Yu-Gi-Oh! Duel Links

Yu-Gi-Oh! Duel Links

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Blackwings are ruining this game
Somehow blackwings are not limited. I don't see how summoning 11+ monsters on the first turn is balanced. It is impossible to have enough resources to deal with 11+ summons, it's just not possible. I genuinely don't understand how nothing in blackwings is limited. 11+ summons, and I am supposed to somehow deal with that, with 4-5 cards. 11+ summons.. In a format where you start the game with 4 cards. 11+ summons... ????????? Its been 4 months of this.
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Showing 1-13 of 13 comments
isick Aug 5, 2020 @ 8:46am 
i love blackwings
Long Bottom Leaf Aug 5, 2020 @ 8:47am 
And do you think summoning over 11 monsters in a 3 zone, 4 card starting hand format is ok? For 4 months? With nothing limited? This isn't fun. Blackwings are genuinely really neat, still ruining the game.

Compared to crystrons, that also summon 7-9+ monsters in a turn, there are numerous opportunities to interrupt the combos. Blackwings just ♥♥♥♥♥♥ summon cards with no cost, near infinitely, only limited because eventually you clog the field with synchros. I've played games against blackwings where they had to summon 15 monsters in order to dodge everything I had.

Thats ♥♥♥♥♥♥♥ broken. It's been 4 months of this. It's time to limit blackwings.

and on TOP OF THAT. Blackwings have synchros that summon synchros from the grave like..... ??? please. can we limit this already.
Last edited by Long Bottom Leaf; Aug 5, 2020 @ 8:53am
arenero Aug 5, 2020 @ 8:55am 
First, Blackwings got 2 cards to 2.

Second, you have 2 of the most used and versatile traps that can be used against a lot of decks and not just Blackwings, which are Canadia and Floodgate and you stop their combo 90% of the time unless they had another beater alongside Simoon like Bora, Zephyros or Kris. You also have Cosmic Cyclone to banish the Black Whirlwind, and I'm not talking about direct and very specific counters but about some of the most played cards in the game.

Third, Konami loves Blackwings that's why they didn't even touched them in the last banlist (they weren't the only long lasting tiered deck without a touch tho), and they will most likely nerf them in the next one, at least I hope so.

They also brick a lot, a lot of the time, and I know you were exaggerating but they do like 4 summons most of the times and counting Simoon, maybe 5 if they use Zephyros and 2 Synchro Summons, which most of the good synchro decks are able to do right now, like Infernity which can special summon Archfiend 3 times if they want, so stop being salty
Last edited by arenero; Aug 5, 2020 @ 8:57am
arenero Aug 5, 2020 @ 8:59am 
Originally posted by Long Bottom Leaf:
And do you think summoning over 11 monsters in a 3 zone, 4 card starting hand format is ok? For 4 months? With nothing limited? This isn't fun. Blackwings are genuinely really neat, still ruining the game.

Compared to crystrons, that also summon 7-9+ monsters in a turn, there are numerous opportunities to interrupt the combos. Blackwings just ♥♥♥♥♥♥ summon cards with no cost, near infinitely, only limited because eventually you clog the field with synchros. I've played games against blackwings where they had to summon 15 monsters in order to dodge everything I had.

Thats ♥♥♥♥♥♥♥ broken. It's been 4 months of this. It's time to limit blackwings.

and on TOP OF THAT. Blackwings have synchros that summon synchros from the grave like..... ??? please. can we limit this already.

Dude stop exaggerating like that, 15 summons? Thats just a really bad math
DUBINA Aug 5, 2020 @ 9:05am 
W+M1 Pyro Aug 5, 2020 @ 9:05am 
their field swarming still depend on that single normal summon. every subsequent special or synchro summon depends on that normal summoned monster so if u can disrupt that somehow (canadia, floodgate, ecc) you should have open field for otk. but yeah i agree they deserve the nerf 10/10.
Pepper Pimienta Aug 5, 2020 @ 9:11am 
Originally posted by Long Bottom Leaf:
Somehow blackwings are not limited. I don't see how summoning 11+ monsters on the first turn is balanced. It is impossible to have enough resources to deal with 11+ summons, it's just not possible. I genuinely don't understand how nothing in blackwings is limited. 11+ summons, and I am supposed to somehow deal with that, with 4-5 cards. 11+ summons.. In a format where you start the game with 4 cards. 11+ summons... ????????? Its been 4 months of this.
That is the Whole Point of Blackwings there power comes from swarming the field best way to counter them is use traps or cards to stop those effects of special summoning. And trust me there are cards out there that have this ability.
1WingedAngel Aug 5, 2020 @ 1:27pm 
They have 2 cards on the limited list, which stops them playing Trunade and Treacherous, THAT'S when they were a problem for sure.

