STAR WARS™ Jedi Knight: Jedi Academy™

STAR WARS™ Jedi Knight: Jedi Academy™

Liudeius Dec 2, 2015 @ 10:22pm
"Best Lightsaber Fighting"?... No... What Am I Missing?
Edit: Apparently multiplayer is where the real fighting happens.

I heard this game has the best lightsaber fighting of any Star Wars game ever, but as far as I can tell, it's not even decent by early 2000's hack and slash standards.

Mash one attack button to do a random swing.
At random either one hit kill an enemy, sometimes without touching them, or whiff even if your lightsaber goes straight through their head.
Auto-deflect projectiles (or get hit) at random with no player skill involved, just a skill level.
Auto-parry (or get hit) at random with no player skill involved, just a skill level.

I've only played through the "tutorial" and one level, and considering how bad the tutorial was, I figure it's possible I'm missing something which would allow more in-depth lightsaber control.
Am I missing something or are all the people saying this has "the best lightsaber fighting" just mistaken because of nostalgia?

But on the topic of "best lightsaber fighting," I remember an Xbox game which let you control the slash direction with the right analog stick and actually factored player skill into deflecting projectiles (flick down if I recall correctly), does anyone know what game that was?
Last edited by Liudeius; Dec 3, 2015 @ 5:05am
< >
Showing 1-15 of 22 comments
`Hi~Fi.`*MMi* Dec 2, 2015 @ 10:40pm 
Well Hey it might not be perfect but at least it isn't Kotor, Kotor2 or TOR. There is so much skill in pointing your mouse cursor at an enemy clicking the attack box and hoping the computer determined dice rolls in your favour.

If you do nothing but hold forward and mash left mouse button I am sure the game looks like a hack and slash. The skill comes into play when you combo the W, A ,S ,D keys while holding the attack button. It takes a bit of getting use to and a short time learning all the moves it is how you use them that is "Skill"

You won't find much of this in Single Player because they do not teach you these moves. You will only find skilled players in the multiplayer where it really matters how you use your lightsaber. Go into MP find someone to teach you how to actually play and you'll see what "Skill" is and Why people say this game is "Best Lightsaber Fighting Game"

Mostly it is because all the other light saber fighting games just mashed button to win with some random swing and attack from the saber. Aside from those wii games where you can kinda control the lightsaber like a sword with the wiimote.
Last edited by `Hi~Fi.`*MMi*; Dec 2, 2015 @ 10:45pm
>Hack and slash easy
Kk, also on what difficulty did you play?
waifu Dec 2, 2015 @ 11:08pm 
Singleplayer lightsaber combat is ♥♥♥♥. Multiplayer lightsaber combat is highly nuanced and deep. I'm sure there are still "academy"-type clans out there that teach the finer points of saber combat.
Liudeius Dec 3, 2015 @ 5:02am 
Originally posted by Holy Merry, it's Santa ℒucy:
>Hack and slash easy
Kk, also on what difficulty did you play?
I never said it was easy (it was pretty easy though, on the hardest difficulty, but again I only did the tutorial and one mission), and I actually said it was inferior to most hack and slash games I've played from that time period.

However the general consensus seems to be that the campaign combat is bad, multiplayer is where the real fighting is. Thanks phil and BK.

Originally posted by eizuS #freeswag:
That is exactly what you do in jedi academy. You don't just stand still and slash or just move forward and slash. Your movement keys (wasd) determine in what direction you swing your lightsaber, so you can swing in any direction you like and if you swing into an enemy's saber, it gets blocked. You can do combos with your movement aswell.
No, they're not the same thing, they're fundamentally different control types.
Mount and Blade is "exactly like" Jedi Academy because you can move the mouse in a direction to change your slash direction. (It's not.)

Tying slash direction into movement just makes both attacking and moving less controllable because you're constantly having to move to select your attack direction. (And no, it's not "realistic" either. Footwork may be extremely important in real sword combat, but you don't have to step left to do a left slash.)

Using the analog stick to aim the sword allows attacking and movement to be separate while also giving finer control of the attack angle (not just left, right, down, and two diagonals).
And even if the result were the same, it's a different control scheme. Sure, pressing a face button to accelerate a car in old games is "exactly like" holding a shoulder button, but it doesn't feel as good.
Last edited by Liudeius; Dec 3, 2015 @ 5:04am
Check the manual. There you can find all the movements. Also on singleplayer. :)
Daniel Dec 3, 2015 @ 12:45pm 
Drop by the EFF server on Multiplayer - /connect 149.202.75.101:29078 and I'll show you a few things.
look up MB2 mod for the game, that mod has a community of players as well as a completely different saber system which is way more intricate and realistic.
MB2 stands for Movie Battles 2, i prefer it over the base game
Ville Valste Dec 4, 2015 @ 5:57am 
Wasn't there already MB3?
Mb2 and jedi knights: jedi outcast version 1.02 have better systems that are more "realistic".

