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But as for additions, as Orochi says Powerful Rebirth is a great card for this deck, and since Warm Worms effect isn't once per turn you can even activate it the same battle phase it gets destroyed, and if you opponent destroys it again they mill another 3 cards.
There's a trap card called Reject Reborn, which negates a direct attack and ends the battle phase.
Judgment of Anubis, changes all effect monsters to defense
Neo-spacian glow moss, when attacked or attacks forces opponent to draw a card, and if they draw a monster end the battle phase... A little risky perhaps
Fortress warrior: protection from battle destruction once per turn, and you take no damage from the attacks, another good target for rebirth
Obnoxious celtic guard/Pilgrim of ice barrier: can't be destroyed by monsters with 1900+atk which some decks may not be able to deal with straight away, obviously they can still be removed with effects, and prone to piercing damage.
That's what comes to mind, haven't played a deck like this in a while since there are too many aggressive OTK decks I'm not sure how well this would do.