republic. I always tend to lose a lot of guys there.
Hank Scorpio Sep 29, 2020 @ 8:03pm 
I just use Reinforcements and Hero. I like to buy at least 2 reinforcements, and use the Hero when Im attacking a valuable or Capitol planet. But I occasionally use the High-Power Blaster one to mow down the bots in the game :)
I use enhance blaster with the shoty blaster and its op. you can one tap bots but ads to get a tight spread to get all the bolts to hit a enemy and sabotage for space fights
Spartan Delta 27 Oct 9, 2020 @ 9:08pm 
I go for the following:
One Garrison Bonus
One Sabotage Bonus
One Hero Bonus

Garrison is great for activating on any Battle for me. I rarely die when fighting, but the AI seems to have Adaptive Difficulty to some extent and usually will be able to destroy massive numbers of my Troopers with minimal effort. Moreover, sometimes they can outflank me in the more cluttered open Maps, such as Dagobah, Felucia and Yavin IV... Which unfortunately means losing Command Posts.

Sabotage is something I use exclusively for Space Battles. Flying around in a Transport without any AI Troopers on board is a great way to survive Battles for a long time, but Sabotage helps my side's AI Pilots take down Enemies with greater ease. That is usually not enough to win on its own, but that is precisely why I am not afraid to make an "Emergency Landing" in the Enemy Ship to score the last few points by wiping out their Internal Systems.

Hero Bonus is something I like to keep around in case a Level with a Lightsaber Wielding Hero pops up. It is great for The Republic, but often times disappointing for the other Factions. If I feel as though I am unlikely to get any good Maps for a Lightsaber Wielding Hero, I would probably just avoid this Bonus and get a second Garrison Bonus.
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Date Posted: Sep 21, 2020 @ 9:08am
Posts: 7