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With volumetric lighting on the shadows become really harsh for lack of a better term. You can very clearly see them clinging and being defined by the edges of every polygon. Usually volumetric lights are softer and more realistic. I wondering if there is something wrong on my end or if there is a fix? I'm thinking it's probably a case of the lower polygon models of an older game like this, just not working nicely with volumetric lighting and make it look bad. In other words, probably nothing I can do about it.
All good. I didn't encounter it again after the first level on Yavin. The shadows from the volumetric lights seemed to improve as time wore on too. Less jagged.
What is meant by volumetric lighting glitch is it looking like THIS: https://puu.sh/JDcMB.png
I just noticed this today, as well as the weird grass popup in the first stage. The volumetric stuff never got fixed for me, and apparently it always looked like this(?), according to this old thread: https://www.vogons.org/viewtopic.php?t=59869