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The game has a range of staples that decks can use, but every deck isn't gonna use the same staples, that's why you build your deck first then staples cause you don't know what you need until you built your deck or you can just build SHS and never use traps or spells
Besides raigkei and book of moon i think i have a top tier blue eyes decks took me a long time to make this lol.
Without any deck consideration at all (heck i started with blue eyes and i now have 4 complete decks , with multiple variations , and one of them being meta (harpies)
Having 1 of , for quite a few spell or trap card , enables a lot of deck to be okay-ish in pvp ...
Book of moon , all forbidden spell cards , Cosmic cyclone or MST , lightning vortex .
Fiendish chain , shadow spell , treacherous traphole , Karma cut , wiretap ..
I think that having diversity on traps and spells is more important than having 3 of X staples that might or not get limited/banned!
Other than that, cards like drowning mirror force and floodgate trap hole are just good stall cards for pretty much any deck and any situation. Slower or less consistent decks benefit from hand traps like sphere kuriboh or kiteroid, which although monsters they basically act as spells/traps. Solemn warning (from PVP SR tickets) is a situational card that can make or break the match in decks that do not use much backrow. Other than that, the whole line of "forbidden" spells are rather useful; they are quick-play spells with a "positive" and "negative" effect, but you can target your opponent's cards too. Their negative effects can also sometimes be turned into positives, so each of them basically has two potential uses for yourself or your opponent, providing a lot of versatility from a single card