Yu-Gi-Oh! Duel Links

Yu-Gi-Oh! Duel Links

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Solution to Duel Puzzle #4
since many ppl have asked me on Discord for the solution to this and appearently because some ppl still don't check duellinksmeta or reddit here is the solution:

Normal Summon Arisen
Activate Different Dimension Ground
Summon Tutubon by tributing Arisen
Activate Arisens effect
Special Summon Black Luster
Activate Black Lusters effect, target Arisen and Harpie Lady I (doesn't matter which one)
Attack with Black Luster
Activate Black Lusters effect and target Arisen
Activate Rising Energy
Discard Arisen
Attack with Tutubon

well done enjoy your g... oh wait you just get a worthless card :steamsad:
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Showing 1-15 of 35 comments
Shark Dec 9, 2019 @ 5:09am 
I havent done those duel puzzles in ages. They always give horrible rewards why are people even asking for help on how to complete them?:cleanseal:
Took me 2 tries, 1 to understand every effect and the 2nd to win. This wasn't hard so idk how people managed to struggle, also why did you even summon Arisen to begin with?
Originally posted by NotBan:
I havent done those duel puzzles in ages. They always give horrible rewards why are people even asking for help on how to complete them?:cleanseal:
prob bc 90% of ppl don't read :cleanseal:



Originally posted by Jingle Fur Missile:
Took me 2 tries, 1 to understand every effect and the 2nd to win. This wasn't hard so idk how people managed to struggle, also why did you even summon Arisen to begin with?
coolness points and yea ofc it's not hard but ppl don't want to read or want to read less so they read the guide which is less than 4 cards with effect text :cleanseal:
Konami should make actual challenges.

I remember some of the NDS games had Duel Quiz that were much harder than what Duel Links has.

The current ones are.... Read the Card, solve the puzzle, think later.
Originally posted by ||eXz|| _sNTx // スカー藩主:
Originally posted by NotBan:
I havent done those duel puzzles in ages. They always give horrible rewards why are people even asking for help on how to complete them?:cleanseal:
prob bc 90% of ppl don't read :cleanseal:



Originally posted by Jingle Fur Missile:
Took me 2 tries, 1 to understand every effect and the 2nd to win. This wasn't hard so idk how people managed to struggle, also why did you even summon Arisen to begin with?
coolness points and yea ofc it's not hard but ppl don't want to read or want to read less so they read the guide which is less than 4 cards with effect text :cleanseal:

Wasting time to summon a Arisen = cool points apparently :cleanseal:
Originally posted by Anubis:
Konami should make actual challenges.

I remember some of the NDS games had Duel Quiz that were much harder than what Duel Links has.

The current ones are.... Read the Card, solve the puzzle, think later.

I remember the Spirit Caller challenges being difficult, not to mention they were a pain to unlock and the farther you got the more thought process you had to use
Shark Dec 9, 2019 @ 6:05am 
Originally posted by Anubis:
Konami should make actual challenges.

I remember some of the NDS games had Duel Quiz that were much harder than what Duel Links has.

The current ones are.... Read the Card, solve the puzzle, think later.
Yea some of the Nds ones actually required you to think. But even if they make hard ones 90% of people are just gonna give up and wait for a guide so they either done want to bother or they fired the people who made the old puzzles and hired some people who never played Yugioh before:cleanseal:
Tomowatt Dec 9, 2019 @ 6:10am 
I admit, I scratched my head at this one. Mostly because I wasn't sure how "removed from play instead of going to graveyard" works with discard. Turns out they work fine together.
Originally posted by Jingle Fur Missile:
Originally posted by Anubis:
Konami should make actual challenges.

I remember some of the NDS games had Duel Quiz that were much harder than what Duel Links has.

The current ones are.... Read the Card, solve the puzzle, think later.

I remember the Spirit Caller challenges being difficult, not to mention they were a pain to unlock and the farther you got the more thought process you had to use

Those were fun, I remember playing the 2011 I think? With 5D's, it was just around the time I came back to the game, the challenges were one of my fav part of the game.

People just don't want to think and improve. A guy on the LoL boards said that a certain character should be nerfed for that reason alone, that he doesn't want to get better, he just wants to play for fun, and he can't win that match up as he is so the char has to be nerfed, and you can't imagine how many people agreed with him.

