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Rapporter et problem med oversettelse
Limited resources is what the Forbidden/Limited list is all about, we are talking about a mechanic, and once again answer what the definition of healthy is instead of completely avoiding it. All you are basically doing is skipping around and using vague definitions. The game so far has been healthy for months, no real powercreep and plenty of options for viable decks that can match at a decent level. Also limitations won't reduce luck it would only increase luck, Yugioh started on nothing but luck so they added in the most broken cards imaginable 1 of them being the most simple card to use, now you actually have to set up in order to get somewhere which requires a good hand which requires luck and consistency
Lol you are the one saying game health and limited resources as though it means something, either define the terms you keep using or stop using them period. The one who always shouts at those to make proper responses only rebuts with "a bunch of nonsense", summary of your entire existence in this thread so far
Well if you used your head a little you'd know removing special summons isn't the same as just normal summoning twice because Fusions, and Rituals and Synchros and all the rest of those extra summoning mechanics all count as specials too. 1 Special per turn is still an Extra summon you wouldn't otherwise have with the 1 normal a turn limit.
Seriously, Think, THEN speak. It works better that way
Derp Derp
Why do you think I asked several times for them to clarify? I know Ritual Fusion Synchro Xyz is special summoning ya derp, but do they know it is? If so then what they said is even dumber cause basically no ED summoning til your next turn, also it still is the same as normal summoning twice all you have to do is list anything ED related as a normal summon
Don't tell others to think before speaking when you have never once done that
So it becomes a balance of "Okay if I special this many times this turn, I can only attack this many times. Do I want more summons or more attacking ?" 5 monster zones max, so 5 attacks max per turn save for cards that can attack multiple times a round. That can easily be fixed by adjusting the rules so multi hit cards are the only cards that can attack.
so 3 special summons limits your opening play to 2 attacks. Can you still WIN on that turn ? Sure with enough ATK but is it AS easy to do so ? Maybe maybe not. But it's better than what we have now.
2 reasons why this is stupid:
1- Huge benefit if you go 1st with a deck that can spam special summons and control the board with monsters and backrow, for example Karakuri (not the best example because of the next banlist, but the point is the same)
2- OTK decks would dissapear because they use multiple special summons to win in one turn for example Onomat, Heros, Dragunity, Infernity etc...
I don't think number of attacks as a cost is a great idea, because there's already quite some protection from attacks and the current limit seems fine. The only thing that would be useful would be more "this card cannot attack/use its effect the turn it is summoned" on the powerful monsters to slow decks from using a hundred effects per turn or reducing the LP to 0 in a single turn, though I also think there are better solutions to the effect part which I won't put in this thread because it'd be off-topic.
Lol you at this point refuse to read anything, answer my questions what do you mean by your definition of game health and limited resources and yes you do need to define words you use in a forum cause you clearly don't know what those words mean if you can't even use them properly. Limited resources is forbidden/limited list so define what you mean by limited resources otherwise your entire argument is not only wrong but also irrelevant to the topic
This isn't magic or hearthstone with a mana system. This is a game where if you can play it, you can play it. I like yugioh for that exact reason. OP, if you don't like it, don't play.
The opening poster never even said that they don't like playing this game. Instead, he/she made a suggestion on how he/she thinks that it could be improved, quite possibly because they like it and want it to be even better.
As for taking things from other games or even just taking them as an example, there's really nothing wrong with that as long as it's not too unoriginal and contradictory to the game's core identity. You could argue something similar to claim the opposite, too. "This isn't a random mobile game where there's constant power creep and not much care about game balance or health" - something like that, for example.