Stone Story RPG

Stone Story RPG

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Rex  [developer] Oct 24, 2021 @ 10:00pm
Titan's Trial - Reboot - Challenge V
Similar to Wild Ride, the Titan's Trial event consists of multiple goals that require players to use the Blade of the Fallen God in different ways. Completing all goals upgrades the event reward to its maximum value of +7.

For the 3rd goal, you must use the Blade of the Fallen God's (BFG) activated ability to gain Smite buffs following these conditions:

1) Activating BFG summons Pallas to deal damage to foes. For each foe defeated this way you gain a Smite buff.
2) BFG's ability must be activated using Stonescript. If you are new to the Mind Stone and Stonescript, check out the intro tutorial at:
https://stonestoryrpg.com/stonescript/

Here's an example of how the BFG may be controlled with Stonescript:
loadout 1 ?item.GetCooldown("blade") <= 0 & foe.count > 0 equip Blade of activate R

Leaving and rejoining a location usually resets the cooldown on the BFG. However, that is disabled during part 3 of this challenge.

Feel free to use this thread for any discussion about strategy and scripts related to this challenge. Good luck!

(Edit: Originally, the final reward was +11. Goals have been reworked to appear permanently in-game instead of temporarily tied to the event).
Last edited by Rex; Mar 6, 2022 @ 12:08am
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Showing 1-11 of 11 comments
dotfortun Nov 2, 2021 @ 8:16pm 
?item.GetCooldown("blade") <= 0 equip blade_of_god ?item.CanActivate("blade") & foe.distance <= 10 activate R

I've found that using foe.count will let the ability activate when foes are offscreen or during screen transitions. Using foe.distance ensures that they are at least on screen.
Peabutt-Nutter Nov 5, 2021 @ 12:51pm 
Why won't I switch back to my wands after using the blade's ability?
Here's my code I threw together. It probably has a lot wrong and could be optimized:
?foe.distance <= 20 equipL fire wand +4 equipR poison wand +3 ?foe.distance > 20 equipL ouroboros equipR star ?item.GetCooldown("blade") <= 0 & foe.count >= 8 ?foe.distance > 6 equip Blade of activate R ?item.GetCooldown("blade") > 0 Loadout 6 ?foe = boss equip Bardiche +6 ?foe.distance <= 10 activate R ?hp < 13 activate potion
Last edited by Peabutt-Nutter; Nov 5, 2021 @ 12:52pm
Agerak Nov 5, 2021 @ 3:38pm 
Because after ability, the last true condition is Loadout 6.
You ARE equipping wands, AT FIRST but then later in code loadout 6 is equipped over and THAT is what you're using.

I'll walk you through adjustments on Discord later when at my PC.
Last edited by Agerak; Nov 5, 2021 @ 3:39pm
SunMoonFX Aug 9, 2023 @ 7:53pm 
So I've gotten a pretty good setup that works for both the activation of the ability AND the Smite damage, afk.

Location: 5 star Deadwood Canyon

The items I used:
6 Star Basic Shield (has an enchantment for +10, but as long as it can regen to the full 5 armor it'll work)
7 Star Poison Sword (enchanted for more damage but not needed- the shield ensures you can take as many hits as needed during the boss and this should be able to take out the normal enemies too)

Stuff probably not needed:
8 Star Crossbow (also enchanted but as long as it can take out the mosquitos in one hit you're good, not really needed if your Poison Sword can take them out but distance is good)
9 Star Basic Sword (not really necessary but what I have here uses it. You can adjust as needed)


?pickup.distance < 8
equipL star

?buffs.count > 1
equipL poison
:?foe = immune_to_ranged & foe.count < 8
^ & pickup.distance > 7
equipL sword *9
equipR shield
:? foe.count < 8 & pickup.distance > 7
equipL crossbow
equipR shield
:? pickup.distance > 7
equip blade

