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I think, the most important question of all is "What deck are you playing" that forced you to make a post like this??? What bracket are you on, Rookie or KOG or in between?? Are you new to Duel Links???
I'm guessing you couldn't handle playing Chess or Checkers. You'd want to win in 3 turns or less and whine that it was too slow because of the heavy limits that force a back and forth between players; requiring that both think several moves ahead.
The speed of the current TCG and many other games is, in its own way, unhealthy because it appeals more to the instant gratification factor rather than capturing the intensity of a solid back and forth in a duel.
Skill isn't solely measured by how well you built your deck. It should also be measured by how well you can prepare for a variety of situations with potentially limited resources (although building your deck does play into that). The power creep has offered WAY more resources lately, and thus takes out a lot of the deeper strategy and needing to think and play for several moves ahead.
The reason Chess still works as a game despite being so old is because it doesn't really introduce new rules, pieces or choices. The TCG does because, well, they need to sell cards and make a profit. That's not really an excuse for applying heavy power creep. On the other hand, you can't really keep releasing cards of the same power level forever, as each archetype will need something to help identify it beyond a name, a shared effect, and/or a shared attribute/type. At a certain point that power creep will happen, but that doesn't mean a ton needs to happen over a a year or two.
I do feel like said power creep was too fast for the game's health, especially given where it stands now since it doesn't take more than a couple turns to pull a victory. Whether or not you agree is irrelevant. I'm just making a point of how game health isn't simply subjective, and how appealing to certain factors is inherently unhealthy.
I don't have to bother reading this, once you compare the game to chess and checkers you clearly don't understand wtf you are talking about. This is a card game not a board game and they are not comparable in any way, maybe if this was Poker you would have a more valid argument but this is Duel Links where the format of the game is speed
Don't bother talking if you wanna try making pointless comparisons
i reckon most decks could operate so well if they just had 1 more turn to play, not all summons needing to be limitted or something. besides, 5K LP isn't too much of a slow-down on the game. maybe 1 or more turns extra. thats what... maybe 60 seconds more....
i reckon LP being set to 5K is the fairest option. nothing gets harmed AND people can play much older decks since all they may need is just 1 lucky draw... 1 more draw phase...
It would mean that every card matters, for once.
Not even limiting the number of special summons would solve it, cause then indeed, Burn and Stall decks would be in great advantage.
It's a most difficult problem that Konami has never solved right imo.
Surely, abandoning your fav cards that in the anime seem decent and limiting ys in playing 30% of what's available to even stand a chance, isn't the solution.
I find the fact that even judges of ygo have become so cynical about playing only meta sad.
Since they're experts of the rules they should be able to see the various wounds in the game rules and at least criticize Konami constructively about it. Instead, they just follow blindly what a most greedy company that's out of its mind has to offer. I doubt if Konami knows what it's doing most of the times.
They're featuring Noble Knight now? kk. That's extremely op. Bad one.
Yeah, you're kinda proving my point for me. OP complained about the lack of skill and how it's better emphasized with a back and forth. You said "no, RNG instant wins are fine".
Comparing yugioh to poker, while inherently more similar than chess or checkers, is still ultimately improper since players will almost never be running the exact same deck against each other. Poker uses one deck of cards, all possibilities are known and can be acted upon. Yugioh uses two decks, both of which are comprised of different cards chosen by the players using them.
Do you find it fun when you literally can't play the game? I strongly doubt you'd say "yes". And for this particular question, it doesn't matter whether you bricked or the opponent had you locked down from turn 1. If you can legitimately say "I find it fun to not be able to play the game when playing the game", then I'd have you pegged for a masochist with no idea on what a "healthy" game state is.
Even if I compared it to poker, as I explained above it still wouldn't accurately reflect the state of the TCG. I used the term "game health" for a reason. It doesn't just reflect on the balance of the game, but the longevity and how it can easily be disrupted. Pendulums were, in a large way, proof of how far the power creep is going. Konami literally had to introduce more mechanics to keep the game interesting, something that will eventually occur again when people are sick of Link monsters. The relaxation of restrictions towards extra deck monsters simply reduces the reliance on Links, yet it doesn't change how Links modified how the game is played.
Well then if it makes you feel any better, Pendulum's might not be introduced in this game since Pendulum Zones don't exist in Speed Duel format, then again it's KONAMI so who the hell know's. Is there gonna be power creep in this game, yes that's always gonna be inevitable whenever you add something new, this isn't even a Yugioh thing this is a game thing in general. CS GO added in the R8, that thing had the stats of an AWP the 1 shot sniper so yeah you can imagine how stupid of a power leap you just pulled when you put a revolver that costs $800 into the game with the stats of a $4750 1 shot rifle, same thing here they can all of a sudden add in a really OP deck that ultimately ruins the game or just becomes a massive meme, but luckily that wasn't really a case for this year, outside of DM first introduction they was never anything that was towards power creep, WC kinda were but they just used stall until you get a lot of spell cards and hope you don't lose the boss monster
In general, it's KONAMI they either become incompetent and get paranoid or become too reckless we end up with Despacito 2.0, but limiting special summons isn't the answer especially if it makes the game much slower than what it should go
I take offense to this. I don't only play meta in the TCG, sure I have 3 of the meta decks, but doesn't mean I don't play rogue decks either. My top two favourite rogue decks right now are Live Twins and Dragonmaids. Also, that's not how it works... we don't have any say at Konami whatsoever, we do not work for or represent Konami. But you do realize that EVERY SINGLE ITERATION of yugioh has a meta, right? Back when the game first came out, the meta was "Play biggest beatstick, attack, repeat until you win." Meta LITERALLY MEANS "Most Efficient Tactic Available". Do you understand what that means? It means out of all the decks, these are the most efficient at winning. Konami doesn't care if your favourite anime card is Baby Dragon, that's not how any card game works.
I also do not think that there should be a hard cap on all special summoning. Things like fusion or synchro summoning should have some exceptions because doing them takes more effort and precision (though that is also kind of dropping with some of the newer cards allowing players to summon whatever they want using whatever they want). Furthermore, some decks that would otherwise be unable to function with these sort of limitations could also have a "this special summon effect does not count towards the limit", "these multiple special summons count as one towards the limit" or something similar in its card text to help them out. Obviously, some decks that would stick out as too powerful could get handled the usual way, through the ban and limitation list, or through some other creative way. In fact, the ban and limitation list in Duel Links are a great example of how adding in limitations helps the game's health, as it is clearly superior to how it's done in the TCG, allowing for more different cards to be played.
Because rank matters in a game that has unlimited special summoning and relies on luck more then skill... yeah... ok kid :)
So original Yugioh didn't rely on luck, but now of days Yugioh does, also when you call others kids while whining about non issues