Right now, they are still a powerful deck, but as others have said you just need to make the most of whatever backrow/disruption you have. Floodgate/canadia the tuners to stop the extra deck swarms, void trap hole the synchros when they do come out, karma cut the first normal summoned Blackwing so they can't special the others.... Hell even needle ceiling has come in handy in my ritual beast deck when facing Blackwings.

Yes, you will have matches where you don't get the disruption you need in your opening hand, or they've already set up their board before you can do anything, but sometimes you just have to take the loss and move on, it won't be like that every single match.
arenero Aug 5, 2020 @ 8:32pm 
Originally posted by Viridi:
Originally posted by tuzzio:
First, Blackwings got 2 cards to 2.

Second, you have 2 of the most used and versatile traps that can be used against a lot of decks and not just Blackwings, which are Canadia and Floodgate and you stop their combo 90% of the time unless they had another beater alongside Simoon like Bora, Zephyros or Kris. You also have Cosmic Cyclone to banish the Black Whirlwind, and I'm not talking about direct and very specific counters but about some of the most played cards in the game.

Third, Konami loves Blackwings that's why they didn't even touched them in the last banlist (they weren't the only long lasting tiered deck without a touch tho), and they will most likely nerf them in the next one, at least I hope so.

They also brick a lot, a lot of the time, and I know you were exaggerating but they do like 4 summons most of the times and counting Simoon, maybe 5 if they use Zephyros and 2 Synchro Summons, which most of the good synchro decks are able to do right now, like Infernity which can special summon Archfiend 3 times if they want, so stop being salty

I have Canadia but am too stupid to understand. Why is it so populair?

You flip an opponent monster face-down, it stops Synchro summons, searchs that requires the monster to be face-up to resolve like Black Whirlwind, monster effects if they are not "on summon" (which means it happens once you summon it, those can only be negated by a card like Fiendish Chain or Forbbiden Chalice) and of course an attack. You can also Special summon it as a monster when a trap card is activated the next turn you have it on your GY, it can come in handy for a Synchro or Tribute summon or just to stall, or even to attack with it
RokuroCarisu Aug 6, 2020 @ 4:08am 
Originally posted by Viridi:
Originally posted by tuzzio:

You flip an opponent monster face-down, it stops Synchro summons, searchs that requires the monster to be face-up to resolve like Black Whirlwind, monster effects if they are not "on summon" (which means it happens once you summon it, those can only be negated by a card like Fiendish Chain or Forbbiden Chalice) and of course an attack. You can also Special summon it as a monster when a trap card is activated the next turn you have it on your GY, it can come in handy for a Synchro or Tribute summon or just to stall, or even to attack with it

Oh wow seems handy, might use it in my deck. Thanks!

Good luck getting one though. It's in 1 out of 175 Valiant Souls packs. And you have to refresh the box before you can get another one. Hope you like HEROs, Hieratics, Karakuri and Geargias too...
arenero Aug 6, 2020 @ 7:34am 
Originally posted by Viridi:
Originally posted by RokuroCarisu:

Good luck getting one though. It's in 1 out of 175 Valiant Souls packs. And you have to refresh the box before you can get another one. Hope you like HEROs, Hieratics, Karakuri and Geargias too...

I already have one though, plus i do indeed like Karakuri.

Just buy one, is only 5 bucks and you get 10 packs of the new box, then you can go search for the third
1WingedAngel Aug 6, 2020 @ 9:05am 
Plus from the 17th there will be a new sale bundle added with a guaranteed copy of Floodgate Traphole, which is a good deal as that's also a main box UR so tricky to get multiple copies.

This might mean usage of forbidden lance increases though....
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Date Posted: Aug 5, 2020 @ 8:44am
Posts: 13