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Google about it and you will find it. I played yesterday in the multiplayer a spacefight. A player with name "blur" kills one-shot all fighters which leaving the hangar.
I see players jumping tough walls in the heroe mode and also damage cheat for one-hit kill. The cheats out there are a big problem. I suggest to close that servers again, its just a scriptkiddy multiplayer game about who finds the best cheat.
Edits:
Quote "Aim-Bot, Damage-Cheat, Lag-Generator, Network Paket Manipulator (God Mode, No-Reload etc)"
Okay, I am really going in on you now. I have modded this game to hell and back. I know for FACT that "god mode" and "Damage Cheats" and "No-Reload" are 100% impossible.
The game uses a client-host system. The host of the current session is what decides performance values for anything, examples being vehicles, weapons, and characters. A person can easily mod their game (free mod tools available online) and put whatever weapon values they desire. When they go online and join a session, the hosting person will forcefully download it's own values to the client who joined, and those values remain until that client leaves the current host. Using your own performance values only works if you're in singleplayer or hosting your own online session.
So... just shut up and gitgud.
The Aim-Bot was revamped for the new Steam version, so please. It doesnt need the player community to update cheats, everyone with a bit programming skills can do that, because the source is open and its allready done! So bring yourself up to date.
I posted you a Lag-Switch, so how much proofs did you need?
I wish I'm a noob, then I can say, Im bad at the game, but I've played the game when it was released. At this time I played the game a lot over LAN, Online over VPN and what I know is, that Im not a noob and that ♥♥♥♥ like I experienced the last 2 days was never be happen over 5 years. :)
Edit:
Wow, you modded that game? Thats so amazing......
I modded the World of Warcraft Client, Im member of the Blizzhackers & Mangos Development Group and I owned a WoW private Server over 6 years with exclusive updates.
I modded Skyrim, Space Engineers, Line Age II, Diablo, Diablo II, Starbound, Starcraft, Warcraft III, Terraria and a lot of other games.
You know how a Packet Manipulator works? I guess not, thats the biggest problem. You have no idea how to programm a network protocoll (for nabz: NetCode). When I use a Packet Sniffer and set up a filter, that the Hit-Recognition Packets will be filtered out and will be dropped before reaching the server(host) when I get hit, then I've God Mode. Same with the "Damage Amount" Packets. I will just switch the Network Identifier for a Laser-Hit with a Lightsabre Hit and you will get a lot more damage, but is this how to play this game?
The Network Model is called "Broadcast" so every Player gets the same Network Packets. Thats the reason why cheats like this works and this is far far far away from your "Modding" experience.
"client-host" system ..... never read such a ♥♥♥♥♥♥♥♥.
https://en.wikipedia.org/wiki/Broadcasting_(networking)
To be the best Cheater must be a big challenge in our times. Good that the real Elite will not participate to this challenge, because its just for small minded people.
It was better, when the people has to setup a VPN again. There it was possible to recognize/kick/ban the Cheater.
Here the german Laws about Computer Sabotage StGB §303b:
https://de.wikipedia.org/wiki/Computersabotage
Here the same, not on Wiki.
https://dejure.org/gesetze/StGB/303b.html
3 years jail is a long time for a "god-mode" cheat, when the server provider informs the laws.
In my own VPN, I can do whatever I want, also preventing cheats.
https://i.kym-cdn.com/photos/images/newsfeed/000/925/493/19f.jpg