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Flashing Lights

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Just Some Suggestions After a Few Hours
These are just some thoughts I've had while playing the game. And I love this game a lot so far.

1. Drunk Drivers and Pedestrians are wayy to common. Idk if it's just because there's a small list of crimes, but I could sit outside of the PD and catch drunks for hours lol, the just keep coming.

2. EMS feels kind of dull. It's my favorite class to play, but it's usually the same 4 calls. My suggestion would be either adding more EMS type calls (for more variety), or adding more chaos to calls (Like a diabetic situation that goes south, or the allergic reaction was deadly and now you need to stabilize and transport).

3. I know people talk about how the AI is kinda dumb, but car pileups are wayy to common. When I play as PD most corners will usually have up to 10 car pileups, and it's usually because the driver causing it is drunk. But sometimes, it's because they're just dumb ais. The traffic vest should also give you the ability to wave traffic or something.

4. Fire fighting can be extremely difficult to do in singleplayer, and the one mission I did complete it didn't even require all of it to be done, (only put out the fire, I didn't need to save the people inside or anything). Also the EMS and Paramedic jobs have some overlap.

5. I had a situation as PD where I pulled over a woman who was drunk, when I got her out of the car, she pulled out a gun and shot me! After tazing her and handcuffing her, she had no gun on her person or in her car! Idk if that was a bug or just inconsistent prop placement, but things like that are just a bummer.

6. Car chases are pointless, there isn't any reasonable way (that I've found) to stop a car once it starts going. With no crash physics and cars that can get pretty fast, it's difficult. So, what I do (for cars I think will be flight risks) instead is cut them off in traffic (because they usually dead stop) lay a spike strip by their wheels, and when they decide to run they blow out their tires. Pit maneuver type moves are pointless because cars will just roll or keep driving anyway. So maybe adding car damage, or even like a break point on the car to hit.

7. I know this has been said, but it bares repeating, the stretchers are wayyy to flimsy. Most props are. Once they go upside down, they're gone. I had a patient as an EMS that was for some reason, upside down and in the floor. When I did attach the ECG leads(which was an option) the defib was stuck upside down. Couldn't finish the mission.

8. On the same note as missions, there should be a way (if there already isn't) to cancel missions halfway through. Especially in the games current state, one messy bug, and I need to log off and restart.

9. There should be a use for illegal items found in vehicles. 9/10 when I do a full car search, it's after the person is already detained. And there's not much worse that can happen for criminals in this game then already being booked. Unless I'm missing something there, the illegal items just go away when the car gets towed. So finding it only really serves the purpose of "finding it" and nothing else.

I'm sure there's others, which I'll add later.
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Showing 1-2 of 2 comments
johnmc50 Aug 23, 2023 @ 1:08pm 
on number 4 i understand you just get extra points if you get people out
but fire is main call.

on 5- that can be a real life situation so they should keep that

if you mean damage to vehicle your chasing yes .

on 8 you have a call out you can cancel on computer only
NoritoChip_97 Aug 23, 2023 @ 1:56pm 
Originally posted by johnmc50:
on number 4 i understand you just get extra points if you get people out
but fire is main call.

on 5- that can be a real life situation so they should keep that

if you mean damage to vehicle your chasing yes .

on 8 you have a call out you can cancel on computer only

For #5, you really think a magically non-existant gun is like a real life situation? If I get shot with a gun, there should be a gun somewhere. Guns don't just disappear like that. So, that's not really realistic.
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