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if you're complaining about the duels being too fast and easy to pilot, congrats! that's the point of speed duels.
synchros and xyz monsters aren't inherently the problem. the problem is skills like 'summon shooting star dragon for free', and the fact the LP totals are halved.
cards are /not/ designed or balanced around 4000 LP.
i'd like you to think critically about this game instead of just just blindly parroting genwunner sentiment.
Flexibility when it comes to decks and how diverse it is. There will always be decks that will out played many in couple of turns. Even more so by custom made decks that's why its so frustrating to play against once the identity shows it self but fun when using it against others. OTK decks specialize in this since their design is all about beating the opponent fast as possible in one turn. Quitting isn't a bad thing to go on to the next match it just means it wasn't meant to be.
I've found it fun for me to find a way to beat these decks and create my own. The funny thing is about OTK is a player just need couple certain cards to win the match with but no one is classifying it as OTK even though it fits the definition. At least the sites that has this information doesn't say it.
- Last 30 Days: +1,175.8 players

- May 2021: +941.3 players
- April 2021: +185.0 players

the game is very popular right nowoh i hoped i had made it very clear i think duel links is hot garbage.
uh, guess not.
i didn't disagree that DL was a trash format, but i disagreed with the sentiment that it was because it wasn't just GOAT or Reaper format, and somehow pivoting to 'teens being too 'woke' to enjoy normal summoning a vanilla' and 'they should take a cue from blizzard', the latter of which being hilariously out of left field, and frankly ridiculous.
the game is rough. it's got aggressive monetization, the lower LP count cultivates OTK or die formats(which is, again, while it's what konami intends, since it's a mobile game, doesn't make it fun), and uninteractive gameplay.
but it's really a reach to say 'it's the fault of synchro and xyz summoning' when this problem in DL's meta predates their introduction.
and, yeah, the ending line was a little needlessly snide compared to the rest of what i had to say, but we both read the OP, right? like, the second paragraph where he's just whining about 'woke culture' and 'zoomers'?
the OP was being pretentious and insulting the intelligence of people they were trying to convince.
sorry, but i think when someone acts like that, i don't think i'm obligated to be polite.
hard agree. i got into the game around 2011 and it felt like something really changed midway through ARC-V from a card design standpoint.
but DL relying on marketable characters from the animes, and having to introduce their ace cards as they move further down the list, alongside smaller, more consistent decks, lower LP totals, and skills like 'shooting star road' all make these issues of unsustainable powercreep significantly more pronounced in a much, much shorter span of time.
there was a few months near the start where it was basically just vanilla beatdown + some spells and traps, and the majority of skills weren't entirely defined by the archetype the character played, which was fun and a change of pace, but that really didn't last long.
and why would they need to keep the game relatively balanced? the target audience is people who feel nostalgic over the animes looking for a casual experience.
(not that that's a moral failing on their part, but frankly it means they don't have to put an effort in to balance things to continue raking in moolah from their target audience.)
I normally ran anti-Meta decks so the Pendulum format worked out for me pretty well.
But I also understand what you mean though, the speed duel special/ xyz/ synchro summon spam format isn't really all that fun. I do miss the strategy that went into deck building, the majority of decks that people run these days are archtype decks which aren't very diverse or challenging, the moment you get someone to play a card you pretty much immediately know what they're playing and how to beat it if you have a chance to.
It's dumb, because some of those cards aren't necessarily on any banned or forbidden/ limited TOC or OCG lists. They're literally just not on DL's list of cards anywhere.
I don't know if DL plans to add them at some point or what the deal is but typically most anti-Meta decks (the kind I'm talking about), they don't consist of the majority of current "meta" cards. The point of anti-Meta decks is to use cards that aren't in the meta tier lists in order to beat meta decks.
Like the trap Karma card, it's toxic but it's also a meta card. Would never use it in one of my anti-Meta decks.
Or maybe you're forgetting that before they introduced obscenely strong archetype-specific support, every meta deck consisted of the same 20+ staples and a handful of unique cards mixed in. Or were the glory days of deck building back when everybody stuffed their decks with pot of greed, raigeki, monster reborn, dark hole, heavy storm, fissure, change of heart, mirror force, trap hole, man-eater bug, la jinn, 7 colored fish, summoned skull, and magician of faith (and then like 10 other cards)?
Archtypes simply added depth. It didn't solve a whole lot, in fact the older strategies post-GT era also had archtypes but they still required strategy when it came to deck building, You call this top-tier meta deck building bs "strategic" or "fun"? Dude, you know exactly what somebody is running and how to counter them if you're even able to in the current duel.
The speed duel format in general is just as dumb as the Run n Gun style of bs gaming that took over Call of Duty lobbies and other fps games.
And let me straighten something out for you btw. I didn't fail to "adapt", I adapted just fine. My anti-Meta decks can compete just as well as most of these top-tier listed archtype decks if these online games would just give me access ti adding them into my decks instead of just not even having them listed in their entire card roster. My adapting to the game has nothing to do with much less anything at all to do with how I feel about the current state of the game in general.
If these critiques still exist in todays current era and well into the future, then perhaps the problem with the game has nothing to do with "adapting" to it and more to do with the speedy special summon spam garbage that obviously in real life it'd take you so much longer to pull off these combos in real life than if you were to play with just the old standard rules.
I've seen tons of these "Speed Duels" where a player took more than 10+ friggen minutes just milling through his deck to set up his field in just Main Phase 1, and that's not counting what he has to do during battle phase and luckily, thankfully, to mitigate that, this game doesn't have Main Phase 2!
So there you have it. If you're tired of seeing these "complaints", then stop reading them, stop responding to them. It's a bigoted point of view from an objective perspective to own a failure of at the very least simply understanding what others are saying.
Some of us still remember the glory Golden days that actually pioneered this game. Xyz & Synchro would not exist if it wasn't for the previous generations. Some of us simply just want the game to have a more Methodical element of aspect added back into the game than just what's streamlined into the Meta just because it's the current power-creeping archtype cash cow for Konami.