STAR WARS™ Jedi Knight: Jedi Academy™

STAR WARS™ Jedi Knight: Jedi Academy™

THIS IS IMPOSSIBLE!
I forget what planet I am on but it is where you crash your shuttle to rescue a merchant ship, I can't get any parts because of this giant F****ing sandworm!!! Help!!!!
Originally posted by [R] Nerva:
Welcome to Blenjeel!

Seriously though, since Jedi apparently can't walk without rhythm, you need to stay off the sand as much as possible. Use the rocks and wreckage to keep yourself safe as you make your way around the map to collect the parts you need.

There are also Thermal Detonators scattered about the map. You can use these in contact-explosion mode (secondary fire) to distract the sandworms and lure them away from the parts that are resting on the sand, which buys you more time. If you have to touch the sand, use Force Speed and Force Jump to keep contact to a minimum. Force Sense will highlight parts you need in green, and occasionally reveal sandworms beneath the sand in red, but don't count on the latter - the wormsign they leave on the surface as they dig is a much better indicator.

What few people know is that you can actually kill the sandworms. It's difficult though.

To do this, you need to toss a Thermal Detonator in Timed Explosion mode (primary fire) near, but not onto a sandworm, and make sure it rolls slowly enough that a worm can chase down and eat it. Two eaten Thermal Detonators will kill a worm. You know when it's dead because it'll rise up from the sand, then flop on its side before sinking again. The timing is pretty tight - if the detonator explodes before the worm can get it into their mouth, it won't do any damage, which is why you want to make sure it's rolling very slowly. Try to toss it lightly, onto level ground, or into the valley between dunes so that it can't roll very far. The worms will chase rolling detonators, so even if you don't damage or kill one, you'll probably lure it away at least.

Killing a Sandworm is temporary. Once you return a ship part, all of the sandworms will respawn if they've been killed. Don't get cocky, and don't get impatient - you're not under any sort of time limit, so take the time to move carefully around the map. If you've got to grab a part that's on the sand, plan your escape route first, and remember that some of the rocks will sink when you jump on them.
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Showing 1-7 of 7 comments
Dewrito Dec 6, 2019 @ 1:34am 
You’ll have to hop on all the pieces of rubble. Do not touch the sand for too long. I felt the same way when I first played!
AminoAcid Dec 6, 2019 @ 4:08am 
I hate that level I always skip it
QWERTY Dec 6, 2019 @ 9:12am 
You can use the power force sense and the object you need to pick up will be glowing in yellow or green.
AminoAcid Dec 6, 2019 @ 12:16pm 
Yeah I always used sense. But in general that level was kinda boring for me. I liked the train mission, that one was so fun. Grip level 3 to ledge Sith Lords is fun 😉
You can also use the grenades as distraction since apperently the worms will go for them if they touch the ground first and don't worry about running out because the map has a bunch of them laying around (one batch is right in front of your ship) but keep in mind that it restocks all 10 slots so it's better to exhaust some (if not all) before you go for it and save often. That's the best i can provide you with the mission is not that difficult if you just touch the sand as little as you can and using force speed also helps if you have to make a run from one rock to another.
Last edited by Zerox Warington the 1st; Dec 7, 2019 @ 7:35am
The author of this thread has indicated that this post answers the original topic.
[R] Nerva Dec 7, 2019 @ 12:07pm 
Welcome to Blenjeel!

Seriously though, since Jedi apparently can't walk without rhythm, you need to stay off the sand as much as possible. Use the rocks and wreckage to keep yourself safe as you make your way around the map to collect the parts you need.

There are also Thermal Detonators scattered about the map. You can use these in contact-explosion mode (secondary fire) to distract the sandworms and lure them away from the parts that are resting on the sand, which buys you more time. If you have to touch the sand, use Force Speed and Force Jump to keep contact to a minimum. Force Sense will highlight parts you need in green, and occasionally reveal sandworms beneath the sand in red, but don't count on the latter - the wormsign they leave on the surface as they dig is a much better indicator.

What few people know is that you can actually kill the sandworms. It's difficult though.

To do this, you need to toss a Thermal Detonator in Timed Explosion mode (primary fire) near, but not onto a sandworm, and make sure it rolls slowly enough that a worm can chase down and eat it. Two eaten Thermal Detonators will kill a worm. You know when it's dead because it'll rise up from the sand, then flop on its side before sinking again. The timing is pretty tight - if the detonator explodes before the worm can get it into their mouth, it won't do any damage, which is why you want to make sure it's rolling very slowly. Try to toss it lightly, onto level ground, or into the valley between dunes so that it can't roll very far. The worms will chase rolling detonators, so even if you don't damage or kill one, you'll probably lure it away at least.

Killing a Sandworm is temporary. Once you return a ship part, all of the sandworms will respawn if they've been killed. Don't get cocky, and don't get impatient - you're not under any sort of time limit, so take the time to move carefully around the map. If you've got to grab a part that's on the sand, plan your escape route first, and remember that some of the rocks will sink when you jump on them.
Last edited by [R] Nerva; Dec 7, 2019 @ 12:15pm
shadowraven1008 Dec 7, 2019 @ 6:40pm 
Thanks all of you, unfortuantly all your help was for naught as I beat the mission within 5 minutes of this post
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Date Posted: Dec 6, 2019 @ 1:26am
Posts: 7