Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
The _ are just to keep the spacing (replace with blanks)
?loc = mushroom
__?foe.distance < 13 & foe.distance > 9
____loadout 3 // high star shield and quest stone
__?foe.name = hill | foe.name = snail
____loadout 2 // Quarterstaff
__?foe.distance > 12
____loadout 4 // high star shield and triskelion stone
__?foe.distance < 7
____loadout 2 // Quarterstaff
____activate R
Could be better but it works and my attempts to optimize worked less effective.
1x loop is around 1m5s and gives me 7-8 stuns.
?loc = Caves of Fear
?foe.distance < 7
activate R
?foe.distance > 5
activate R
The weapon cooldown is 5 seconds. If your script is complex and doing other things, it may override the Quarterstaff.
I succeeded loocking at cooldown 150 in game time. But was difficult to find where inicializate variables
https://stonestoryrpg.com/stonescript/
https://discord.gg/StoneStoryRPG
It's a maximun number of lvl ?
The maximun of stuns are 720 per hour. I'm getting around 620 per hour
it will take me more than 1 day to reach lvl 13 with 20k stuns.