Yu-Gi-Oh! Duel Links

Yu-Gi-Oh! Duel Links

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Lvl 10 Jun 7, 2020 @ 4:16am
Ruling Question: Dark Magical Circle (& Dark Cavalry)
Let me start by saying that this is not a rant topic about any cards, and please don't turn it into one either.
I most probably misread one of the cards or missed the timing, what I want is to understand what I messed up so I can avoid the next time.

Situation described short:
Turn 1:
I set A/D Changer (warrior)
Karma Cut
End turn with 2 cards left in hand

Turn 2:
Opponent summons Rod and searches navigation
Activates Circle and adds 1 DM to hand
Sets naviation and ends turn

Turn 3:
Summon Hex Seal and tribute it with A/D Change to fusion summon Dark Cavalry
2 cards in hand
Dark Cavalry attacks and supposedly has negation against cards that target
Opponent activates navigation and Dark Magical Circle triggers and Cavalry gets banished.

Can someone help understand what happened? Missed timing? Invalid conditions to negate?

Many thanks!
Last edited by Lvl 10; Jun 7, 2020 @ 4:16am
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Showing 1-6 of 6 comments
1WingedAngel Jun 7, 2020 @ 4:44am 
What happened immediately after Dark Cav was targeted? Were any other cards or effects chained to it?

Did they activate Nav straight away or did you destroy the Rod? My thought would be in that scenario they'd let you destroy Rod, then activate Nav, then chain Rod's GY effect to Circle to make Cavalry miss timing. It would miss the timing if it's not responding to the last effect to occur.

A replay would be great if you have it!
Soda Jun 7, 2020 @ 4:53am 
Originally posted by 1WingedAngel:
What happened immediately after Dark Cav was targeted? Were any other cards or effects chained to it?

Did they activate Nav straight away or did you destroy the Rod? My thought would be in that scenario they'd let you destroy Rod, then activate Nav, then chain Rod's GY effect to Circle to make Cavalry miss timing. It would miss the timing if it's not responding to the last effect to occur.

A replay would be great if you have it!
Hi, Judge here:

The effects would have to be simultaneous to block cavalry. Going by what you said, Cavalry should be able to activate.

As the quoted response said however, since you were unable to activate cavalry, there's something you missed. If you do have a replay, please provide it for analysis ty :shigure2:
Lvl 10 Jun 7, 2020 @ 5:06am 
Hello,

Thanks for replying.
Tried to save replay once last week using copy url but landed me on some bugged out Konami webpage (I assume only works on mobile, maybe?) so I didn't save anything since then.

The best I can do is describe the turn:

- Dark Cavalry attacks DM Rod (2 cards in hand)
- Opponent flips Navigation, summons 1 DM Illusion, 1 DM.
- Circle banishes Cavalry, no questions asked lol.
- I surrender

If it helps I always play with toggle on.

So technically Cavalry should be able to negate I just messed up something right?
DUBINA Jun 7, 2020 @ 9:01am 
did your opponent let you destroy rod? if yes then it probably went like this: use navigation to summon those 2 magicians, circle activates then rod activate tribute DM to add itself to hand, then circle banish your monster then the other DM summon the normal DM.
if not then disregard the above.
Obsidian Dragoon Jun 7, 2020 @ 1:11pm 
Originally posted by DUBINA:
did your opponent let you destroy rod? if yes then it probably went like this: use navigation to summon those 2 magicians, circle activates then rod activate tribute DM to add itself to hand, then circle banish your monster then the other DM summon the normal DM.
if not then disregard the above.

Not in this particular case. Calvary would have priority to respond to Circle because both it and Rod are optional activations, and Calvary is controlled by the opponent.
Soda Jun 7, 2020 @ 1:28pm 
Originally posted by Obsidian Dragoon:
Originally posted by DUBINA:
did your opponent let you destroy rod? if yes then it probably went like this: use navigation to summon those 2 magicians, circle activates then rod activate tribute DM to add itself to hand, then circle banish your monster then the other DM summon the normal DM.
if not then disregard the above.

Not in this particular case. Calvary would have priority to respond to Circle because both it and Rod are optional activations, and Calvary is controlled by the opponent.

Originally posted by メイドの召喚獣ーレイ:
The effects would have to be simultaneous to block cavalry. Going by what you said, Cavalry should be able to activate.

As I said here ^.^
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Date Posted: Jun 7, 2020 @ 4:16am
Posts: 6