Star of Providence

Star of Providence

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Armor Tac Fight?
It seems like exploding Armor Tacs appendages doesn't really change the fight. So, what's the point of making em shootable?
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I'm pretty sure it affects at least one attack, whenever AT 'jumps' and smashes the walls with them, it spawns multiple bullets, but less if the spike ball is broken.

Might not really be noticeable on later loops, not sure.
Last edited by Ћ Abomination Jones; Feb 25 @ 6:37pm
Lunaedge Feb 25 @ 6:44pm 
They also drop scrap if you destroy them.
And also... Contact damage won't be a problem if they're broken.
I really don't think the appendages shoot less bullets whenever AT slams them against the wall. It doesn't effect the circle bullet attacks (with the 1 big bullet). Would be a lot cooler if it did though. Gives a bit incentive to aim at other objects during the boss fight. Adds some variance. Right now it's just "Shoot big circle in center". That's the logic - I also just hate the wall slam attacks in both stages of the fight tho fr.

Contact dmg is like, hardly an issue in that fight.
Last edited by Howdy_McGee; Mar 1 @ 6:12pm
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