Yu-Gi-Oh! Duel Links

Yu-Gi-Oh! Duel Links

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Sooooooo Archfiend?
Sooooo Archfiend decks are actually broken?.. Free removal with free summoning?,, Can only really beat it with the cards in hand to negate effects?.. Like its.... its actually broken, and I didnt consider Sylvan broken. Legend-KOG player btw
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Showing 1-15 of 19 comments
mostpalone May 11, 2018 @ 12:00pm 
They're not broken at all, there's plenty of ways to counter them. They can brick hard sometimes even with Restart plus they require some strategy when playing so the average player may not be able to use them that well, unlike some other decks we know.
Long Bottom Leaf May 11, 2018 @ 12:13pm 
I dont know seems much more consistent than SSA or Sylvan in my experience. To be fair I've been messing around with not so great decks like Ojamas and Ultimate Gear Golem fusion, but still unless you have the cards to deal with it right away they just outpace you
Archfiends are powerful but bricks ♥♥♥♥ you too hard
Neo May 11, 2018 @ 12:17pm 
I play Archfiend, they brick fairly often and they brick harder than any other deck save maybe aromage. And they don't stand a chance vs sylvan decks
Long Bottom Leaf May 11, 2018 @ 12:34pm 
Are you guys playing with some Dark World cards? cause its pretty crazy. Guess im juts getting unlucky with the Archfiend players having really good starting/2nd turn hands
MkLegend May 11, 2018 @ 2:41pm 
sylvans are gone turn 2/3 with a proper balance between archfiends and dark world...the problem are cyber angels and masked heroes, the nightmare is amazoness
Mewtwo_soul May 11, 2018 @ 9:49pm 
Dark World is good and Fiends are pretty nice, but I don't think they're broken. If I stop their Snipe Hunter (s) and stop them from bringing their big hitters back then they generally lose. Nothing to problematic honestly. Sylvans, and a few other decks on the other hand.
Long Bottom Leaf May 11, 2018 @ 10:49pm 
CA, Masked Hero and Amazoness are not very difficult to play against. Especially Amazoness lol, storm/cosmic cyclon/straight flush shut down Amazoness. Archfiend is broken because it gets to continuously summon high attack monsters with control/summoning effects, over and over at the cost of discarding cards which benefits the deck and with Beiige, Vanguard of Dark World I've honestly yet to see the deck brick. Stoping one, two... three turns doesnt stop the deck. Compared to something like Sylvans or Masked Hero where shutting down a turn can drastically change how they have to play the game.

Hell even Cyber Angel, if they commit too much in one turn they could be screwed if the player doesnt draw into the right recovery quick enough.
Last edited by Long Bottom Leaf; May 11, 2018 @ 10:52pm
MkLegend May 12, 2018 @ 12:23am 
how can i bring back the big boys if they're constantly banished by the amazoness after battle ? i am running 3x dark world lighting but their trap can chain so it becomes useless agains them...even reign-beaux effect does nothing. if i destroy all monsters on the field they summon another one with their trap effect and banish my big boy... if i destroy all spells and traps they somehow get another with their monsters effect or with some trap when it's put in the grave...it's difficult and i am not running any snipe hunter or cosmic cyclone ... masked heroes can kill u in one turn, so for me it's not always easy to get the combo i need, and different duels require different strategy with the archfiends, there were times i just had the combo in my hand but it would be stupid to use it on turn 1 because there's nothing to destroy, so i wait and then i get killed by masked heroes ... sorry for the long post
Last edited by MkLegend; May 12, 2018 @ 12:25am
Mewtwo_soul May 12, 2018 @ 10:28am 
Originally posted by Long Bottom Leaf:
CA, Masked Hero and Amazoness are not very difficult to play against. Especially Amazoness lol, storm/cosmic cyclon/straight flush shut down Amazoness. Archfiend is broken because it gets to continuously summon high attack monsters with control/summoning effects, over and over at the cost of discarding cards which benefits the deck and with Beiige, Vanguard of Dark World I've honestly yet to see the deck brick. Stoping one, two... three turns doesnt stop the deck. Compared to something like Sylvans or Masked Hero where shutting down a turn can drastically change how they have to play the game.

Hell even Cyber Angel, if they commit too much in one turn they could be screwed if the player doesnt draw into the right recovery quick enough.
I think the issue, is you're showing an anti-meta deck, working against the meta. As intended. The issue with anti-meta is other anti-meta's can and sometimes work against them.

Also Amazoness normally have more than one Onsalught (thanks to multiple princess) which means even if you destroy it with discarding they can flood hte field again and again. If you use Cyclone you draw down your own LP making the win condition that much more prevelent. It also doesn't help the "broken" cards you mention outside of Beiige who isn't even that much of a threat compared to other Dark World monsters in this game.

