Stone Story RPG

Stone Story RPG

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Sealover142 Aug 28, 2023 @ 7:23pm
Fire Talisman Goal #6
Does anyone know how to activate the fire talismans second ability with stonescript
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Showing 1-8 of 8 comments
footinwall Aug 28, 2023 @ 8:48pm 
The code I used was:
?foe.debuffs.count = 10
activate cinderwisp
Originally posted by footinwall:
The code I used was:
?foe.debuffs.count = 10
activate cinderwisp
do you know how to summon the fire wisp automatically at the start of a level??
demuredemeanor Aug 30, 2023 @ 8:35pm 
Originally posted by UnfortunateBlooper:
Originally posted by footinwall:
The code I used was:
?foe.debuffs.count = 10
activate cinderwisp
do you know how to summon the fire wisp automatically at the start of a level??

// Get me mah cinder fren ?summon.count >= 1 equipL crossbow equipR sword ?summon.count = 0 equipR talis ?item.CanActivate("fire_talisman") activate R // Ensure fren out first ?summon.count >= 1 ?loc = cave .......

Note that I have all location nested under a check that I already have a summon out.
Originally posted by demuredemeanor:
Originally posted by UnfortunateBlooper:
do you know how to summon the fire wisp automatically at the start of a level??

// Get me mah cinder fren ?summon.count >= 1 equipL crossbow equipR sword ?summon.count = 0 equipR talis ?item.CanActivate("fire_talisman") activate R // Ensure fren out first ?summon.count >= 1 ?loc = cave .......

Note that I have all location nested under a check that I already have a summon out.
okay thank you!!
Yuan Aug 31, 2023 @ 6:12am 
//Summon Fire elemental, farm rune burn damage ?summon.count=0&item.CanActivate()&time>30&foe. ^distance>30 equipL fire talisman activate L :?foe.debuffs,string="ignition:10" ^&item.GetCooldown("cinderwisp") activate cinderwisp
Last edited by Yuan; Aug 31, 2023 @ 6:13am
Wobble Nov 11, 2023 @ 5:00am 
var isFire

?loc.begin
isFire = false

?!isFire
equipL fire_talisman
?item.CanActivate(“fire_talisman”)
activate L
?item.left.state = 3
isFire = true

:
{everything else after ";" to not abort animation of fire spawn}
Last edited by Wobble; Nov 11, 2023 @ 5:01am
richard89504 Aug 29, 2024 @ 7:22pm 
Anybody know what I did wrong cause the talisman doesn’t want to activate. Also ignore the Max.

?item.GetCooldown("fire_talisman") <= 0
equipL fire talisman
equipR max
?item.CanActivate("fire_talisman")
activate R
Last edited by richard89504; Aug 29, 2024 @ 7:23pm
Ket Aug 30, 2024 @ 8:36am 
Originally posted by richard89504:
Anybody know what I did wrong cause the talisman doesn’t want to activate. Also ignore the Max.

?item.GetCooldown("fire_talisman") <= 0
equipL fire talisman
equipR max
?item.CanActivate("fire_talisman")
activate R
Not sure why you are posting in a year old post about using the cinderwisp devour ability instead of making a new one.
Anyway, you have the talisman equipped in the left hand, but you are trying to activate the right hand, use activate L instead. You also don't check if you already have a summon out, so as soon as its finished it will try to unsummon it again. The cooldown check is not needed btw, as the cooldown is only a few sec on the summon.

You can use something like this instead:
?summon.count = 0 & item.CanActivate() equipR fire talisman activate R : //or 1 or more :? sections //other equips
It checks that you don't already have a summon out, and that abilities are enabled at the same time. The : sections at the bottom is optional, but I recommend using it to block other equip commands from running, otherwise they may replace the talisman before it can use the ability.

Also since this thread is about the devour ability, here is a code snippet for that:
?summon.GetId() = "cinderwisp" ^ & item.GetCooldown("cinderwisp") <= 0 ^ & summon.GetVar("ignition") > 9 activate cinderwisp
It checks that you have the cinderwisp out already, that the devour ability is ready to use, and that the enemy has more than 9 stacks of ignition so you get the max unenchanted devour damage from it.
Last edited by Ket; Aug 30, 2024 @ 8:36am
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