Yu-Gi-Oh! Duel Links

Yu-Gi-Oh! Duel Links

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Feedback- Spellbook decks
Now don't get me wrong, I do not think these decks are strong, most spell book decks are easilly beaten by just stalling, they deck out naturally.

But here comes the problem : They are even slower to play than sylvan decks.

I normally wouldn't mind, but since duel links is fairly fast format and I usually play it when I am on the move ( buss, car seat, walking on safe areas, during brake), I find it really annoying to have to play for 13 + rounds to win a duel. ( this seems to be based on my experience the minimum average with spellbook decks, perhaps I just have run to bad ones though)

Sure, 2-3 round wins are too fast, but I'd say spending 8-10 minutes to fast duel if your opponent takes their sweet time is bit too much for mobile.

If I am on pc it doesn't matter that much.

So just bit feedback : Please have more caution with slow play decks, we already have fair share of stall decks ( massivemorph ones, all lava golem bullds, odion mills so on). Or you might hurt the mobile base of the game, thanks !
Ultima modifica da Sima Marlin; 15 mag 2018, ore 7:44
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dude, it's yugioh. even in anime some duel last 6 episode (120 min). game is very complex and has lots of strategy. if u don't want long duel don't play ranked... go casual
Messaggio originale di Yuiko:
dude, it's yugioh. even in anime some duel last 6 episode (120 min). game is very complex and has lots of strategy. if u don't want long duel don't play ranked... go casual

And you just proved you can't read.

Please do not comment to feedback posts if you do not actually read the post.
It depends on what you have in the spellbook deck, what spell books, and how fast can you get the books you need. For example I run one where I can tribute a spellcaster for a 2800 2100 monster turn 3 if I get the correct cards I just wait for one of my 3/4 spellbooks(1 to get the 2/3 books to start the effects and the 2/3 books as stated) and I can get it moving. The problem is flip effects and graveyard effects as the stat for mine is to increase attack by 1500+ + 1*+ each turn through a power spell and a card effect. So if you build it right you can get a good fast spellbook deck but the problem I usually encounter is like only 6+ monsters and spells/traps only or in terms of battle it is ually plant decks but for the most part I don't have too many issues.
a lot of the people playing spellbooks have a hard time with all the spell cards and knowing what to use when, its not a deck for noobies and requires more thought into each move than your average braindead sylvan deck. while its not the decks fault people are timing out on their moves its completely the fault of the player, me for instance i run spellbooks and my moves take no longer than 10 seconds ever.
Even without spellbooks there are plenty of slowpaced decks. (Stall burn being one of the more annoying slow opposition decks.) That's without people taking a slow time making decisions or what not which is the real issue. Some people literally act like they need 200 seconds to plot a turn, instead of just focusing on their aims and being done with it. That's where the real issue comes in.
Messaggio originale di Mewtwo_soul:
Even without spellbooks there are plenty of slowpaced decks. (Stall burn being one of the more annoying slow opposition decks.) That's without people taking a slow time making decisions or what not which is the real issue. Some people literally act like they need 200 seconds to plot a turn, instead of just focusing on their aims and being done with it. That's where the real issue comes in.

Exactly, and having too many slow decks promote this.

But then again it's also massive problem there's lot of win in turn 2-3 decks that are overkill.

Quite honestly the game is out of whack at the moment :(
Messaggio originale di Doomdancer:
Messaggio originale di Mewtwo_soul:
Even without spellbooks there are plenty of slowpaced decks. (Stall burn being one of the more annoying slow opposition decks.) That's without people taking a slow time making decisions or what not which is the real issue. Some people literally act like they need 200 seconds to plot a turn, instead of just focusing on their aims and being done with it. That's where the real issue comes in.

Exactly, and having too many slow decks promote this.

But then again it's also massive problem there's lot of win in turn 2-3 decks that are overkill.

Quite honestly the game is out of whack at the moment :(
Not exactly. People are doing the 200 sec/turn with aggro decks, with minimal ST decks. Literally my deck is more slow paced, and I take less than 20 seconds per turn. Not withstanding counter traps/quick spells and my own counters in reaction to them. Some people are just slow at thinking and reacting, and that's without taking into accoutn people with crappy internet. Is what I'm trying to get at.

Most of my matches last less than three minutes, and often time my turns can get past 10 threshold if I don't get a god hand. (win or lose.) Unless someone tries to stall me.
Messaggio originale di Mewtwo_soul:
Even without spellbooks there are plenty of slowpaced decks. (Stall burn being one of the more annoying slow opposition decks.) That's without people taking a slow time making decisions or what not which is the real issue. Some people literally act like they need 200 seconds to plot a turn, instead of just focusing on their aims and being done with it. That's where the real issue comes in.
sorry if i am annoying ._. ... union decks dont o down without many failsafes triggering and plenty of recovery/backrow removal
Messaggio originale di arandompersons:
Messaggio originale di Mewtwo_soul:
Even without spellbooks there are plenty of slowpaced decks. (Stall burn being one of the more annoying slow opposition decks.) That's without people taking a slow time making decisions or what not which is the real issue. Some people literally act like they need 200 seconds to plot a turn, instead of just focusing on their aims and being done with it. That's where the real issue comes in.
sorry if i am annoying ._. ... union decks dont o down without many failsafes triggering and plenty of recovery/backrow removal
You do know you can run Union decks and still be quick right? I'm talking SPECIFICALLY about people who slowly plan out their moves instead of creating the plan as they play. Activating back row removal and what not isn't the problem I do so too, and as I said my deck isn't the fastest. Outside of activating traps/quick spells or coutner reactions to others spells/traps, my turns generally take 20 seconds. (within error of margin) some people though will sit there they have one option and just think about the outcomes for like 3 minutes, which is not hte same thing you are talking about.

Edit: And some people have no clue about what many cards do, and have to sit there for like two minutes reading an effect that should be quite obvious in less than 30 seconds max.
Ultima modifica da Mewtwo_soul; 16 mag 2018, ore 14:12
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Data di pubblicazione: 15 mag 2018, ore 7:43
Messaggi: 9