Star Wars: Battlefront 2 (Classic, 2005)

Star Wars: Battlefront 2 (Classic, 2005)

deflecting things with lightsabers
I installed and played the game for the first time in a few months and a tip popped up I had never seen. it said something along the lines of deflecting projectiles with lightsabers. the loading finished before I could finish reading and I've been unable to find loading screen tips or even any how to videos for this game because every search results in EAs battlefronts... could someone help me please?
< >
Showing 1-9 of 9 comments
DemonPrinceJosh Nov 23, 2019 @ 11:54am 
As far as I know you can block with f. I think that also deflects projectiles. I have read from another source that this works best if you are facing towards the center of the map. It is weird but it seems to work. So instead of looking at your attacker face the center of the map and press f.
El Detpacko Nov 23, 2019 @ 11:59am 
It was probably just saying that you can’t deflect things with sabers if you’re not facing the incoming fire
El Detpacko Nov 23, 2019 @ 12:01pm 
Originally posted by KuroNeko:
As far as I know you can block with f. I think that also deflects projectiles. I have read from another source that this works best if you are facing towards the center of the map. It is weird but it seems to work. So instead of looking at your attacker face the center of the map and press f.

That only semi applies to blocking vs other saber attacks and I say semi because the center of the map isn’t the only place where you can do that though it’s the most consistent
HashSlingingSlasher Nov 23, 2019 @ 12:04pm 
thank you both.
DemonPrinceJosh Nov 23, 2019 @ 12:13pm 
Originally posted by William:
Originally posted by KuroNeko:
As far as I know you can block with f. I think that also deflects projectiles. I have read from another source that this works best if you are facing towards the center of the map. It is weird but it seems to work. So instead of looking at your attacker face the center of the map and press f.

That only semi applies to blocking vs other saber attacks and I say semi because the center of the map isn’t the only place where you can do that though it’s the most consistent

You are right about that. I think you brought it to the point, because that is about the thing I read.
=CrimsoN= Nov 23, 2019 @ 3:38pm 
Originally posted by KuroNeko:
As far as I know you can block with f. I think that also deflects projectiles. I have read from another source that this works best if you are facing towards the center of the map. It is weird but it seems to work. So instead of looking at your attacker face the center of the map and press f.

Didn't actually know this. Blocking sabers always felt kind of random, but now I'm gonna try this out.
El Detpacko Nov 23, 2019 @ 3:41pm 
There's actually a group that is focused on teaching people how to combat heroes with heroes if anyone is interested in that
UniqueName42069 Nov 23, 2019 @ 7:03pm 
Here is a full list of BF2 load screen tips copied from the mod tools:

Multipurpose fighters, such as X-wings, are versatile craft that can engage both enemy fighters and capital ships. However, they are less effective at either task in comparison to the specialized classes.

The glowing portion of the lightsaber shows how much time the player has left to use the hero. Each time the hero gets hit, additional time will be lost from the hero bar. Time is gained by defeating enemies.

Lock-on allows you to track your targets by keeping your enemy on screen. Press the lock-on button to track a particular enemy; hold down the lock-on button to clear the lock. You can also use the lock-on button to make rocket launchers home in on vehicles.

Players must exit vehicles to pick up flags, with the exception of starfighters in Space.

Droidekas need to deploy from ball mode to pick up flags.

Jet Troopers, Dark Troopers and Jedi can’t use their flight abilities while they have the flag.

Rockets and bombs need time in the air to build to their maximum speed and damage. Fire from long range for maximum impact.

Engineers can slice into enemy occupied vehicles by using their fusion cutters. However, command vehicles such as the AT-TE are immune to slicing.

The detpack is a powerful remote explosive, ideally suited to destroy tough enemy installations. It’s also an excellent ambush tool when planted where the enemy least expects it. Once one is placed, use your secondary fire button again to detonate it.

Mines can be deployed to cut off narrow choke points. If you see an enemy mine, use a rocket or a detonator to destroy it from a safe distance. Keep in mind that engineer units can safely bypass enemy mines.

Each faction has one class, such as the Clone Commander, that offers significant bonuses to nearby teammates. Stick together and work as a team to take full advantage of these abilities.

Bombers and their powerful ordnance are quite effective for attacking capital ships, but their heavy armor makes them slow and less maneuverable.
Several weapons, such as the Wookiee bowcaster, can be charged up to greatly increase their range, power, or targeting area. Hold down the primary fire button for a few seconds to charge your weapon.

Snipers are most effective at higher elevations far from major combat. When you find a secluded spot, take your shot and then move on. Don’t give your location away.

The recon droid can be deployed to survey the battlefield remotely while the officer remains hidden. Use the droid’s blaster and self-destruct feature to take enemies by surprise and clear the way for your teammates.

The stamina bar appears below your health bar. Sprinting, rolling, and other strenuous actions use stamina. Stamina recovers over time.

The lightsaber can be used to automatically block incoming fire by pressing the Lightsaber Block button. Your Jedi will block all enemy fire in front of him until his stamina runs out.

Force powers such as push, pull, choke, lightning, jump, and speed give the Jedi a huge advantage over typical infantry. Use their unique and powerful abilities to dominate the battlefront.

Wookiee warriors are extremely tough and can take more punishment than the typical soldier. Though slow moving, they are heavily armed and can survey the area through the use of a recon droid.

Bothan Spies are masters of stealth and sabotage. Use their stealth ability to sneak behind enemy lines, and then wreak havoc with a time bomb.

