Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://steamcommunity.com/sharedfiles/filedetails/?id=437507713
The Old Republic Remastered. It's Basically an extensive reskinning and rebalancing of the Clones and Imps, pitted against each other. There's no vehicles that I can find - which makes me sad - but I love some of the units. They just look so cool, as well, and I actually legitimately wish I could just reskin the clones with them.
All Units: With very few exceptions, all guns are Heat Based instead of ammo based. For example, their sniper rifles are stronger but overheat with a single shot, forcing a delay between snipes. The blaster pistols are, across the board, better than the default blasters by a longshot, but not as good as the Award Pistol. Even several secondaries are heat based, such as the Orbital Strike Beacon, replacing grenades on the sniper classes. These take a long time to cool down - and with good reason - so you can't just camp an ammo droid and keep tossing them out. (They also don't work indoors, making them all but useless on some maps.)
Specialty Units: The units you need to unlock via kills are pretty neat. The Republic Gunner is essentially a Clone Commander with a more accurate gun, and the Republic Vanguard passively has a shield not unlike the Droideka - that only protects against blaster fire while the Sith have a melee unit - along with a slow-firing rifle that overheats easily. The sith, on the other hand, have the Sith Warrior which is akin to a low-ranking Jedi without force powers or force jumps, but can still block weapons fire and hack Republic Vanguards to pieces. Lastly, the Sith have the Bounty Hunter, which is a Dark Trooper with a Three-Burst gun (Not as good as the Award Rifle) and a Flamethrower.
EDIT: I re-tested, and made a mistake: The Vanguard Shield Does sort of protect from lightsabers. The Saber is basically enough to single-handedly shred the shield in one hit, and the Vanguard has little health besides the shield so a damaged shield + Lightsaber = Instakill. However, It takes two hits to drop a max-shield vanguard with a lightsaber - which ultimately doesn't matter 1v1 since the saber causes knockdown, but could turn the tide if the Vanguard's allies are trying to kill the warrior.
Heroes: Each side only has 4 heroes. I personally find some of them to be a bit underpowered compared to the vanilla versions (The Jedi only have one force power, not two, as an example) but others are kind of insane (Dace Malcolm basically has a rapid-fire homing grenade launcher. Yes, it overheats quickly, but if you're smart with it, you can easily keep him for the entire match if you know where and when to fire and are smart about picking your fights. As well, while the Grand Moff may lack the standard weaponry for dealing with Republic Vanguards efficiently, he has an Orbital Strike beacon for when outdoors.)
Basically, yes, each side is kind of overpowered compared to the vanilla game simply since their blaster pistols are so good and very few of their units are ever in need of ammo, but the reinforcement counters are higher to compensate. Sure, you may be able to Orbital Strike 16 people at once, but what are the odds that none of your allies will be in there? At it's worst, it's unbridled carnage in the best kind of way. And at it's best, it's a nice change of pace from Vanilla.
Did you have to quote the whole thing? Oh wait. ;p