?foe = boss & foe.debuffs.count = 0
equipL poison
:?foe = boss
equipL star

?item.GetCooldown("blade") <= 0 & foe.count > 8
^ & item.CanActivate("blade")
equip blade_of_god

?foe.distance <= 10 & item.right = blade_of_god
activate R

?foe.count = 0 & pickup.distance > 7
equipL ouroboros
equipR shield

So what the code does is:
1. switches to Star Stone to pick up scattered Wood to speed things up
2. changes weapons as needed:
if you have no buffs, then the code will set to a crossbow for mosquitoes, a basic sword for scarabs, and at the first set of many mosquitoes, it switches to the Blade of Fallen Gods.
3. it then uses the ability on the batch of mosquitoes, killing all of them and adding 16 Smite buffs.
4. now that you have buffs, the weapon is swapped to the Poison Sword instead of the crossbow or basic sword. You can change the code to make it only use the poison sword if you wish.
5. during the spaces between enemies, it uses the Ouroboros Stone in case you did take damage.
6. upon reaching the boss, it swaps to the Poison Sword if the boss has no debuffs. However, since the shield and debuff combination is enough to completely nullify the attacks, it swaps to the Star Stone while the boss has a debuff so that you can wait out the debuff timer and deal maximum Smite damage.
(I originally used the Mind Stone but found myself unable to get back to the boss to re-apply the debuff, and got damaged. The Ouroboros Stone was able to heal me to full by the time I get back at the end of the loop, but I wanted a way to just not take damage at all.)

With everything I mentioned, you should be able to consistently AFK and take no damage from any source. A rework of the code excluding the basic sword and crossbow is as below:

?pickup.distance < 7
equipL star

:?foe.count < 8 & pickup.distance > 7
equipL poison
equipR shield
:? pickup.distance > 7
equip blade

?foe = boss & foe.debuffs.count = 0
equipL poison
:?foe = boss
equipL star

?item.GetCooldown("blade") <= 0 & foe.count > 8
^ & item.CanActivate("blade")
equip blade_of_god

?foe.distance <= 10 & item.right = blade_of_god
activate R

?foe.count = 0 & pickup.distance > 7
equipL ouroboros
equipR shield

With this setup, all you need is:
- a 6* shield that can repair to the full 5.0 armor before the boss makes a second attack
- a 6* Poison Sword that can take out all the basic enemies and has the debuff ability
- the Blade of Fallen Gods, which should be able to defeat all the mosquitoes in base form
and of course, the stuff you should have by now: Ouroboros, Mind, and Star stones.

Hopefully this helps. It's slow, but it's completely AFK.
Angibot Aug 10, 2023 @ 8:43am 
Originally posted by SunMoonFX:
So I've gotten a pretty good setup that works for both the activation of the ability AND the Smite damage, afk.

Hopefully this helps. It's slow, but it's completely AFK.
Dude, this thread is from 2021
ZAD-Man Aug 13, 2023 @ 10:19am 
Originally posted by Angibot:
Originally posted by SunMoonFX:
So I've gotten a pretty good setup that works for both the activation of the ability AND the Smite damage, afk.

Hopefully this helps. It's slow, but it's completely AFK.
Dude, this thread is from 2021

This thread is linked in-game, so people will keep returning here
Okom Sep 18, 2023 @ 8:22am 
Originally posted by ZAD-Man:
Originally posted by Angibot:
Dude, this thread is from 2021

This thread is linked in-game, so people will keep returning here
Fr
Okom Sep 18, 2023 @ 8:36am 
Originally posted by SunMoonFX:
So I've gotten a pretty good setup that works for both the activation of the ability AND the Smite damage, afk.

