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Ein Übersetzungsproblem melden
PINGAS!!!
En conclusión, mientras más turnos le tome al deck de 20 cartas vencer al deck de 30 cartas, perderá la ventaja y el deck de las 30 cartas ganará, por la versatilidad y cantidad de cartas que lleva.
Eso no es exactamente cierto, hay una razón por la cual los mazos de nivel superior siempre contienen solo 20 cartas y eso es por coherencia, estoy de acuerdo en que muchos mazos de 20 cartas solo pueden tener 1 o 2 trucos bajo la manga, sin embargo, un mazo de 30 cartas que tiene 5 trucos tendrán un problema enorme ... ¿y si tienen cartas en la mano que pueden comenzar un combo, pero no terminarlo? ¿Y qué pasa si no robas la carta que necesitas el próximo turno? adivina qué, pierdes.
No olvidemos que ciertos mazos, como Crystron o Adivinadora, y otros mazos basados en sincronización pueden tener múltiples combos disponibles para jugar si son variaciones del combo principal o pueden usar recursos del cementerio.
Exactly. In my opinion, if your deck can't use that strategy, you shouldn't be at high PvP tiers anyway. Being able to pull from graveyard, deck, summon from them, use combos with many variations, and so on is necessary to get the ball rolling regardless of whether you use 20, 25, 30, 30, etc cards. Because if you don't have those effects, your entire field can get instantly wiped without a viable comeback.
As true as that may be, Crystrons are not a Meta deck, top and bottom of it is, for anyone running a 30 card deck, good luck reaching Legend, or Platinum for that matter, and deny any hope that you have of ever reaching KoG, in a game like DL, 30 cards just isn't going to cut it.
It's the exact same for the TCG, where the deck size is 40-60, why is it do you think that near ALL top tier players/decks, run their deck at only 40 cards and rarely 1 higher. Because out of the two players, one running 40 cards and the other running 60, the player running 40 is almost guaranteed to draw the cards that they NEED in order to win, well before their opponent.
And the only case of someone running 60 cards, is when their intention is to mill the deck in order to gain "potential" advantage, just like in DL with Grass decks, however I reiterated, not one current top tier deck will run 60 or 30 cards in the TCG or DL respectively.
I just love how this comment of your's fully contradicts your initial statement.
As I'm sure you don't understand what I mean with that, let me put it into detail, the most important thing is to get your combos started, and 20 card decks make it so you can get your combos started, and it depends what combos you use. I've played a lot of Crystrons, and always played the 20 card version, and although I mill most of my cards, I never ran in the problem of "I decked out", I've ran on really low cards a HELLA LOT, no need to lie about it, but with so much graveyard resources milled, I can end the game before I deck out.
And graveyard resources is the silver bullet for decks that mill the opponent, because when the opponent mills you, they use their own resources to give you an advantage, hence why no-one runs mill decks, and those mill decks are your main argument for why 20 cards is worse than 30 cards, because the opponent can mill you faster, but if your deck loves to have cards in the graveyard, then unless the opponent can mill your whole deck in 1 turn, which is what Empty Jar decks did in the TCG (hint, the last Empty Jar deck that seen any success in competitive play was in 2013 unless my math is wrong, but even before, they were extremely rare), you will now have all your combo pieces already available because of your opponent.
The variation of combos is given by what it's result is, so if your deck can get different results with the same starting point, then you don't need 5-6 combos like you want to do with your deck, because each of those combos have a different start, you run into the problem of drawing a starter for one combo, but the other cards are extenders from another combo, so you can't really pull off a solid combo, but if your deck has 1-2 main combos that can vary in result based on what you need, then all you need is just the starters because all the other cards can be extenders.
I just used them as an example, they are good rogue deck, so they proven they have the needed power to do some actual damage, they may not be the best, but they still pack a punch, and the versatility Crystrons have is something really nice, but that versatility is kind of a weakness as well, as in, sure, they can deal with different types of problems, but they don't do imposing stuff by themselves, they can control the board, but they aren't as good as a control deck, they can put damage, but they aren't as good as a beatdown deck, basically, a jack of all trades, master of none.
And yet you just contradicted yourself. If someone has a deck that can pull from the graveyard and deck, then the starting hand's combo isn't an issue as long as you make sure that all of your cards are balanced so you can get pull cards no matter the starting hand, as then you can just pull what you need. In that case, there's no reason to limit yourself to 20 cards.
My argument doesn't contradict itself, you're just a very bad player.
Yes, if you can pull from other places not just hand cards, you don't need as many extenders, but you still need to be able to start the combo and finalize the combo.
If all you get are extenders, you can't start a combo, because that's not what extenders are for, they keep the flow going AFTER you started doing something. To use cards from your graveyard, you kinda first need to get cards in the graveyard.
If your hand is all cards that can use cards from the graveyard, but you have nothing in your graveyard because you didn't drew anything to start your combo, then you're dead in the water there.
No matter what strategy you play, you need cards that start your combos, you can't have a perfect "I don't brick" hand, that's mathematically impossible, especially if you run garnets.
You keep talking about "a balanced hand that can start with anything", but that's only possible if a deck is tier 0, if a deck has that type of consistency then it would've already been discovered and abused. So why isn't there such a deck at the moment? Come on, say the reason why isn't there one?
The best players always try to find an advantage the others didn't figured out yet, so it's 100% guaranteed that the reason why such a deck doesn't currently exist is because players "don't try to make one", the good players actively try to make such a deck, but even the best themes for that, like Zombies, can't get that perfect start every time, so why is it then?
I'll tell you one thing, and I don't care if you get offended, if the best players can't find such a deck, a hardstuck silver in a ranked system that has no demotion sure as hell isn't going to make it, and even if the best players would make such a deck, it wouldn't be a 30 card deck, but a 20 card one.
Every combo you make takes part of the power budget of your deck, if your combo #5 is the weakest combo you have and combo #3 does what #5 does on top of being better, the best thing for your deck that you can do is simply removing #5, because it's extra cards you don't need. Removing combo #5 allows you an easier access to combo #3, which does the same but better. If you replace #5 with...let's call it #6, then #6 does what #1 does but better, then just remove #1, and you again end up with a deck that has 4 combos that it can access easier than if it had 5 combos, because the weakest cards don't clog your hand. You want to make a playable deck, not a deck that wins consistently.
Just because a card you use wins you a game once in a miracle doesn't mean it's a good card. Even Sparks has the potential to win a game, but Sparks is the worst card in the history of Yu-Gi-Oh. Just because it can win doesn't mean the card is good. Making and OTK around Relay Soul is much easier than making Sparks win a game. That's what you don't understand.
We both know none of these normies have the brain power to do that
Cokk and Ball Torture
20 cards is ideal, I've never lost to a 30 card stall deck when I'm using my main 20 card
Anyone that thinks otherwise is just trolling