Challenge in games is going away because the majority want instant gratification but if there's challenge, they can't have it.
Originally posted by Anubis:
Originally posted by Jingle Fur Missile:

I remember the Spirit Caller challenges being difficult, not to mention they were a pain to unlock and the farther you got the more thought process you had to use

Those were fun, I remember playing the 2011 I think? With 5D's, it was just around the time I came back to the game, the challenges were one of my fav part of the game.

People just don't want to think and improve. A guy on the LoL boards said that a certain character should be nerfed for that reason alone, that he doesn't want to get better, he just wants to play for fun, and he can't win that match up as he is so the char has to be nerfed, and you can't imagine how many people agreed with him.

Challenge in games is going away because the majority want instant gratification but if there's challenge, they can't have it.

It's a generation of gaming thing, while we still create more and more difficult games in recent years (latest I can think of is Cuphead) but in the end those games will only be played by serious players or people that just want a good enjoyable time.

Not to mention game over doesn't mean much anymore, games usually don't have life systems anymore and when they do it really doesn't matter cause you just stay at the same exact spot. It's not like games such as Contra where you had to either git gud or not play
Originally posted by Jingle Fur Missile:
Originally posted by Anubis:

Those were fun, I remember playing the 2011 I think? With 5D's, it was just around the time I came back to the game, the challenges were one of my fav part of the game.

People just don't want to think and improve. A guy on the LoL boards said that a certain character should be nerfed for that reason alone, that he doesn't want to get better, he just wants to play for fun, and he can't win that match up as he is so the char has to be nerfed, and you can't imagine how many people agreed with him.

Challenge in games is going away because the majority want instant gratification but if there's challenge, they can't have it.

It's a generation of gaming thing, while we still create more and more difficult games in recent years (latest I can think of is Cuphead) but in the end those games will only be played by serious players or people that just want a good enjoyable time.

Not to mention game over doesn't mean much anymore, games usually don't have life systems anymore and when they do it really doesn't matter cause you just stay at the same exact spot. It's not like games such as Contra where you had to either git gud or not play

I remember the 1990 Prince of Persia game (the one with the guy in white), when you would die, you'd get put at the start of the level, that one was one of the first games I played, and it was superbly fun.

While I do admit that for certain games that are story focused, my first playthrough is on easy mode, if it has, because I just want to enjoy the story without too much stuff going on, and if I like it I go on the other difficulties, while if I don't like it, I know I didn't spent much effort on it, people like the ones with the Sekiro controversy, that "you can't enjoy a game if it doesn't have an easy mode" are....well....[insert word here]. You don't need easy mode to enjoy a game, and honestly, many games are way more enjoyable on the hard modes than easy modes.
Originally posted by Anubis:
Originally posted by Jingle Fur Missile:

It's a generation of gaming thing, while we still create more and more difficult games in recent years (latest I can think of is Cuphead) but in the end those games will only be played by serious players or people that just want a good enjoyable time.

Not to mention game over doesn't mean much anymore, games usually don't have life systems anymore and when they do it really doesn't matter cause you just stay at the same exact spot. It's not like games such as Contra where you had to either git gud or not play

I remember the 1990 Prince of Persia game (the one with the guy in white), when you would die, you'd get put at the start of the level, that one was one of the first games I played, and it was superbly fun.

While I do admit that for certain games that are story focused, my first playthrough is on easy mode, if it has, because I just want to enjoy the story without too much stuff going on, and if I like it I go on the other difficulties, while if I don't like it, I know I didn't spent much effort on it, people like the ones with the Sekiro controversy, that "you can't enjoy a game if it doesn't have an easy mode" are....well....[insert word here]. You don't need easy mode to enjoy a game, and honestly, many games are way more enjoyable on the hard modes than easy modes.

