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Is this part a copy paste glitch?
Well, I am still not finished with collecting every single weapon, but I plan to have:
Once of each / two of each weapon (depends on if the weapon is one or two-handed) and element combination D with enchantment on D, one shield A each
Another full set in vigor dL for healing purposes and a shield aL
A wand of the three debuffs dI, dF and dP.
I'm distinguishing regular weapons by making one gold, so I can use e.g. equipL gold sword, equipR -gold sword.
I'll be doing the same for the lifesteal weapons with shiny status.
You can get both with slightly aggressive referral code posting, you'll probably be done before getting all weapons.
I'm working on a new version that completely does away with scripting each level, just a bunch of functions to assemble a string for the optimal weapon and automatic dodging etc.
Will take me a while longer, but I imagine it like this:
Loc=whatever
shields=1
check_element()
check_weapon()
equip()
if hp<maxhp
equip_heal_set()
dodge()
skeleton_arm()
(...)
Foe=specific_boss
boss_script
It's halfway done, but I can't debug every location without having every weapon, as string variable equipping seems to not pick the next best weapon, just exact matches.
It's still a bit buggy, for I don't really wanna continue debugging today. Will return to this at some other date.
Ex.
?!string.Equals(outVal,"")
var outKey
outkey outBuf[0]
>^0,@outIdx@,@outKey@=@outVal@
outIdx++
[/code]
You can use referral code RRHV if you liked it. Thanks. 🙏