STAR WARS™ Jedi Knight: Jedi Academy™

STAR WARS™ Jedi Knight: Jedi Academy™

AxeBomber Jan 26, 2018 @ 7:51pm
Help with bot AI in the Serenity Jedi Engine.
Could anyone familiar with this mod tell me what controls the behavior of bots in multiplayer and what weapons they carry by default? For the most part, the player models with botsupport that I already had installed work fine in Serenity. They seem to follow a class system(similar to Forcemod), where characters like Lando and Poe only use blasters and never use sabers or force powers, while Jedi/Sith characters such as Luke and Vader use force powers and lightsabers.

In the vanilla version of the game, most bots can and will use lightsabers, the only exception I've found is a Han Solo model I installed hardly ever uses a lightsaber but still uses force pull occasionally. Conversely, the same Han model almost exclusively uses a lightsaber in the Serenity mod. So I found a different Han model and somehow, he acts exactly the same as the old one, only ever using a lightsaber.

So what do I do? I've already tried messing around with the .jkb file and it has no effect except it causes him to holster his lightsaber and fight with fists. I even copied over most of the information from other characters' .jkb files and it has little effect. I also tried altering the .npc file for the character, thinking maybe it ties into the behavior and weapons of the bots, but still nothing. Changing the weapon from wp_saber to wp_blaster does nothing.
Last edited by AxeBomber; Jan 26, 2018 @ 7:52pm
Date Posted: Jan 26, 2018 @ 7:51pm
Posts: 0