Is that the game with the advance movement animation for the time, or am I thinking of something different

Before I ever owned my first system I got hand-me-down systems which was the NES and the PS1, I remember my favorite game for the NES was MegaMan 2, I also had Contra and the SMB games and other stuff but I liked playing MegaMan 2, when you keep playing that game over and over you start to rely less on your weapons and more on the Mega Buster (which for some reason was a blaster on the cover art), then with more and more practice you git gud enough to go through the game without losing a life, hell I think I remember beating the disappearing tiles on the wall in Heatman's stage with what would soon be known as Rush Jet, although I think that was cause I didn't know what the item weapons did

But yeah to your point on easy mode, yeah I do the same though I play on the normal difficulty instead of easy, but I do believe you can enjoy a game with or without a hard mode, Borderlands 2 is an amazing game but your first run once you do every sidequest is practically the easy mode. Then there are games like Cuphead that you enjoy while being tortured at the same time. Some people don't want a challenge, some do, and others probably just don't care. Either way if something is too challenging then you don't need to play it, just don't whine about it because in the end the argument will come down to git gud
Originally posted by Jingle Fur Missile:
Originally posted by Anubis:

I remember the 1990 Prince of Persia game (the one with the guy in white), when you would die, you'd get put at the start of the level, that one was one of the first games I played, and it was superbly fun.

While I do admit that for certain games that are story focused, my first playthrough is on easy mode, if it has, because I just want to enjoy the story without too much stuff going on, and if I like it I go on the other difficulties, while if I don't like it, I know I didn't spent much effort on it, people like the ones with the Sekiro controversy, that "you can't enjoy a game if it doesn't have an easy mode" are....well....[insert word here]. You don't need easy mode to enjoy a game, and honestly, many games are way more enjoyable on the hard modes than easy modes.

Is that the game with the advance movement animation for the time, or am I thinking of something different

Before I ever owned my first system I got hand-me-down systems which was the NES and the PS1, I remember my favorite game for the NES was MegaMan 2, I also had Contra and the SMB games and other stuff but I liked playing MegaMan 2, when you keep playing that game over and over you start to rely less on your weapons and more on the Mega Buster (which for some reason was a blaster on the cover art), then with more and more practice you git gud enough to go through the game without losing a life, hell I think I remember beating the disappearing tiles on the wall in Heatman's stage with what would soon be known as Rush Jet, although I think that was cause I didn't know what the item weapons did

But yeah to your point on easy mode, yeah I do the same though I play on the normal difficulty instead of easy, but I do believe you can enjoy a game with or without a hard mode, Borderlands 2 is an amazing game but your first run once you do every sidequest is practically the easy mode. Then there are games like Cuphead that you enjoy while being tortured at the same time. Some people don't want a challenge, some do, and others probably just don't care. Either way if something is too challenging then you don't need to play it, just don't whine about it because in the end the argument will come down to git gud

I believe it was? I got it a good bunch of years after it's release, as well....it was already out for 4 years when I was born.

I prefer easy to normal just to have an easier time enjoying the scenary and such, but depending on game and how I feel, normal is also a good pick. I started with normal instead of easy on RE 4, tho on every DMC and Bayo game, I prefer to start easy to rack up a few souls/halos, but also because on those games, I just want to beat every difficulty, tho easy mode on Bayo 1 was more of a chore due to the auto-combo, making it harder to pull off the combos I want.

I haven't played Cuphead, but I do enjoy myself some Dark Souls, as I really like that type of gameplay.

The problem with "some people want a challenge, some don't" is that nowadays, many that don't want a challenge want to still "enjoy" the games that are meant for the other side, so they want them nerfed instead of getting good at them, and the addition of adapting difficulty is in a way no fun at all for people who want a challenge, while it's good for those who do.
Originally posted by Anubis:
Originally posted by Jingle Fur Missile:

Is that the game with the advance movement animation for the time, or am I thinking of something different

Before I ever owned my first system I got hand-me-down systems which was the NES and the PS1, I remember my favorite game for the NES was MegaMan 2, I also had Contra and the SMB games and other stuff but I liked playing MegaMan 2, when you keep playing that game over and over you start to rely less on your weapons and more on the Mega Buster (which for some reason was a blaster on the cover art), then with more and more practice you git gud enough to go through the game without losing a life, hell I think I remember beating the disappearing tiles on the wall in Heatman's stage with what would soon be known as Rush Jet, although I think that was cause I didn't know what the item weapons did

But yeah to your point on easy mode, yeah I do the same though I play on the normal difficulty instead of easy, but I do believe you can enjoy a game with or without a hard mode, Borderlands 2 is an amazing game but your first run once you do every sidequest is practically the easy mode. Then there are games like Cuphead that you enjoy while being tortured at the same time. Some people don't want a challenge, some do, and others probably just don't care. Either way if something is too challenging then you don't need to play it, just don't whine about it because in the end the argument will come down to git gud

I believe it was? I got it a good bunch of years after it's release, as well....it was already out for 4 years when I was born.