Infantry can sprint to evade attack or cover a large area quickly. Many vehicles can also boost for a quick burst of speed. Vary your speed to switch up your tactics.

Some turrets are more effective against vehicles; others are more effective against infantry. All are powerful; use the right turret for the job to defeat your enemies quickly.

Scout class fighters, such as the TIE Interceptor, are nimble and lightning fast. They are devastating in dogfights but don't have the armor or firepower to attack capital ships.

For each medal earned the player will be rewarded with one point. After four points are earned a special bonus will be awarded in that category. Players that reach Legendary status will be able to permanently keep their bonuses during singleplayer gameplay modes.

Jet Troopers and Dark Troopers can get around the battlefield faster than any other infantry but have less armor. When surrounded by enemies, they can easily fly to safety.

Clone Commanders carry extremely powerful rapid-fire chainguns. The weapon is slow to warm up, but once it begins firing it will unleash a punishing volley of blaster shots that few enemies can withstand.

If you're trying to capture a Command Post and the capture icon is flashing, it means there are still enemies nearby. Wipe them out to capture the Command Post for your side.

Many vehicles, such as the AT-TE, have more than one position that can be manned. Press the Next Position button when you're in a vehicle to take advantage of different weapons and viewpoints.

If the auto-target game option is turned on, you will automatically lock-on to the first enemy you hit. You can turn off the lock-on by holding down the lock-on button.

Snipers can deploy auto-turrets to defend key areas. The auto-turrets will hover in mid-air and shoot at all enemies until it is destroyed or its energy runs out.

Speederbikes have a limited jump ability while moving; try pressing the jump button the next time you're driving a speederbike.

Many ground vehicles have a critical hit location. If a rocket hits this location on the vehicle, it will do far more damage than it normally would.

You earn points on the battlefield for performing different actions. For example, points are earned for capturing CPs, returning enemy flags, and eliminating enemy units. Special classes such as the Bothan Spy and Clone Commander become available when enough points are earned.

Transports are slow moving craft that carry more than one trooper for boarding parties. If you manage to land a transport inside an enemy hangar, you can also spawn infantry from it.

All Jedi are capable of unleashing a powerful sprint attack. Sprint towards your enemy and follow through with your lightsaber. A well-timed attack can make quick work of most enemy units.

A moving Droideka is a vulnerable Droideka. Deploy from ball mode and press your secondary attack button to activate your shield. The shield will dissipate after it runs out of energy or if you re-enter ball mode.

Fusion cutters are capable of much more than just slicing into vehicles. They can repair vehicles, ammo and health droids, and are even capable of constructing turrets. Anyone who masters the fusion cutter will be a valuable asset to any team.

Jedi Force Jump is available to all Jedi. Hit the jump button once to jump, and again to activate the Force Jump. A skilled Jedi will use this ability to move quickly throughout the battlefront.

Special classes, such as the MagnaGuard, are capable of initiating area effect buffs. Some are beneficial to the team while others can be detrimental to the enemy. Learning when to use these buffs can sway the outcome of the battle in your favor.

The Dark Trooper's arc caster is capable of attacking several foes. Charge up your attack and unload towards a group of enemies. If it makes contact with one of them, it can chain up to four additional nearby units.

Several vehicles, such as the AT-ST and Space Transports, have positions which offer remote rockets. Control these rockets just as you would a starfighter. For maximum damage, accelerate to full boost speed before making contact with your target.

Score a critical hit on enemy units by aiming for their heads. A skilled sniper will be able to eliminate most enemy infantry within a single, well-aimed head shot. Only Droidekas are immune to head shots.

The Bothan Spy's incinerator weapon is capable of disintegrating enemies. Sneak in close while under the stealth effect and unleash a deadly wave of incinerating blasts to eliminate small groups of enemies.

The Pilot class is best suited for space combat. Their ability to automatically repair their own starfighter during flight is an invaluable skill while dogfighting.

The color of the outer bar indicates whether your target is friend or foe. Blue is for allies and Red is for enemies.

Command Posts cannot be captured in CTF, but you'll still be able to swap out for another infantry class through the CPs you control.

Special awards are given to players that accomplish amazing feats within one life. For instance, a sniper that lands six head shots in one sitting will be awarded with a Marksman medal. This medal offers the sniper an upgraded sniper rifle. See if you can unlock other medals throughout the game.

The awards given to you through medals won't last forever. A 30 second grace period is given to any player that earns a medal after Veteran status has been achieved. After those 30 seconds are up, you'll lose your bonus the next time you're killed.

The Game Options menu offers you many customizable features. For instance, toggling Display Enemy Icons 'On' will display a red icon above every enemy unit, vehicle or turret found on the battlefront.

Locking onto an enemy starfighter provides detailed information about your target. The bottom-right portion of your screen displays their starfighter type, health, pilot name, and distance from you. Use this information to plan your attack accordingly.

The tick marks inside the reticule indicate how much ammo is left in your current clip.

Some weapons don't have ammo limits but do overheat instead. A circular bar inside the reticule indicates the heat is building up. If the bar turns completely red, you must wait for the weapon to cool down before you can fire again.

The center of the reticule will flash if your shot hits a target. A forked symbol in the center indicates that you’ve scored a critical hit.

When your primary weapon reloads or recharges, you'll see five dots in the bottom of the reticule. Secondary weapon reload/recharge delays appear as three dots around the edge of the reticule.
Bruxinth Nov 23, 2019 @ 11:54pm 
Anthony, you forgot to include "Press alt-f4 to access developer console."
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Nov 23, 2019 @ 11:41am
Posts: 9