Spark the Electric Jester

Spark the Electric Jester

View Stats:
Tenka Apr 11, 2017 @ 11:39pm
The best powers in the game?
Some of the powers are insanely over powered. I'm curious to see what other people think the best powers are.

IMO: The 2 best powers are Wind and Ice.

Wind - because it has the best mobility.. being able to double jump, glide and gain altitude on single-sided wall jumps means you can get anywhere in the game.

Ice - because the spin attack is insanely busted. You mash the attack button on the ground and then hit jump to hover in the air .. anything you touch takes huge DOT while touching you. To top it off you can exploit it for mobility as well, you can press left or right while in the air and you float that direction like a helicopter demolishing everything in your path. Very useful to traverse long gaps.

Honorable mentions:

Gravity - .. just fly .. fly anywhere. Why is it not as good as Wind? .. because its slower and some levels are actually a bit claustrophic making them a nightmare to navigate even with flying. It's also terrible vs bosses, so it comes in 2nd best next to Wind for mobility imo.

Fire - Has an easier to perform Dot but doesnt hover in the air while doing it and it seems to do slightly less damage. Though the explosion kicks are great for those bosses that have "hit invincibility" and need to be hit once every few seconds rather than as many hits as possible.
Last edited by Tenka; Apr 11, 2017 @ 11:42pm
< >
Showing 1-6 of 6 comments
Yoritoshi Apr 12, 2017 @ 5:48am 
Knight - Decent range on main attack and a charged attack that can serve as an air dash for mobility. The best thing about it, though, is that it grants you a shield anytime you fill the static gauge. You can have infinite health during boss fights as long as you don't get hit twice in a row.
Depends on the situation; for purely getting around Wind is one of the best due to the glide, and being able to use your charge blast downwards for a fourth jump after the already busted triple jump.

Magical Jester is surprisingly robust. It's hard to find but it's well worth it.You can airdash as much as you want as long as you pound the dash button, sometimes while you're airdashing you'll prevent damage being done to you, your jumps have a little float to them, your basic attack is ranged, charged it becomes a death beam, and with a full special bar it turns into a long lasting meteor spell. Plus as a bonus, it has a funny stand still animation.

For Combat though, Bat might not seem like much, but the spinning air attack EATS through boss lifebars and being able to use your basic form's charge blast is very useful for when it's not a good idea to close the distance.
Last edited by Four Out Of Five Doctors; Jan 4, 2018 @ 11:20am
Sera Jan 4, 2018 @ 6:55pm 
Honestly, the only power set in the game - including just Spark's default state - that I've encountered and thought "Dang, this is garbage" is the Mage. Projectile attacks are great and all, but not at the expense of being planted firmly in place while you do them.

I tend to prefer mobility powers (Board, Wind, etc.), but they can be their own obstacles on bosses (there's more than a few places where Wind's basic attack combo's pushback'll completely hose you). I think the best balance of mobility and offense might be Edgy Jester, but that balance also means he doesn't particularly stand out in any real way.

I've only encountered Ice once and wasn't a huge fan of it in my few moments trying it out. I can see the usefulness, but it's little bit more technical than my frantic, flailing self is inclined to keep as his stock.
Last edited by Sera; Jan 4, 2018 @ 6:56pm
LittleFieryOne Feb 13, 2018 @ 3:39pm 
The Hammer.

Let's face it, there's no contest when you can smash someone's skull in with a hammer.
Rad Spider Apr 27, 2023 @ 8:18am 
I agree, Wind for mobility. It only has one sh*t move, and that's the charge attack (without the full combo meter). With a full combo meter, the charge attack is great. If it's my only power up, I'd use it because it is still great for evasion. Well, unless it's a boss stage where it is easy to fall to your death.

Ice and Fire are great for up close quarter beat downs. I like Ice slightly more cause you can spawn a icey platform in the air and it also has a way better charge attack.

Hammer, Sword, or Bat is okay if I can't find Ice or Fire.

Gravity, I didn't even know exists (until reading it here). And I'm at Sunfire forest. So...if I ever find it in this game I'll try it.

Edgy and Knight are ok. I only get them until I find something better. I do wonder how Edgy's charge attack compares to Ice? Might have to test that. And Knight does have shield, I just wish it felt more mobile.

For regular enemies Mage and Archer are ok. For bosses, I'd rather be default Spark rather then use them. Default Spark has a useful drop kick, charge attack, and attack combo. Compared to that, Mage and Archer borderline on being crappy power ups.

Board is surprisingly bland for me. Great for water in that you don't sink and for speed. Otherwise, it is the weakest in terms of utility. Does decent damage to the weaker bosses. Personally, I try to change it out if I find better power ups. Otherwise, I appreciate the speed and its buoyancy.

I may have to try Magical Jester again to see what that's like. I barely used it.
ShinSora59 May 29, 2023 @ 5:57am 
My favorite to use would be hammer. just hold down and attack and the rocks destroy.:Spurk:
< >
Showing 1-6 of 6 comments
Per page: 1530 50