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pow
Glad Beasts also have contact fusion monsters in their extra deck. The 2 monster contact fusion is just a beater, if you can bait them into summoning it and destroy it then its harder for them to recover again. You want to stop them from getting 3 monsters out, esp if one of them is Gladiator Beast Laquari. If its any 3 glad beasts they can summon Nerokius which can negage backrow/effect monsters during battle, but if Laquari is one of them they can summon Heraklinos which can negage any spell/trap by discarding 1 card from their hand during any phase, so you can only really stop it w/ atk or effect monsters.
Glad beasts S/T removal is built into Bestiari (green bird guy), if you can manage to destroy 3 of them then glad beasts can't stop your back row, but while they are still an option for your opponent you may want to limit how many S/T you set.
I don't know how much this will help, glad beasts are still strong because they have so many options, but thats their weakness.
1. They are heavily backrow-reliant, so pack some backrow removal if you can (I play Six Sams in ranked and a well-used Yaichi can cripple Glads easy).
2. If you can counter their backrow, all you really need to do is prevent the Glad player from attacking, which is easy to do with common cards like E-Con, Windstorm, WoD, Mirror Wall and others. Do everything you can to make sure they don't get their combos off, usually if you stop their attacks once or twice they run out of gas, allowing you to easily trample over them.
and that's really all there is to it.
A common thing I liked to do when playing that deck is to bait ppl into atking my set facedown card leading them to think Im playing defensively. If that happens most likely 100% that their backrow has some sort of trap or magic card that makes their monster invincible. If that scenario comes out don't atk unless you can lockdown their backrow.
Given glads low atk, and they're mostly need to attack, they will struggle alot against it.
That's the problem, their backrow & frontrow are stellar, and they have zero disadvantages plus zero unfavorable matchups
Lol, this statement is false on so many levels.
Sure, Glads were hard to counter when they were still new, but right now they always build their decks the same, with very few variations. Everything they play is easily anticipated and they are so easy to counter with commonly used cards, it's ridiculous.
If they can't use their backrow their frontrow fails, and there are plenty of options to get rid of it. Sacred Phoenix, Hazy, Six Sams are decks that have very little trouble against them.