Empire of Sin

Empire of Sin

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Fugazi Dec 3, 2020 @ 9:06am
Whats the point in hiring gangsters?
I have a crew of 3, originally it was 2 but i decided to add one of their lovers.

So anyways why hire more gangsters? i am doing just fine with the leader and my little group wiping out other factions.

Do they give any benefit other than taking profit?
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Showing 1-15 of 31 comments
NYCPCGAMER Dec 3, 2020 @ 10:13am 
i hear ya. but imagine having to expand into all areas with 3 gangsters.
Astasia Dec 3, 2020 @ 10:16am 
Originally posted by NYCPCGAMER:
i hear ya. but imagine having to expand into all areas with 3 gangsters.

You just hit the safe house and poof, everything is yours. A squad of 3 seems to be able to handle that quite easily.
Jopposan Dec 3, 2020 @ 10:48am 
yea quick end to the game is just rush the safehouses :P
Darrenb209 Dec 3, 2020 @ 11:21am 
You need a couple of well-armed people and then you don't need any more than that.

Used well, even at the absolute beginning of the game on the highest difficulty your boss alone can solo 4, maybe 5 people before going down. The increase on that is exponential due to divided fire and extra actions with even a single extra character.

And that's just with the starting pistol. Properly armed and the only thing that can kill you in this game right now is bad luck having your people get a ♥♥♥♥♥♥ up start to a battle.
hooch Dec 3, 2020 @ 12:00pm 
Originally posted by Darrenb209:
You need a couple of well-armed people and then you don't need any more than that.

Used well, even at the absolute beginning of the game on the highest difficulty your boss alone can solo 4, maybe 5 people before going down. The increase on that is exponential due to divided fire and extra actions with even a single extra character.

And that's just with the starting pistol. Properly armed and the only thing that can kill you in this game right now is bad luck having your people get a ♥♥♥♥♥♥ up start to a battle.

Using Frankie Donovan you can solo pretty much everything but medium/large T4-T5 buildings. He has an OP melee attack that can do ~150 dmg and allows you to chain it twice while taking a shot after... Or 3 times with a really low chance to hit.

Toss in a shotgun with some range and you can wipe entire rooms in a single round... Especially once you get the ability that allows you to continuously shoot if your last shot manages to kill.

To make it even more OP, give him gear that increases movement. Now you can hit people at the back of the room and get the cheeky flank on everyone else.

Edit: After getting 100 melee kills, I can confirm that Frankie Donovan is the most OP boss by far - especially with "Military Grade Armor" that gives you 70 armor. Pistols and sawed offs do 5-10 dmg at most and you can effectively solo "boss fights".
Last edited by hooch; Dec 4, 2020 @ 10:23am
You can assign them as Lieutenants and give them a neighborhood to control. If you have 3 Made Men with you, you could have up to 7 neighborhoods with Lieutenants giving you bonuses (since you can only employ 10 gangsters).
Kunovega Dec 3, 2020 @ 11:44pm 
Originally posted by ☭ Calabresa ☭:
You can assign them as Lieutenants and give them a neighborhood to control. If you have 3 Made Men with you, you could have up to 7 neighborhoods with Lieutenants giving you bonuses (since you can only employ 10 gangsters).

the bonuses from Lieutenants are so small that you lose money doing this. The cost of hiring a new mobster will take years before it's repaid from the boost they provide while assigned to a neighborhood. Assigning Lieutenants is a fast way to go broke.

Having them with you in a fight at least potentially ends the fight faster, hiring mobsters to take over buildings you will steam roll and be done.

Hiring them to act as Lieutenants and you'll have to sit and basically wait for years just to make the cost of hiring them back. And you can't even risk demoting them to use for fighting again either because they get upset and quit.
Last edited by Kunovega; Dec 3, 2020 @ 11:45pm
Darrenb209 Dec 4, 2020 @ 12:40am 
The economy in this game is kind of ♥♥♥♥♥♥, at least in my opinion.

Bar's provide a regular income, but fairly low to the point you need quite a few of them, Brothel's provide so little money as to effectively be worthless in that they take forever just to pay off any money you put into them.

Casino's, if you have good luck, will pay themselves off rapidly. Otherwise they outright never will. I've seen a single Casino provide more than 1000 one week to then get less than 100 the next.
Kunovega Dec 4, 2020 @ 1:21am 
Originally posted by Darrenb209:
The economy in this game is kind of ♥♥♥♥♥♥, at least in my opinion.

Bar's provide a regular income, but fairly low to the point you need quite a few of them, Brothel's provide so little money as to effectively be worthless in that they take forever just to pay off any money you put into them.

Casino's, if you have good luck, will pay themselves off rapidly. Otherwise they outright never will. I've seen a single Casino provide more than 1000 one week to then get less than 100 the next.

Brothels are steady income that don't require a supply

Casinos are gambling, sometimes good, sometimes bad.

Speakeasy are the intended best potential income, but they also require you to have breweries and supply them, so it's actually a little more complex than just saying "they make the best money" since they have not just the cost of running themselves but the cost and risks of operating the breweries that supply them, and to maximize profits they require the micromanagement of not just upgrading the speakeasy but also upgrading the brewery and supplying the neighborhood with it's preferred alcohol which can also change.

