Yu-Gi-Oh! Duel Links

Yu-Gi-Oh! Duel Links

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SFX 2020년 5월 26일 오전 6시 16분
Why isn't dark magical circle and Magician Navigation limited? yet they nerf shiranui multiple times and leave dm untouched
?
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Tunnel Sharks Rule!!! 2020년 5월 26일 오전 11시 57분 
CaptainLagbeard님이 먼저 게시:
They did limit Magician of Dark Illusion... That almost does something... Really should put Magician Navigation and Dark Magical Circle in limited 2 as well...


And talking of Limited cards, I think a lot of general use trap and spell cards that work with any archetype should go in the Limited 3... Stuff like PotG, Wall of Disruption, Drowning Mirror, Floodgate Trap Hole and such...

Limiting Magician of Dark Illusion does nothing but prevent 2 copies of a limited 2 staple which they usually use 1 limited 2 staple anyways, Konami doesn't put UR box cards in limited 2 and neither of those cards should be limited 2

As for your limited list or what should be limited hell to the naw
Shark 2020년 5월 26일 오후 12시 02분 
CaptainLagbeard님이 먼저 게시:
They did limit Magician of Dark Illusion... That almost does something... Really should put Magician Navigation and Dark Magical Circle in limited 2 as well...


And talking of Limited cards, I think a lot of general use trap and spell cards that work with any archetype should go in the Limited 3... Stuff like PotG, Wall of Disruption, Drowning Mirror, Floodgate Trap Hole and such...
Hey lets just put every backrow thats ever been used in decks on limited 3 so people finally learn to play without such horribly broken cards:cleanseal:
CaptainLagbeard 2020년 5월 26일 오후 12시 03분 
Moo Neko님이 먼저 게시:
CaptainLagbeard님이 먼저 게시:
They did limit Magician of Dark Illusion... That almost does something... Really should put Magician Navigation and Dark Magical Circle in limited 2 as well...


And talking of Limited cards, I think a lot of general use trap and spell cards that work with any archetype should go in the Limited 3... Stuff like PotG, Wall of Disruption, Drowning Mirror, Floodgate Trap Hole and such...

Limiting Magician of Dark Illusion does nothing but prevent 2 copies of a limited 2 staple which they usually use 1 limited 2 staple anyways, Konami doesn't put UR box cards in limited 2 and neither of those cards should be limited 2

As for your limited list or what should be limited hell to the naw
Can you give a good a reason why they shouldn't limit a bunch of the stronger general use cards to 3 per deck?
Shark 2020년 5월 26일 오후 12시 16분 
CaptainLagbeard님이 먼저 게시:
Moo Neko님이 먼저 게시:

Limiting Magician of Dark Illusion does nothing but prevent 2 copies of a limited 2 staple which they usually use 1 limited 2 staple anyways, Konami doesn't put UR box cards in limited 2 and neither of those cards should be limited 2

As for your limited list or what should be limited hell to the naw
Can you give a good a reason why they shouldn't limit a bunch of the stronger general use cards to 3 per deck?
Uh just fyi 3 of those cards you mentioned are there to prevent you from getting otkd. So guess you want to make otks even easier and frequent especially since most decks run multiple cosmics so it becomes even more of a who can otk first game than it already is:cleanseal:
Tunnel Sharks Rule!!! 2020년 5월 26일 오후 12시 17분 
CaptainLagbeard님이 먼저 게시:
Moo Neko님이 먼저 게시:

Limiting Magician of Dark Illusion does nothing but prevent 2 copies of a limited 2 staple which they usually use 1 limited 2 staple anyways, Konami doesn't put UR box cards in limited 2 and neither of those cards should be limited 2

As for your limited list or what should be limited hell to the naw
Can you give a good a reason why they shouldn't limit a bunch of the stronger general use cards to 3 per deck?

Because that defeats the entire idea of a staple card, for starters all 4 of those cards you listed aren't removal cards except Drowning but that's only if you never got rid of it and PotG isn't even strong since you have plenty of ways to getting rid of it or making it useless, secondly why should we limit stuff to 3 because you don't like it?

They aren't strong since we do have ways to get rid of them, PotG is just an equip spell so it's zero threat, Wall of D is useful since it helps reduce attack of the opponents monsters without targeting but it's not commonly used since it requires your opponent to attack with a monster that can be affected by it, Drowning just get's rid of every ATK monster if they direct attack, and Floodgate is useful since it creates stall if you need to or need to stop a big monster which is pretty easy for every deck

Also a majority of archetypes in this game have ways of removing backrow without needing Cosmic which guess what, is limited 3 because it's the most used removal. Just cause they are strong doesn't make it useful to nerf, a lot of stuff is strong but they shouldn't be nerfed
Masuo15 2020년 5월 26일 오후 12시 30분 
DM already got hit on their meta skills and Ilussion Magician. If you were to hit Circle, that would make the deck close to unplayeable, but hitting Navigation would already make it unplayeable. Its the equivalent of hitting the White Stone of Acients and Maiden with Eyes of Blue. hitting the core consistent cards puts them at a huge disadventage with decks that are already much meta relevant like any deck helped by Lightsworns, the Heros or Lunalights.
CaptainLagbeard 2020년 5월 26일 오후 12시 43분 
It's not that I dislike these cards, but they fall more in the category of "Why would you not use them?"