Acadent saver ststen \is based of the speed the saber is multiplied by the style type instead of doing dmg per swing meaning its all about exploiting the swing with your mouse by turning with or aginst it extremly quickly. Jk2 1.02 it was based on contact with the saber and the swing.Dmg was also signifgantly deadlier as an accurate yellow slash could one shot a spawned charcter ( and blue was almost enough without contact dmg) let alone a red strike ( which red only allowed 1 swing with no combos in 1.02 along with turning specials and better balance for forcepowers/weapons.Jk2 is also in genrale "faster" horizontaly and less "floaty".

That being said swings are not random ( thought single is directly copied from jk2 and thus is wonky in jedi academys system). When you press a single direction on the wasd you swing towards that direction. Also fo note being station/moveing forward, pressing a, or pressing d influence the swing while it is in motion.

Originally posted by Ville I Valste:
Wasn't there already MB3?

MB3 was canceled like 2-3 years ago.

Any way if you want to "master" the saber system in academy you basicly just turn you mouse aginst a slash to do more dmg, its called poke slash or poking look up tutorials in youtube for more details.

Also, assuming you want to get better, if you can track down Terminative 3 Home map for mp its a great practice map(it was an old clan map) with intergrated practice bots/dummies: heres a video of it and it also demonstrates pokeing.

https://www.youtube.com/watch?v=ogjRI8xKtyo
Last edited by 🎃MaximusBlastalot🎃; Dec 4, 2015 @ 12:37pm
TheFourLees Dec 4, 2015 @ 2:46pm 
Some people just don't like the game, I personally love it, it's just favoritism.
Originally posted by eizuS #freeswag:
Originally posted by Veve:
Mb2 and jedi knights: jedi outcast version 1.02 have better systems that are more "realistic".


What are you talking about? None of that is realistic or even trying to be realistic. The multiplayer modes of these games are even less realistic because you really don't block sabers. You just slice your enemies until they are out of HP. It's very competitive and gimmicky but not realistic.

This game is just an arcadey fps/tps with some neat and unique combat mechanics, it's not trying to be a realistic simulator or something.

Blocking for 1.02 is almost exactly where the saber is at and knocking the saber out of hand has to do with angles ( hitting it near 90 degrees) you can also "parry" useing strikes.1.04 threw this off and a bunch of animations are missing frames unlike earlier versions ( notably left yellow up and down diagnol) among many many bad changes.

The exception is reds stance "passive" postion blocks tad bit more then just at the sabers point.
Mb2 when you block exactly where the saber is you dont lose blocking point and other more nuianced mechanics play a role.While yes you will auto block it if its not perfect you take "damage" to you block meter and at certain angles ( and back attacks) you can get past it.
Last edited by 🎃MaximusBlastalot🎃; Dec 4, 2015 @ 2:51pm
ΩKairosis∝ Dec 5, 2015 @ 9:33am 
Originally posted by eizuS #freeswag:
Originally posted by Veve:
Mb2 and jedi knights: jedi outcast version 1.02 have better systems that are more "realistic".


What are you talking about? None of that is realistic or even trying to be realistic. The multiplayer modes of these games are even less realistic because you really don't block sabers. You just slice your enemies until they are out of HP. It's very competitive and gimmicky but not realistic.

This game is just an arcadey fps/tps with some neat and unique combat mechanics, it's not trying to be a realistic simulator or something.

Movie Battles 2 has the saber combat I always expected from multiplayer in this game. I don't think you've played it.
Liudeuis https://community.moviebattles.org/
I'd say the slashes aren't that much tied to movement depending on how quick your input.
Shahadem Dec 9, 2015 @ 12:51am 
Originally posted by phil:
Singleplayer lightsaber combat is ♥♥♥♥. Multiplayer lightsaber combat is highly nuanced and deep. I'm sure there are still "academy"-type clans out there that teach the finer points of saber combat.

Single player lightsaber combat is just as nuanced and deep. But you can get by on a half assed effort. But that doesn't mean there is no benefit for being good at lsaber combat in single player.
CheekiBreeki Dec 11, 2015 @ 1:47pm 
Movie Battles 2 the best mod
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Dec 2, 2015 @ 10:22pm
Posts: 22