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Answering your questions:
* There is one escort, but you're given a lot of characters, you only need to keep *most* of them alive, and escort section of that mission is really short.
* There are two missions with a diet version of that experience: one time you need to advance forward on the train, and some sections have sharpshooters posted ahead, who keep taking potshots at you, another is a very similar to Nar Shaddaa rooftop section, but it's not nearly as bad.
* There is some platforming. I would say about as much as in JO
* Some parts of some missions can be a bit confusing to navigate, but generally level design is leagues better than JO, so you will know where to go intuitively most of the time. Most.
* Mines are just as useless in single player as they were in JO.
* No last minute spawning, no stealth, and no insta-kill other than obvious ones like falling off the rooftop or getting eaten by a well-telegraphed sandworm.
While most "levels" are in fact missions you can do in non-linear fashion, you need to do mostly linear "interlude" or "main quest" mission between each beatch of missions.
Each batch or "chapter" has I think 6 missions and you need to complete 5 to move to the next main quest mission. That means you can actually skip that escort mission, though you will not receive that one extra skill point you get to allocate before each non-linear mission. When I was younger, there was 1 mission in each chapter that I preferred to skip and was still able to complete the game just fine.
Also, the game has two endings and last few main quests missions can vary a lot in difficulty due to that.
There are some "stealthy" enemies - some can use camouflage, but they aren't completely invisible and you can obviously use Force Sense if needed. They aren't much of a threat most of the time (only maybe when blended in with regular enemies).
When JKA came out they didn't like it, they said it was dumbed down and random. So those guys created the Xmod2 (which I never used) which added things back more to how they wanted it.
Basically in multiplayer it's not just people running around with strong (red) stance doing huge sweeps and people with fast (blue) doing backstabs.
When you initiate a private duel, the saber damage automatically goes down and the blocking goes up so that the fight lasts longer. during the rest of the time the sabers are more powerful (unless you change it) so that they're a useful weapon against gunners.
JKA gives you a saber staff and dual saber options so that's what most people use. Saber moves cost force mana, so you can't spam them as easily as before. Also all saber types get "attack katas" that you can spam but use up a ton of force... leap into a crowd and do one and you can get some kills but someone can force push you off a cliff or dodge and then blow you away while you're flailing about.
Also you can do a roll stab.
Wall walk is replaced by wall run (and veritical wall run).
Flip kicks were a big deal for 1.02 players, but that's basically been nerfed into the ground it's barely in there. Instead you can do a wimpy side kick with the staff.
I love JKA because it has some bug fixes and because of modes like Siege which are awesome when played right. You've got (a few) drivable vehicles and turrets you can use. Not a ton of crazy stuff, but a few nice little things. Sadly not enough new siege maps but people have modded bots to work in them, mostly.
So if you thought JK2 1.02 was perfect you're probably going to not like this game. But if you are like me and you just want an FPS game that combines sabers and force with running and gunning, with a Star Wars theme, it's a ton of fun.
The single player feels short, but that's because there weren't quite so many annoying puzzles and you were jumping from planet to planet so quickly (and could skip many side missions) that you didn't have as much time to get bored... plus you started with saber and force (a little bit) right from the start, instead of having to gun down lots of stormtroopers. Somehow the straight FPS levels of the early part of Jedi Outcast just weren't as much fun as the original Dark Forces or those types of levels in Dark Forces II: Jedi Knight.
There are a few mods you will need... because there were some things that were broken or left out of the game, namely some player voices, a first person lightsaber and the dismemberment was harder to get working, plus the default bots are terrible:
https://web.archive.org/web/20130718214713/http://strategy.jediknight.net/jka/downloads.shtml