Empire of Sin

Empire of Sin

Zobacz statystyki:
18 maja 2021 o 5:12
"The Gangster Update" - Patch Notes
Hey Crew, it's 1920 and changes have been made to the streets of Chicago!

Zobacz pełne informacje o wydarzeniu tutaj:
https://steamcommunity.com/ogg/604540/announcements/detail/4581828103103102267
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Wyświetlanie 1-15 z 25 komentarzy
suggestion let us use normal gangsters you know the ones that protect your places I mean you can use them while defending but why not attacking ?
Spooky Trees 18 maja 2021 o 6:54 
I do love a long list of fixes and improvements. Gonna hop on after I finish my assignment!
Keep up the good work.
ZoaN 18 maja 2021 o 7:21 
Awesome... now wheres the DLC alsoo
The negative values of available customer is still there!
Budoshi 18 maja 2021 o 7:35 
holy molly that a lot s of fixes
Madness 18 maja 2021 o 8:29 
REMOVING RUSH OPTION IS REALLY STEAMING GARBAGE
SirWinston 18 maja 2021 o 8:39 
Nice to see that you are working hard to bring the game on track. Unfortunately, the caravan has already moved on.
Mspaint 18 maja 2021 o 8:44 
nice patch! once its a rainy day i cant wait to sit my ass down and enjoy the city
FallenHammer 18 maja 2021 o 10:04 
Oh boy... nearly nothing changed to beta 1.05 patch. The two biggest issues are still there:

1. messed up weapon proficiency system is still there... to get 5 mobster to use at least one unique weapon you have to kill 1000 people... hooray !!!
2. messed up mobster payment system is still there... can't efford more than a handful mobster, normally only one top tier... hiring prices are coupled with your own economy, so that they want unbelieveable amounts of money in late game like 15.000$ at start and 8.000$ a week... you know what 15.000$ or 8.000$ were back in that days ??? It would be ~215.000$ and ~115.000$ today !!!!!

I could proceed with a huge list of other annoying things of the gameplay, but I'm through with this for now. I'm hitting uninstall and will have a look back when the first DLC comes out (which I sadly pre-bought with the deluxe edition). :zagmad:
Ostatnio edytowany przez: FallenHammer; 18 maja 2021 o 10:31
TriumphJordi 18 maja 2021 o 10:44 
Początkowo opublikowane przez FallenHammer:
Oh boy... nearly nothing changed to beta 1.05 patch. The two biggest issues are still there:

1. messed up weapon proficiency system is still there... to get 5 mobster to use at least one unique weapon you have to kill 1000 people... hooray !!!
2. messed up mobster payment system is still there... can't efford more than a handful mobster, normally only one top tier... hiring prices are coupled with your own economy, so that they want unbelieveable amounts of money in late game like 15.000$ at start and 8.000$ a week... you know what 15.000$ or 8.000$ were back in that days ??? It would be ~215.000$ and ~115.000$ today !!!!!

I could proceed with a huge list of other annoying things of the gameplay, but I'm through with this for now. I'm hitting uninstall and will have a look back when the first DLC comes out (which I sadly pre-bought with the deluxe edition). :zagmad:
I wouldn't go off the Update Notes and instead actually play around with the game as some major things have changed between the Open Beta and the Release version.

1. The Weapon Proficiency System has always been there, now it's just more visible (you always got damage boosts and such with more kills). The Weapon Gating that was tied into it has been removed and is no longer in the game. So you don't need kills to equip higher quality weapons.

2. The Gangster Take & Take Floors have changed between the Open Beta and the live one, based on what you said. The top tier gangsters take 20% of your profits and have a flat take of 1000, much lower than what it was on the Open Beta. So you can hire 5 Top Tier Gangsters or a more rounded crew spread out over all the tiers.
Welcome the improvements. Very happy progress is being made. However my game did crash just as a fight was initiated - was able to use knives as my 1st attack & then attack input screen would disappear & then stuck waiting for the next round.
FallenHammer 18 maja 2021 o 11:17 
Początkowo opublikowane przez TriumphJordi:
Początkowo opublikowane przez FallenHammer:
Oh boy... nearly nothing changed to beta 1.05 patch. The two biggest issues are still there:

1. messed up weapon proficiency system is still there... to get 5 mobster to use at least one unique weapon you have to kill 1000 people... hooray !!!
2. messed up mobster payment system is still there... can't efford more than a handful mobster, normally only one top tier... hiring prices are coupled with your own economy, so that they want unbelieveable amounts of money in late game like 15.000$ at start and 8.000$ a week... you know what 15.000$ or 8.000$ were back in that days ??? It would be ~215.000$ and ~115.000$ today !!!!!

I could proceed with a huge list of other annoying things of the gameplay, but I'm through with this for now. I'm hitting uninstall and will have a look back when the first DLC comes out (which I sadly pre-bought with the deluxe edition). :zagmad:
I wouldn't go off the Update Notes and instead actually play around with the game as some major things have changed between the Open Beta and the Release version.

1. The Weapon Proficiency System has always been there, now it's just more visible (you always got damage boosts and such with more kills). The Weapon Gating that was tied into it has been removed and is no longer in the game. So you don't need kills to equip higher quality weapons.

2. The Gangster Take & Take Floors have changed between the Open Beta and the live one, based on what you said. The top tier gangsters take 20% of your profits and have a flat take of 1000, much lower than what it was on the Open Beta. So you can hire 5 Top Tier Gangsters or a more rounded crew spread out over all the tiers.

Checked it again ingame: seems like they quickly took out the bonding of the weapon quality levels with the weapon proficiency level. The colors of the weapons are still in the menu like in the beta patch. So that's confusing...

The payment system is still broken... the top tier state they take 20% of my income which is ~34.000$ at all. But 20% of 34.000$ is 6.800$ and not 8.317$ (the exact amount they want in my last late game).

I'm still out.
Ostatnio edytowany przez: FallenHammer; 18 maja 2021 o 11:20
CRAYON EATER 18 maja 2021 o 11:25 
Początkowo opublikowane przez FallenHammer:
Początkowo opublikowane przez TriumphJordi:
I wouldn't go off the Update Notes and instead actually play around with the game as some major things have changed between the Open Beta and the Release version.

1. The Weapon Proficiency System has always been there, now it's just more visible (you always got damage boosts and such with more kills). The Weapon Gating that was tied into it has been removed and is no longer in the game. So you don't need kills to equip higher quality weapons.

2. The Gangster Take & Take Floors have changed between the Open Beta and the live one, based on what you said. The top tier gangsters take 20% of your profits and have a flat take of 1000, much lower than what it was on the Open Beta. So you can hire 5 Top Tier Gangsters or a more rounded crew spread out over all the tiers.

Checked it again ingame: seems like they quickly took out the bonding of the weapon quality levels with the weapon proficiency level. The colors of the weapons are still in the menu like in the beta patch. So that's confusing...

The payment system is still broken... the top tier state they take 20% of my income which is ~34.000$ at all. But 20% of 34.000$ is 6.800$ and not 8.317$ (the exact amount they want in my last late game).

I'm still out.
don't let the door hit you on your way my friend :dssmile:
Windy Winston 18 maja 2021 o 19:34 
Mods. Please mods
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