STAR WARS™ Jedi Knight: Jedi Academy™

STAR WARS™ Jedi Knight: Jedi Academy™

Any known fixes for draw distance/pop in for grass and volumetric lighting?
As title.
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Showing 1-9 of 9 comments
El Detpacko May 9, 2018 @ 7:17am 
What do you mean by that. I don’t understand
benfable79 May 9, 2018 @ 9:02am 
Are you speaking of textures and shading for the lansdscape?
BLUESTORM2112 May 9, 2018 @ 3:49pm 
So the draw distance for grass is really short. It "pops" into existence right under your feet and is really jarring for immersion. I want to know how to increase the draw distance (at what distance the game "draws" it into existence).

With volumetric lighting on the shadows become really harsh for lack of a better term. You can very clearly see them clinging and being defined by the edges of every polygon. Usually volumetric lights are softer and more realistic. I wondering if there is something wrong on my end or if there is a fix? I'm thinking it's probably a case of the lower polygon models of an older game like this, just not working nicely with volumetric lighting and make it look bad. In other words, probably nothing I can do about it.
`Hi~Fi.`*MMi* May 9, 2018 @ 11:17pm 
Sounds like a graphics problem make sure everything is set to max. What kind of graphics card do you have and did you have to do anything to get the game to run?
BLUESTORM2112 May 9, 2018 @ 11:20pm 
Runs fine. GTX1060. Only thing I've done is edit the config file to display in widescreen with 1920x1080.
This game is really old. Are you running mods? This game's shadows without mods is nothing more than a dark circle under you.. I also don't remember grass having popping in SP so I'm going to guess you are talking MP. Any base map you find with grass has been modded and those mods suck ass at editting server maps. It tends to kill FPS because it doesn't replace the old map surfaces.. just places another layer of rendering over it. Doesn't matter how good your GPU is.. the game is a 32bit game and will be limited by its own code far before your card can feel it.
BLUESTORM2112 May 13, 2018 @ 5:11pm 
Originally posted by rataj:
In case of grass pop-in.. I think it can be improved but not without decompiling the .dll files and changing it with msvc studio for client and server. It will be a lot of coding work. Most of the engine is locked due of old copyrights restrictions. The source code was relased after Raven Software was closed. And many ppl doing only modifications for the multiplayer part. Which has his own executable, dll files and scripts.

All good. I didn't encounter it again after the first level on Yavin. The shadows from the volumetric lights seemed to improve as time wore on too. Less jagged.
Raven Mar 31, 2023 @ 5:34pm 
Originally posted by BLUESTORM2112:
Originally posted by rataj:
In case of grass pop-in.. I think it can be improved but not without decompiling the .dll files and changing it with msvc studio for client and server. It will be a lot of coding work. Most of the engine is locked due of old copyrights restrictions. The source code was relased after Raven Software was closed. And many ppl doing only modifications for the multiplayer part. Which has his own executable, dll files and scripts.

All good. I didn't encounter it again after the first level on Yavin. The shadows from the volumetric lights seemed to improve as time wore on too. Less jagged.

What is meant by volumetric lighting glitch is it looking like THIS: https://puu.sh/JDcMB.png

I just noticed this today, as well as the weird grass popup in the first stage. The volumetric stuff never got fixed for me, and apparently it always looked like this(?), according to this old thread: https://www.vogons.org/viewtopic.php?t=59869
DesertOfAngmar Jul 8, 2024 @ 12:16pm 
im also asking the same question if its possible to draw the grass from a bigger distance through a cheat setting or something?
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