I think you're considering bad players as being the epitome of making fiends broken. That's just not the case. Masked Hero in general can be stopped by removal of Anki (or multiple Anki) but he's still a threat for most decks, and even then Amazoness is more of a Rogue deck or more anti-meta than anything.

Also, the reason Sylvans are broken is not because they are inherently good, but because they can RNG win consistently based on nuking the field and excavating specific cards. If they fail on excavation or nuking the field they lose. The issue is how RNG-riffic they are which is uncompetitive (and although luck plays a factor in all matches and other arch types: Coin flips/etc.) Generally those decks don't auto-win based on flipping a coin or rolling that die. IE: Snipe Hunter doesn't auto win just by nuking your field with dice rolls.

MkLegend May 12, 2018 @ 11:48am 
exactly...it's amazingly difficult to get past legend with fiends...at least with my build, i don't use restart because i always play with bakura.. balance is not consistent enough but that's life... i might switch to dynatherium-hazy later if needed
mostpalone May 12, 2018 @ 12:38pm 
Originally posted by --------:
exactly...it's amazingly difficult to get past legend with fiends...at least with my build, i don't use restart because i always play with bakura.. balance is not consistent enough but that's life... i might switch to dynatherium-hazy later if needed

Bakura learns restart too I believe.
Long Bottom Leaf May 12, 2018 @ 10:00pm 
So Archfiends are not broken because other decks can consistantly 1 turn kill your if you dont put cards in your deck to play against it. Thats.... something.
god May 13, 2018 @ 12:19am 
lmao, when you think you've heard it all
Mewtwo_soul May 13, 2018 @ 12:30am 
Originally posted by Long Bottom Leaf:
So Archfiends are not broken because other decks can consistantly 1 turn kill your if you dont put cards in your deck to play against it. Thats.... something.
No Archfiends aren't broken because there's nothing inherently borken about them. Special summoning from the graveyard is not exclusive to fiends. Destruction of field (nuking) is not exclusive to fiends, and the few options they do have to nuke are limited. (Snipe Hunt/Archfiend lord) Nothing that most other decks already have. Are Level up decks broken by your logic? I can negate all spells thanks to Horus, lock down flip effect monsters, and or special summon from the grave, instantly summon a 3500 beater in one turn, or lock down a deck similar to Yata Garasu (Mystic 6)...

They're not broken because they're not . It's not about just consistent 1TKO, just because they have options doesn't make them misbalanced. REBS has many fo the same features including the ability to negate targetting spells and traps thanks to its equip effect, is it broken? No.

Broken in card games = Over centralized to make the meta compete with said cards at all costs with no alternative options or viable within reasonable means.

Fiends lose to all kinds of decks. Just because they have options doesn't make them over centralized.

They special out a huge beater, I have 3500 beaters I can summon turn one. They have removal? So do a lot of decks, there's is more luck based bar that one dark world card that requires another card just to make practical use of it. IF they have full field you can't. Snipe Hunt fails on 1 and 6. Which means it's not always consistent.

What do they have in your mind that makes them inherently broken? What? Because you beat a bunch of bad players that makes them broken? Congrats, I guess level up must be broken considering I've ran through people with Mystic/Silent synergy deck.

Now, why is Sylvans broken? Because the only graveyard prevention is not reliable, requires discard on a turn one of four cards (leaving you vulnerable to nuke and having no cards remaining) and it becomes a luck based fiasco. It's not about the nuking, It's about the fact if they get lucky they can pull wins based on luck alone. Excate 1-3, if you get Rose Lover, Carrots, and or one nuke, you win. Which is uncompetitive. I just explained this. Rose Lover also negates Traps on the special summoned monster (Special summon + Protection to traps for a turn) and they flood after the nuke. They cover all advantages via a lucky excavate with few counter options other than have a 2700 beater turn one without it getting nuked, or running the crappy counter cards which have no real reliablility. Can fiends do this? No, and if they do not reliably.

Even Umi is more misbalanced than Fiends, just because if you have less than ample ST removal Fortress and SSA can lock you down to the point there is no hope of winning. Can Fiends do that? No. Not even close.

Can fiends send monsters to the banished zone (out of play) consistently, preventing a return to the field, special summon a field that can banish your opponent monster or force them to submit due ot reversal of battle damage (Swordswoman)? No.

Even aliens are more intimidating than Fiends (Darkworld, and Snipe Hunt, and Archfiend overrun decks)

They're good, but that's about it. Being good doesn't mean over centralized instantly. Being good doesn't mean broken.
Last edited by Mewtwo_soul; May 13, 2018 @ 12:39am
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Date Posted: May 11, 2018 @ 11:44am
Posts: 19