I prefer easy to normal just to have an easier time enjoying the scenary and such, but depending on game and how I feel, normal is also a good pick. I started with normal instead of easy on RE 4, tho on every DMC and Bayo game, I prefer to start easy to rack up a few souls/halos, but also because on those games, I just want to beat every difficulty, tho easy mode on Bayo 1 was more of a chore due to the auto-combo, making it harder to pull off the combos I want.

I haven't played Cuphead, but I do enjoy myself some Dark Souls, as I really like that type of gameplay.

The problem with "some people want a challenge, some don't" is that nowadays, many that don't want a challenge want to still "enjoy" the games that are meant for the other side, so they want them nerfed instead of getting good at them, and the addition of adapting difficulty is in a way no fun at all for people who want a challenge, while it's good for those who do.

I remember a Prince of Persia game being known or the advance movement animations, so maybe

I prefer normal, gives me a challenge even if I want an enjoyable time. Playing BT3 on easy just feels like child's play and for a fighting game that just doesn't seem enjoyable enough, well story wise, the rest of the game has known

I haven't played either cause my PC wouldn't be able to run either

Yeah, I can see that as an issue, the best instance I can think of was in Smite, where Ratatoskr was amazingly powerful before the nerf and was probably the most powerful Assassin at that time even beating Loki which was surprising, and it was all because of how his moves worked and his unique item being able to grant something different depending on what you bought, then they nerfed him, limiting him to just 1 type of nut (that was the item) and making is moveset more basic, he is still good but he's just much more weaker feeling than he used to
Originally posted by Jingle Fur Missile:
Originally posted by Anubis:

I believe it was? I got it a good bunch of years after it's release, as well....it was already out for 4 years when I was born.

I prefer easy to normal just to have an easier time enjoying the scenary and such, but depending on game and how I feel, normal is also a good pick. I started with normal instead of easy on RE 4, tho on every DMC and Bayo game, I prefer to start easy to rack up a few souls/halos, but also because on those games, I just want to beat every difficulty, tho easy mode on Bayo 1 was more of a chore due to the auto-combo, making it harder to pull off the combos I want.

I haven't played Cuphead, but I do enjoy myself some Dark Souls, as I really like that type of gameplay.

The problem with "some people want a challenge, some don't" is that nowadays, many that don't want a challenge want to still "enjoy" the games that are meant for the other side, so they want them nerfed instead of getting good at them, and the addition of adapting difficulty is in a way no fun at all for people who want a challenge, while it's good for those who do.

I remember a Prince of Persia game being known or the advance movement animations, so maybe

I prefer normal, gives me a challenge even if I want an enjoyable time. Playing BT3 on easy just feels like child's play and for a fighting game that just doesn't seem enjoyable enough, well story wise, the rest of the game has known

I haven't played either cause my PC wouldn't be able to run either

Yeah, I can see that as an issue, the best instance I can think of was in Smite, where Ratatoskr was amazingly powerful before the nerf and was probably the most powerful Assassin at that time even beating Loki which was surprising, and it was all because of how his moves worked and his unique item being able to grant something different depending on what you bought, then they nerfed him, limiting him to just 1 type of nut (that was the item) and making is moveset more basic, he is still good but he's just much more weaker feeling than he used to

Well, in a PvP game, it's more understandable, as when you have the options to counter anything thrown at you if being good enough, it can cause a problem for the others, but there is also a limit of how much effort is acceptable to put to learn how to counter something and being able to do it. Using LoL terms, if only a Challenger (highest rank, where only the top 200 of each region are) is able to go on even footing with a certain character, while all the lower ranks can't, assuming the player of said character is around the same skill level of the player against it, then that's a problem, but if you can reliably counter it by being slightly better, then it's acceptable, but for some players, even that "slightly" is too much, which is dumb.
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Date Posted: Dec 9, 2019 @ 3:07am
Posts: 35