Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Well sorry to say this, but a deck like that will barely get you anywhere with the current meta revolving around archtypes that have very good synergy.
I never had a problem except that some how every playing has a perfect opening hand. It's, also, doesn't matter what deck I use because even if I change then I play only against decks that are made to counter that one. They always have enemy controller or mirror wall in their first hand. Then they have exactly every other card they need and then draw exactly the card they need.
If I have Riryoku in my opening hand then I am going second. I only draw Solemn Scolding when I can't play it. If I draw Battleguard King at all, then I will draw all three Battleguard Kings one after another. If I use Marmiting Captain I will only get a spell or trap. Then the next card will be Battleguard King. The only time I drew Soul Exchange in a match that I could have used it it was against a card that is Uneffected by Spell Cards.
So, yeah, it's ridiculous that they ALWAYS have EXACTLY what they need. It's improbable for everyone as low as silver to have perfect decks every single game.
Also Battleguard King x3 is just too heavy for a 20 card deck, seems like your strategy is just to luck your way out with Marmiting Captain shenanigans.
That depends on what deck they are playing. A lot of the current decks really only need one or two cards to get their, "engine" per say, running. And the more consistant versions of those decks usually have 3 copies of said card. I don't know how things are in silver nowadays but in almost every match I play I have to do so under the assumption that my opponent has nothing short of a perfect hand and most of the time they do. That's just how the current decks are.....
You can still call it luck, but consistency and synergy does go a long way in putting the odds in your favor, and well, your deck really has almost no synergy at all...It would have been good back in the day but definitely not with the current meta.
My Deck:
(1) Man Eater Bug
(2) Pumprincess The Princess Of Ghosts
(1) Yomi Ship
(3) Dream Clowns
(2) Blade Bunny
(2) Enemy Controller
(1) Divine Wrath
(2) Draining Shield
(3) Tragedy
(3) Labyrinth of Nightmares
If I had a Draining Shield he would have lost but I didn't draw one the entire game.
Maybe if I had 2-3 Divine Wrath, but discarding a card is just too much cost.
I didn't take any damage until he happened to draw Burst destruction the same time he was able to summon 2 3000atk dragons.
(1) Man Eater Bug
(2) Sphere Kuriboh
(1) Yomi Ship
(3) Worm King
(1) Victory Worm
(3) Worm Rakuyeh
(1) Worm Millideth
(1) Worm Drake
(1) Soul Exchange
(2) Enemy Controllers
(2) Ulimate Providence
(1) Straight Flush
Won 3 duels in a row that were remarkably tough for BRONZE..
Lost to a guy with PERFECT HAND.
He went first, of course, Played a 1700 attack Normal Monster.
My turn, played Rakuyeh
His turn: He played a 1800 attack normal monster, then played Riryoku, then hit me for 3500, killing my monster.
My turn, I play another Rakuyeh.
His turn, he draws and plays Mask Of The Accursed.....
Like seriously? WTF!
(1) Man Eater Bug
(2) Sphere Kuriboh
(1) Yomi Ship
(3) Worm King
(1) Victory Worm
(3) Worm Rakuyeh
(1) Worm Millideth
(1) Soul Exchange
(2) Enemy Controllers
(2) Ultimate Providence
(2) Widespread Ruin
My Draw order in last game:
Sphere Kuriboh
Sphere Kuriboh
Enemy Controller
Enemy Controller
Man Eater Bug
Ultimate Providence
Widespread Ruin
Widespread Ruin
Victory Worm
Ultimate Providence
Yomi Ship
Worm King
Worm King
Worm King
Worm Rakuyeh
Worm Millideth
Guess what.. The opponent had a 30 card deck.... Also, had headlong rush....
So yeah.. this game is stupid
Yeah, this game is rigged.
You NEED 2 cards. You have 20~ percent chance of drawing those exact two cards. You don't even take into account how many turns you would need but that is regardless. How many ways can your strat be countered?
The thing is I had at least 7 cards in my deck that could have easily won that game for me and didn't draw one. I have, also, statistically bad draw. These people need at this one card to win. You can only have 3 in a deck. I have 7 cards in my deck that could counter it... The problem is, my cards are ALWAYS at the bottom as demonstrated by one draw when I got multiples of every card in my deck in successive draws which is improbable unless the deck wasn't shuffled.
I too am a spellbook player and here's my deck :
3x Spellbook Magician of Prophecy
2x Fool of Prophecy
1x Reaper of Prophecy
1x Dark Magician of Chaos
3x Spellbook of Secrets
3x Spellbook of Fate
2x Spellbook of Eternity
2x Spellbook of the Master
1x Spellbook of Life
1x Spellbook of Power
1x Spellbooks Library of Cresent
1x Trecherous Trap Hole
Now in my deck I have 9 cards that can potentially start of a combo for me (Spellbook Magician, Fool, Secrets and Library). That's already a very high probability that I will have one of those in my starting hand, and even if I don't i use skills like restart, sorcery conduit, or draw sense low level to furthur increase my chances.
Now the only possible 'bad' draw that I could get would drawing Dark Magician of Chaos before I have my field set up, but that is like a 1/21 chance and it won't be a problem is I already have 2 monsters on the field.
The main matchwinner card in my deck is obviously Spellbook of Fate and I have 3 of them in my deck. Also I have 6 cards that can search for it (Spellbook Magician and Secrets), 2 cards that retreive it after it is used (Eternity) and 2 cards that can do either if the condition is right (Master).
See, that's how synergy works. And this is just a few of the many combos that my deck can do. That is how you should build a deck, or rather that is how decks are built with the current meta.
Yeah, spellbooks are ♥♥♥♥♥♥♥ stupid and shouldn't be in the game but then again more than half the cards in this game are over powered non-sense.
I made a deck and it's doing pretty well but still having to deal with perfect draw ♥♥♥♥♥♥♥♥.
But perfect draws are about consistancy and putting only relevant cards in your deck and not just pure luck.
The problem with that is, there aren't many options for people who aren't spending $100s on this game. Not only that, but there are very few decks that actually work at all. Plus a lot of the cards availible for free are gimmicks and jokes.
Right now, I am using a deck with a fairly consistent win rate.
(2) Sphere Kuriboh
(2) Beat, Bladesman Fur Hire
(2) Wiz, Sage Fur Hire
(3) Dyna, Hero Fur Hire
(1) Seal, Strategist Fur Hire
(3) Donpa, Marksman Fur Hire
(3) Recon, Scout Fur Hire
(1) Mayhem Fur Hire
(2) Widespread Ruin
(1) Seven Tools of the Bandit
Still tuning it.. I hate these kinds of decks though, they are stupid and these kinds of abilities make the game stupid.