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?foe.debuffs.count = 10
activate cinderwisp
Note that I have all location nested under a check that I already have a summon out.
?loc.begin
isFire = false
?!isFire
equipL fire_talisman
?item.CanActivate(“fire_talisman”)
activate L
?item.left.state = 3
isFire = true
:
{everything else after ";" to not abort animation of fire spawn}
?item.GetCooldown("fire_talisman") <= 0
equipL fire talisman
equipR max
?item.CanActivate("fire_talisman")
activate R
Anyway, you have the talisman equipped in the left hand, but you are trying to activate the right hand, use activate L instead. You also don't check if you already have a summon out, so as soon as its finished it will try to unsummon it again. The cooldown check is not needed btw, as the cooldown is only a few sec on the summon.
You can use something like this instead:
Also since this thread is about the devour ability, here is a code snippet for that: