Yu-Gi-Oh! Duel Links

Yu-Gi-Oh! Duel Links

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Why Duel links has been garbage for a few months now
Duel links is no longer fun, because 90% of the games are decided on the first turn. Most of the games, each player gets to play 1 turn before the game is over because either one deck is allowed to set up an unwinnable situation, or one deck is allowed to remove cards from the field.

So whoever goes first, basically instantly looses regardless of the deck, because the opponent gets to draw a card, along with either removing all the cards on the field, or setting up an unwinnable situation. Because the person who goes first is forced to commit cards to the field in order to hopefully not instant loose, which happens anyways if they don't set up an unwinnable situation from 4 cards, and since every deck that is worth playing can summon near infinite monsters in a turn, going first is an instant loss. Even if you have 3 floods and a sphere as your starting hand, the opponent can special summon around flood, and special summon around sphere.

So over half the games are unplayable, if you go first you loose. If you go second, you have to remove all cards from the field or you loose. There is no other strategy. So games are just win streaks followed by loose streaks. Because half the games you go first, and half the games you go second. The game is.... so ♥♥♥♥ing bad right now.

I don't enjoy winning 4+ games in a row because I happened to go second 4 times. Then immediately loose 4-7 games because i go first. And there is no answer. Just build a deck that commits 100% to destroying cards, or controlling the field, and just hope you go firs/second depending on your deck. What a terrible meta. High volume of different decks, sure. Do they all do the same thing? Destroy all cards on the field, or control the field with banashing effects? huh
Last edited by Long Bottom Leaf; Sep 17, 2019 @ 7:40am
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Showing 1-15 of 35 comments
Nosferath Sep 17, 2019 @ 8:00am 
The problem with the game to be honest is the speed duel format, after thinking about it for a while this is the conclusion i came up with, Yu gi oh was designed to have 5 monsters and 5 spell zones, 8000 lp, and also 2 main phases, not to mention the deck size that was cut in half as well. So the problems that arose from reducing lp to 4k and reducing the starting hand of the 1st player, while maintaining every other aspect, like the high atk of the monsters or their effect intact, are the ones you have mentioned, the 1st player have a disadvantage most of the times (unless he is using very specific decks), and in consequence can be turn 2 KOed, or the 2nd turn played can be also 3 turn KOed if he can't break the opponent board.

Edit1: This is why i believe Desperado is too strong in Duel Links, his effect is not nearly as good in the TCG, but when the field gets limited and your lp too, it gets hard to have a chance to counter him.

Edit2: I'm comparing to Caveman Yu gi oh here, i have no idea what changed in the rules, etc ... this is also a opinion, so don't take it personally.
Last edited by Nosferath; Sep 17, 2019 @ 8:20am
76561198980760037 Sep 17, 2019 @ 8:25am 
Duel Links has become a slot machine game. It all boils down to, keep playing until you get lucky.
Nosferath Sep 17, 2019 @ 8:26am 
Originally posted by ms.dlaccmax9:
Duel Links has become a slot machine game. It all boils down to, keep playing until you get lucky.

Pretty much this.
GeorgeMegas Sep 17, 2019 @ 8:36am 
actually i believe it became a garbage by the time it allowed to bring out powerfull cards with their effects and some other cards through decks ex. the structure deck for the ancient gear dragon. If only there were less of such decks being brought out that makes matches an instant win situation on the 1st or 2nd turn the game would be way more fun i believe, but because of so many such powerfull cards with their effects on their own and the strong connection and easy access that we have upon those with some other cards, it has lost that meaning and because of that less players will be eager to come and play that game.
GeorgeMegas Sep 17, 2019 @ 8:39am 
Originally posted by Nosferathou:
Originally posted by ms.dlaccmax9:
Duel Links has become a slot machine game. It all boils down to, keep playing until you get lucky.

Pretty much this.
i agree on one point, that it looks like a of what you call "slot machine" but if you give it time and patience you will see it in a different way.
Nosferath Sep 17, 2019 @ 8:41am 
Originally posted by GeorgeMegas:
actually i believe it became a garbage by the time it allowed to bring out powerfull cards with their effects and some other cards through decks ex. the structure deck for the ancient gear dragon. If only there were less of such decks being brought out that makes matches an instant win situation on the 1st or 2nd turn the game would be way more fun i believe, but because of so many such powerfull cards with their effects on their own and the strong connection and easy access that we have upon those with some other cards, it has lost that meaning and because of that less players will be eager to come and play that game.
Exactly, because the monster effect was not meant for the speed duel format, so when you bring these kind of monsters to the game, they get easier to summon due to the limited deck, but they retain their high atk power and effect, giving almost no chance for the other player to fight back. the game has potential, but komoney doesn't care for balance, as long it sells structure decks with these monsters in it.
Honestly I got bored with PvP so stopped trying to rank up, even during the KC I got to DL 15 then got bored, even the gems and cards weren't worth the time and effort
Nosferath Sep 17, 2019 @ 9:16am 
Originally posted by The Fur Bomb:
Honestly I got bored with PvP so stopped trying to rank up, even during the KC I got to DL 15 then got bored, even the gems and cards weren't worth the time and effort

Me too, i'm not even going to try for KoG anymore.
Do you think this is bad? God forbid the format ever shifts to the current in real-life meta. The entirety of duels revolve around hand traps and locking your opponent out by summoning your entire deck in one turn.