So while speakeasy are potentially the best, they also require the most work (in fact the only work) when it comes to micromanaging their supply lines.

Beyond that, a hotel straight up doubles the potential income of everything else but also only needs (or even allows) one per neighborhood. Then there's synergy bonuses from having a variety of rackets which boosts the income of everything.

So there is a purpose to having them all in some number, though speakeasys are obviously what you are intended to have the most of.

For synergy bonuses I'm finding this is a good goal to build/take over in a neighborhod:

2 Brewery (preferably large buildings)
2 Casino (1 small, 1 large)
3 brothel (various sizes)
5 speakeasy (various sizes)
1 hotel (as big as you can get)

That gets you all the synergy bonuses, then decide for yourself if you want to bother putting a safehouse in that specific neighborhood (not worth it for most of them, sometimes worth if if you plan to completely take it over and push everyone else out)

Once you have the synergy bonus move on to the next neighborhood until you have a foothold in each and then pick which ones you want to take over completely and circle back to them while ensuring you maintain proper supply volumes to your speakeasys.

The game isn't hard to get a basic economy running, but there is some strategy involved if you want to maximize profits and you'll make considerably more if you put some thought into it. You can even easily avoid most combat if you stick to just taking over what you need to maximize profits without trying to take over everything at once.

I think some people go the full on aggressive route and then get tired of the constant routine combat, when you can also go the other direction and focus on non aggressive expansion that just creates synergy, lots of money and lets you negotiate peacefully to increase your income.
Darrenb209 Dec 4, 2020 @ 5:55am 
The problem is that the Brothel's just don't pay off the costs that goes into them in any reasonable time whereas Casino's are too random.

Seriously, real world, if your business was making a certain amount one week then a 10th of that the next, you'd know that something was wrong with it. They should have an average price and it fluctuates around that to a degree, not the way it currently seems to work where it's completely random

As for the Brothel's, they either need to drop the cost to purchase + upgrade or increase the income, because my calculations were putting one I bought at 20 weeks just to pay off the initial purchase, nevermind upgrades. Compare that to the Brewery and Speakeasy costs where it pays off much quicker.

Sure, the Brothel's are a steady income but they aren't really a steady profit

From a purely min-maxing point of view, there isn't actually a point of purchasing anything other than breweries and Speakeasies. Well, excluding the hotel.
Last edited by Darrenb209; Dec 4, 2020 @ 5:56am
DeepPoseidon Dec 4, 2020 @ 6:33am 
Originally posted by fugazi70:
I have a crew of 3, originally it was 2 but i decided to add one of their lovers.

So anyways why hire more gangsters? i am doing just fine with the leader and my little group wiping out other factions.

Do they give any benefit other than taking profit?
What kind of games are you guys having? My gangsters can't shoot for crap and miss point blank range... I can't imagine using just 1.
Astasia Dec 4, 2020 @ 7:17am 
Originally posted by Kunovega:
Beyond that, a hotel straight up doubles the potential income of everything else but also only needs (or even allows) one per neighborhood.

Hotels don't double income, they double the synergy bonuses.
Kunovega Dec 4, 2020 @ 2:14pm 
Originally posted by Astasia:
Originally posted by Kunovega:
Beyond that, a hotel straight up doubles the potential income of everything else but also only needs (or even allows) one per neighborhood.

Hotels don't double income, they double the synergy bonuses.

65% synergy bonus doubled is 130%, maybe I should have worded it different but the hotel bonus brings the total to more than doubling the business effective incomes
Fugazi Dec 4, 2020 @ 2:29pm 
Originally posted by DeepPoseidon:
Originally posted by fugazi70:
I have a crew of 3, originally it was 2 but i decided to add one of their lovers.

So anyways why hire more gangsters? i am doing just fine with the leader and my little group wiping out other factions.

Do they give any benefit other than taking profit?
What kind of games are you guys having? My gangsters can't shoot for crap and miss point blank range... I can't imagine using just 1.

My boss character the undertaker and 3 crew are using the legendary weapons from the preorder. Boss using legendary pistol and he can clear all people within LOS with his death rites ability
My next guy is Grover monk with his girlfriend
He has the legendary machine gun and she has a rare pistol
And a doc Nora who is using a rifle I think legendary

So far I have over a 100 rackets the next enemy below me has 16 I think. I wiped half the NPC bosses by going to their base and rushing to the boss. Rush kill (dead not bleeding out etc) then his crew panics and 80-90 percent of them rush to the exit

I think I’m generating 30k a month
Darrenb209 Dec 4, 2020 @ 2:38pm 
Originally posted by DeepPoseidon:
Originally posted by fugazi70:
I have a crew of 3, originally it was 2 but i decided to add one of their lovers.

So anyways why hire more gangsters? i am doing just fine with the leader and my little group wiping out other factions.

Do they give any benefit other than taking profit?
What kind of games are you guys having? My gangsters can't shoot for crap and miss point blank range... I can't imagine using just 1.

Sniper's and maybe rifles get really accurate at longer ranges which can be useful, but mostly I've just been making up for my character's having XCOM Accuracy by giving them weapons with burst fire and using the "If they can't hit the broad side of a barn at point blank, I'll just have them hose the area down with bullets" strategy.
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Date Posted: Dec 3, 2020 @ 9:06am
Posts: 31