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If you do nothing but hold forward and mash left mouse button I am sure the game looks like a hack and slash. The skill comes into play when you combo the W, A ,S ,D keys while holding the attack button. It takes a bit of getting use to and a short time learning all the moves it is how you use them that is "Skill"
You won't find much of this in Single Player because they do not teach you these moves. You will only find skilled players in the multiplayer where it really matters how you use your lightsaber. Go into MP find someone to teach you how to actually play and you'll see what "Skill" is and Why people say this game is "Best Lightsaber Fighting Game"
Mostly it is because all the other light saber fighting games just mashed button to win with some random swing and attack from the saber. Aside from those wii games where you can kinda control the lightsaber like a sword with the wiimote.
Kk, also on what difficulty did you play?
However the general consensus seems to be that the campaign combat is bad, multiplayer is where the real fighting is. Thanks phil and BK.
No, they're not the same thing, they're fundamentally different control types.
Mount and Blade is "exactly like" Jedi Academy because you can move the mouse in a direction to change your slash direction. (It's not.)
Tying slash direction into movement just makes both attacking and moving less controllable because you're constantly having to move to select your attack direction. (And no, it's not "realistic" either. Footwork may be extremely important in real sword combat, but you don't have to step left to do a left slash.)
Using the analog stick to aim the sword allows attacking and movement to be separate while also giving finer control of the attack angle (not just left, right, down, and two diagonals).
And even if the result were the same, it's a different control scheme. Sure, pressing a face button to accelerate a car in old games is "exactly like" holding a shoulder button, but it doesn't feel as good.
Acadent saver ststen \is based of the speed the saber is multiplied by the style type instead of doing dmg per swing meaning its all about exploiting the swing with your mouse by turning with or aginst it extremly quickly. Jk2 1.02 it was based on contact with the saber and the swing.Dmg was also signifgantly deadlier as an accurate yellow slash could one shot a spawned charcter ( and blue was almost enough without contact dmg) let alone a red strike ( which red only allowed 1 swing with no combos in 1.02 along with turning specials and better balance for forcepowers/weapons.Jk2 is also in genrale "faster" horizontaly and less "floaty".
That being said swings are not random ( thought single is directly copied from jk2 and thus is wonky in jedi academys system). When you press a single direction on the wasd you swing towards that direction. Also fo note being station/moveing forward, pressing a, or pressing d influence the swing while it is in motion.
MB3 was canceled like 2-3 years ago.
Any way if you want to "master" the saber system in academy you basicly just turn you mouse aginst a slash to do more dmg, its called poke slash or poking look up tutorials in youtube for more details.
Also, assuming you want to get better, if you can track down Terminative 3 Home map for mp its a great practice map(it was an old clan map) with intergrated practice bots/dummies: heres a video of it and it also demonstrates pokeing.
https://www.youtube.com/watch?v=ogjRI8xKtyo
Blocking for 1.02 is almost exactly where the saber is at and knocking the saber out of hand has to do with angles ( hitting it near 90 degrees) you can also "parry" useing strikes.1.04 threw this off and a bunch of animations are missing frames unlike earlier versions ( notably left yellow up and down diagnol) among many many bad changes.
The exception is reds stance "passive" postion blocks tad bit more then just at the sabers point.
Mb2 when you block exactly where the saber is you dont lose blocking point and other more nuianced mechanics play a role.While yes you will auto block it if its not perfect you take "damage" to you block meter and at certain angles ( and back attacks) you can get past it.
Movie Battles 2 has the saber combat I always expected from multiplayer in this game. I don't think you've played it.
Liudeuis https://community.moviebattles.org/
I'd say the slashes aren't that much tied to movement depending on how quick your input.
Single player lightsaber combat is just as nuanced and deep. But you can get by on a half assed effort. But that doesn't mean there is no benefit for being good at lsaber combat in single player.