Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the selection you controller should be set for the wheel controller. This should already be there. If you go to calibration, should show a controller of some kind for you to make the change adjustments as needed. If the wheel controller is only for vehicle, make sure it is set there. This is best used if you set it to manual, because auto you tend to have to hold it before you go, and it gets confusing. Well it did for me. I use the shifter to bounce between D(shift 4) and R(shift 3), even tho I have to double shift it through N(shifter center). This doesn't bother me, and I use the hand brake(shift1) to hold the car like it is in park.
Calibration will be tricky to adjust between sensitivity and dead zone. You kind of want to set it so the car is not jumping from one side to the other in a instant.
The game has no feed back support, so there is no way to adjust that. I have a game that has feed back and tend to use that to break the wheel loose more so I can use it in this one or it is too stiff.