But yes, I get where you're coming from. I think that aspect of the game should be changed, and both players should start with the same number of cards. The person who goes first is often put at a colossal disadvantage for the sole fact that they're missing that one extra card and they also can't attack their first turn.

I had to take a break because PvP became a cancerous, toxic mess of field flooding, lockouts, and of course the dreaded losses you got at random times upon an unsuccessful connection. Downright infuriating.


Last edited by 𝓡𝓮𝓽𝓻𝓸𝓒𝓪𝓽; Sep 17, 2019 @ 9:16am
Aries Sep 17, 2019 @ 9:24am 
I guess at least one problem could be fixed by a pretty small adjustment: if both players couldn't attack in their first turn, this would probably take down the disadvantage of going first. But I'm afraid we won't be given the chance to try this...
Nosferath Sep 17, 2019 @ 9:28am 
Originally posted by Aries:
I guess at least one problem could be fixed by a pretty small adjustment: if both players couldn't attack in their first turn, this would probably take down the disadvantage of going first. But I'm afraid we won't be given the chance to try this...
I think it would be less of a problem if both players started with 5 cards, and could not draw in the 1st and 2nd turn.
Aries Sep 17, 2019 @ 9:51am 
Originally posted by Nosferathou:
Originally posted by Aries:
I guess at least one problem could be fixed by a pretty small adjustment: if both players couldn't attack in their first turn, this would probably take down the disadvantage of going first. But I'm afraid we won't be given the chance to try this...
I think it would be less of a problem if both players started with 5 cards, and could not draw in the 1st and 2nd turn.
Yes, that yould be helpful, too.
Zane (Banned) Sep 17, 2019 @ 9:53am 
I continue to stand by the things I have pointed out in the past such as how people do not deserve to win or are automatically better because they run custom decks, but I will agree on how limiting the speed duel format is.

Increasing LP count to 6000 or 8000 would at least allow some people to affors a mistake or two, but we must remember what type of company is pulling the strings here
Nosferath Sep 17, 2019 @ 10:38am 
Originally posted by 𝓢𝓹𝓪𝓬𝓮𝓒𝓪𝓽:
Do you think this is bad? God forbid the format ever shifts to the current in real-life meta. The entirety of duels revolve around hand traps and locking your opponent out by summoning your entire deck in one turn.

But yes, I get where you're coming from. I think that aspect of the game should be changed, and both players should start with the same number of cards. The person who goes first is often put at a colossal disadvantage for the sole fact that they're missing that one extra card and they also can't attack their first turn.

I had to take a break because PvP became a cancerous, toxic mess of field flooding, lockouts, and of course the dreaded losses you got at random times upon an unsuccessful connection. Downright infuriating.

I watched a bit of that Vrains one, that was nightmare fuel dude, those links looks terrible to deal with.
where do i even start?

@OP
If you lose just bc you go first switch your deck, easy as that, within Duel Links only control and semi-control type decks prefer going first.

Originally posted by ms.dlaccmax9:
Duel Links has become a slot machine game. It all boils down to, keep playing until you get lucky.
has become? Dude, this is a card game, it was always a luck game even in the caveman era, if i drew into a 1.8k ATK monster and you didn't i won.

Originally posted by GeorgeMegas:
actually i believe it became a garbage by the time it allowed to bring out powerfull cards with their effects and some other cards through decks ex. the structure deck for the ancient gear dragon. If only there were less of such decks being brought out that makes matches an instant win situation on the 1st or 2nd turn the game would be way more fun i believe, but because of so many such powerfull cards with their effects on their own and the strong connection and easy access that we have upon those with some other cards, it has lost that meaning and because of that less players will be eager to come and play that game.
I hope you guys are aware that w/o the special summon spam fest we'd be stuck in a Relinquished Tier 0 era forever bc there is nothing better than that deck, there was a reason why Relinquished was the best deck during the beatdown era bc you have no outs to it, your strongest monster becomes my strongest monster, great game btw 10/10, stop pretending like DL was much better before bc it wasn't it was worse, the only 3 explainations i have for your thoughts are A: nostalgia, B: you never experienced Relinquished meta or C: you have no idea what you're talking about and what a beatdown meta means for the game and it's playerbase.

Originally posted by 𝓢𝓹𝓪𝓬𝓮𝓒𝓪𝓽:
Do you think this is bad? God forbid the format ever shifts to the current in real-life meta. The entirety of duels revolve around hand traps and locking your opponent out by summoning your entire deck in one turn.
You watch too many highlight clips tourneys don't play out like that unless you hit that 1 in a 100 tries god hand to pull of a combo like that.

Originally posted by Nosferathou:
I watched a bit of that Vrains one, that was nightmare fuel dude, those links looks terrible to deal with.
Hope you are aware that VRAINS and the Link mechanic got introduced to stop the special summon spam fest and put a hold to Pendulum Summon which was prob one of the most broken mechanics in the game, so be glad we got that bc otherwise you'd have to deal with Pendulums, if oyu don't know what that is, read up on it and tell me that this isn't 1 million times worse.
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Date Posted: Sep 17, 2019 @ 7:35am
Posts: 35