A Robot Named Fight

A Robot Named Fight

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Ryncage Dec 18, 2017 @ 3:32pm
Ending 3
Anyone manage to get this? Just reached it myself today. Any thoughts?

The new boss seemed to be on the weaker side of things. Was hoping it would be the grand daddy of all bosses but it was still fun. i personally had more trouble with the megabeast core in my various playthroughs, but i had a pretty solid run when i attempted the fight to begin with.

The extra plot reveals were pretty interesting, Left me satisfied a lot more satisfied with ending 2 as a result.

having all but 2 achivements at this point, im thinking about making a full guide on the game since the guides section is pretty barren.

Certainly had a great time with the game. would dump assloads of money on a sequel or DLC/extra content.
Last edited by Ryncage; Dec 18, 2017 @ 3:35pm
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MattB  [developer] Dec 18, 2017 @ 7:40pm 
Glad you dug it! I plan on putting out more free updates but if you'd like to dump assloads of money there is a Patreon. (I am a shameless shill)

https://www.patreon.com/arobotnamedfight
Last edited by MattB; Dec 18, 2017 @ 7:41pm
Ryncage Dec 18, 2017 @ 11:34pm 
I'll strongly consider it.
Good to see that you're pretty close to your first goal also as far as that funding is concerned.

It's a shame that your game doesnt have a bigger spotlight on it. Another comparable game with a very stong metroid feel would be Axiom verge, and that game pretty good exposure; so the audience is certainly out there.

in anycase, i feel the game has an amazing framework with a solid amount of content. It definatly left me yearning for more.

My only critique would be that the sound effects for most of fight's weaponry [exception being the charge shot] sound a little too wimpy for the setting, and could use more bass, or a bigger punch considering meat utterly explodes from the attacks.
Last edited by Ryncage; Dec 18, 2017 @ 11:35pm
MattB  [developer] Dec 19, 2017 @ 11:33am 
Thanks! I'm wanting to make it a sort of "living game" where it receives constant updates and new features much like an mmo. If I ever get enough income from sales and Patreon I'd like hire some help. At that point maybe I can get some one that knows what they're doing to help with sound fx.

Funny you should mention Axiom Verge. I ran into Dan Adelman at PSX, showing off CHASM.
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Date Posted: Dec 18, 2017 @ 3:32pm
Posts: 3