Location: 5 star Deadwood Canyon

The items I used:
6 Star Basic Shield (has an enchantment for +10, but as long as it can regen to the full 5 armor it'll work)
7 Star Poison Sword (enchanted for more damage but not needed- the shield ensures you can take as many hits as needed during the boss and this should be able to take out the normal enemies too)

Stuff probably not needed:
8 Star Crossbow (also enchanted but as long as it can take out the mosquitos in one hit you're good, not really needed if your Poison Sword can take them out but distance is good)
9 Star Basic Sword (not really necessary but what I have here uses it. You can adjust as needed)


?pickup.distance < 8
equipL star

?buffs.count > 1
equipL poison
:?foe = immune_to_ranged & foe.count < 8
^ & pickup.distance > 7
equipL sword *9
equipR shield
:? foe.count < 8 & pickup.distance > 7
equipL crossbow
equipR shield
:? pickup.distance > 7
equip blade

?foe = boss & foe.debuffs.count = 0
equipL poison
:?foe = boss
equipL star

?item.GetCooldown("blade") <= 0 & foe.count > 8
^ & item.CanActivate("blade")
equip blade_of_god

?foe.distance <= 10 & item.right = blade_of_god
activate R

?foe.count = 0 & pickup.distance > 7
equipL ouroboros
equipR shield

So what the code does is:
1. switches to Star Stone to pick up scattered Wood to speed things up
2. changes weapons as needed:
if you have no buffs, then the code will set to a crossbow for mosquitoes, a basic sword for scarabs, and at the first set of many mosquitoes, it switches to the Blade of Fallen Gods.
3. it then uses the ability on the batch of mosquitoes, killing all of them and adding 16 Smite buffs.
4. now that you have buffs, the weapon is swapped to the Poison Sword instead of the crossbow or basic sword. You can change the code to make it only use the poison sword if you wish.
5. during the spaces between enemies, it uses the Ouroboros Stone in case you did take damage.
6. upon reaching the boss, it swaps to the Poison Sword if the boss has no debuffs. However, since the shield and debuff combination is enough to completely nullify the attacks, it swaps to the Star Stone while the boss has a debuff so that you can wait out the debuff timer and deal maximum Smite damage.
(I originally used the Mind Stone but found myself unable to get back to the boss to re-apply the debuff, and got damaged. The Ouroboros Stone was able to heal me to full by the time I get back at the end of the loop, but I wanted a way to just not take damage at all.)

With everything I mentioned, you should be able to consistently AFK and take no damage from any source. A rework of the code excluding the basic sword and crossbow is as below:

?pickup.distance < 7
equipL star

:?foe.count < 8 & pickup.distance > 7
equipL poison
equipR shield
:? pickup.distance > 7
equip blade

?foe = boss & foe.debuffs.count = 0
equipL poison
:?foe = boss
equipL star

?item.GetCooldown("blade") <= 0 & foe.count > 8
^ & item.CanActivate("blade")
equip blade_of_god

?foe.distance <= 10 & item.right = blade_of_god
activate R

?foe.count = 0 & pickup.distance > 7
equipL ouroboros
equipR shield

With this setup, all you need is:
- a 6* shield that can repair to the full 5.0 armor before the boss makes a second attack
- a 6* Poison Sword that can take out all the basic enemies and has the debuff ability
- the Blade of Fallen Gods, which should be able to defeat all the mosquitoes in base form
and of course, the stuff you should have by now: Ouroboros, Mind, and Star stones.

Hopefully this helps. It's slow, but it's completely AFK.
Can you rework this to replace the sword with the bardiche?
Okom Sep 19, 2023 @ 5:40am 
Originally posted by SunMoonFX:
So I've gotten a pretty good setup that works for both the activation of the ability AND the Smite damage, afk.