And I am not saying just these, but I am throwing them out there as examples... But like I said, cards that are on the stronger side that work with any archetype.

Maybe make people use more archetype related cards as replacements...
Tunnel Sharks Rule!!! 2020년 5월 26일 오후 12시 53분 
CaptainLagbeard님이 먼저 게시:
It's not that I dislike these cards, but they fall more in the category of "Why would you not use them?"

And I am not saying just these, but I am throwing them out there as examples... But like I said, cards that are on the stronger side that work with any archetype.

Maybe make people use more archetype related cards as replacements...

Except not anybody can use those or shouldn't use those for better results, some decks are used solely on OTK which btw all of those cards are meant to stop OTK, you know to try and help you

Also a majority of decks have nothing like those cards in their archetype so idk why you bother to bring that up
Shark 2020년 5월 26일 오후 12시 56분 
CaptainLagbeard님이 먼저 게시:
It's not that I dislike these cards, but they fall more in the category of "Why would you not use them?"

And I am not saying just these, but I am throwing them out there as examples... But like I said, cards that are on the stronger side that work with any archetype.

Maybe make people use more archetype related cards as replacements...
People are using archetype related cards over some staples but only if those cards are actually worth using. Staples are there to supplement your deck if you have space for them or if you need some utility your deck doesnt offer. Theres been plenty of deck which barely have any staple cards in it youre talking like everyones spamming them in their decks which is only really the case for people who have no idea how to build a deck and just throw random strong cards together. And most archetypes are missing something youre going to need like useful disruption so saying "use more archetype cards" is kinda like telling them "make your deck easier to counter". Especially since usually half of the archetype related spells/traps are kinda trash/completely useless or overshadowed by already existing cards:cleanseal:
CaptainLagbeard 2020년 5월 26일 오후 1시 25분 
Oh heaven's forbid a deck becomes counterable...

And limiting them wouldn't remove them, just make it so that you can't have ALL of them.
Kalkervich 2020년 5월 26일 오후 1시 28분 
I'm a King of Games rank player, I've played over 500 games USING Dark Magician deck and at least several thousand playing AGAINST it at top rank.

Yes, Dark Magician deck is broken. However, If you limit Navigation the deck won't work at all. Rod/Circle consistency is what makes the deck broken.

Rod needs to be limit 2.
Or, make Rod and Circle BOTH Limit 3.

3xCircle 3xRod in a 20 card format is too strong. If anyone says otherwise, they either play the deck and are defending their baby, or they don't play at high rank.
Kalkervich 님이 마지막으로 수정; 2020년 5월 26일 오후 1시 29분
Tunnel Sharks Rule!!! 2020년 5월 26일 오후 1시 31분 
CaptainLagbeard님이 먼저 게시:
Oh heaven's forbid a deck becomes counterable...

And limiting them wouldn't remove them, just make it so that you can't have ALL of them.

??? You can't already have all of them not unless you are using a stall deck

Also every deck is counterable, a deck that isn't is tier 0 which their are none rn
Shark 2020년 5월 26일 오후 1시 31분 
McCoins님이 먼저 게시:
I'm a King of Games rank player, I've played over 500 games USING Dark Magician deck and at least several thousand playing AGAINST it at top rank.

Yes, Dark Magician deck is broken. However, If you limit Navigation the deck won't work at all. Rod/Circle consistency is what makes the deck broken.

Rod needs to be limit 2.
Or, make Rod and Circle BOTH Limit 3.

3xCircle 3xRod in a 20 card format is too strong. If anyone says otherwise, they either play the deck and are defending their baby, or they don't play at high rank.
Uh navigation isnt really a problem. Take circle away and theyre your average beatstick spam deck:cleanseal:
Tunnel Sharks Rule!!! 2020년 5월 26일 오후 1시 33분 
McCoins님이 먼저 게시:
I'm a King of Games rank player, I've played over 500 games USING Dark Magician deck and at least several thousand playing AGAINST it at top rank.

Yes, Dark Magician deck is broken. However, If you limit Navigation the deck won't work at all. Rod/Circle consistency is what makes the deck broken.

Rod needs to be limit 2.
Or, make Rod and Circle BOTH Limit 3.

3xCircle 3xRod in a 20 card format is too strong. If anyone says otherwise, they either play the deck and are defending their baby, or they don't play at high rank.

Lol the good ol classic "if you defend it you must be it"
Zane (차단됨) 2020년 5월 26일 오후 1시 36분 
McCoins님이 먼저 게시:
If anyone says otherwise, they either play the deck, or don't play at high rank.
It's this line of thinking that's why you people get shat on. Yeah sure we say otherwise not because we learned how to play around it, but because we play it or are weak players!

Also calling BS on your claims playing that many duels both with and against it. Exactly how were you able to track this, let alone have the dedication to count that high?

And for the record: Inserting yourself into this thread as a KoG player and still crying about it being broken rather than give advice to counter it doesn't help your case at all.
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