Location: 5 star Deadwood Canyon

The items I used:
6 Star Basic Shield (has an enchantment for +10, but as long as it can regen to the full 5 armor it'll work)
7 Star Poison Sword (enchanted for more damage but not needed- the shield ensures you can take as many hits as needed during the boss and this should be able to take out the normal enemies too)

Stuff probably not needed:
8 Star Crossbow (also enchanted but as long as it can take out the mosquitos in one hit you're good, not really needed if your Poison Sword can take them out but distance is good)
9 Star Basic Sword (not really necessary but what I have here uses it. You can adjust as needed)


?pickup.distance < 8
equipL star

?buffs.count > 1
equipL poison
:?foe = immune_to_ranged & foe.count < 8
^ & pickup.distance > 7
equipL sword *9
equipR shield
:? foe.count < 8 & pickup.distance > 7
equipL crossbow
equipR shield
:? pickup.distance > 7
equip blade

?foe = boss & foe.debuffs.count = 0
equipL poison
:?foe = boss
equipL star

?item.GetCooldown("blade") <= 0 & foe.count > 8
^ & item.CanActivate("blade")
equip blade_of_god

?foe.distance <= 10 & item.right = blade_of_god
activate R

?foe.count = 0 & pickup.distance > 7
equipL ouroboros
equipR shield

So what the code does is:
1. switches to Star Stone to pick up scattered Wood to speed things up
2. changes weapons as needed:
if you have no buffs, then the code will set to a crossbow for mosquitoes, a basic sword for scarabs, and at the first set of many mosquitoes, it switches to the Blade of Fallen Gods.
3. it then uses the ability on the batch of mosquitoes, killing all of them and adding 16 Smite buffs.
4. now that you have buffs, the weapon is swapped to the Poison Sword instead of the crossbow or basic sword. You can change the code to make it only use the poison sword if you wish.
5. during the spaces between enemies, it uses the Ouroboros Stone in case you did take damage.
6. upon reaching the boss, it swaps to the Poison Sword if the boss has no debuffs. However, since the shield and debuff combination is enough to completely nullify the attacks, it swaps to the Star Stone while the boss has a debuff so that you can wait out the debuff timer and deal maximum Smite damage.
(I originally used the Mind Stone but found myself unable to get back to the boss to re-apply the debuff, and got damaged. The Ouroboros Stone was able to heal me to full by the time I get back at the end of the loop, but I wanted a way to just not take damage at all.)

With everything I mentioned, you should be able to consistently AFK and take no damage from any source. A rework of the code excluding the basic sword and crossbow is as below:

?pickup.distance < 7
equipL star

:?foe.count < 8 & pickup.distance > 7
equipL poison
equipR shield
:? pickup.distance > 7
equip blade

?foe = boss & foe.debuffs.count = 0
equipL poison
:?foe = boss
equipL star

?item.GetCooldown("blade") <= 0 & foe.count > 8
^ & item.CanActivate("blade")
equip blade_of_god

?foe.distance <= 10 & item.right = blade_of_god
activate R

?foe.count = 0 & pickup.distance > 7
equipL ouroboros
equipR shield

With this setup, all you need is:
- a 6* shield that can repair to the full 5.0 armor before the boss makes a second attack
- a 6* Poison Sword that can take out all the basic enemies and has the debuff ability
- the Blade of Fallen Gods, which should be able to defeat all the mosquitoes in base form
and of course, the stuff you should have by now: Ouroboros, Mind, and Star stones.

Hopefully this helps. It's slow, but it's completely AFK.
It doesnt work wtf (im on Android if that changed anything)
DaBomb2319 Sep 19, 2023 @ 9:32am 
Same man
Riptor00ZERO Nov 30, 2023 @ 1:39pm 
Yeah I'm at the same point, struggling to get this to work on Android.

Ok I got this to work:
My loadout 1 was an beefed up Vigor Sword with life steal and the Star Stone but a decent Sword and Shield will do the job.

loadout 1
?item.GetCooldown("blade") <= 0 & foe.count > 5 & foe.distance <= 10
equip Blade of
activate R

Paste that in (the line will overflow but that's fine) and go to Deadwood Canyon 5*, then all you have to do is wait through 25 cycles.
Last edited by Riptor00ZERO; Nov 30, 2023 @ 2:11pm
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