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The biggest problem with the structure deck is that only 3 cards are any good, that being: Arkbrave, Dragon Knight of Creation and Castle of Dragon Souls.
Your gonna pretty much need to build a deck with cards outside of the structure to make it viable.
Backrow cards like: Hey, Trunade, MW, WoD, E-con. You know the basics.
Other backrow cards you should look into are discard cards, like Dark Core or Dark World Lightning. This will help lessen the time needed to set up Arkbrave.
Monsters: Tyrant Dragon, because he can blow up the Dragon Castle if you target him with it. You can also use Twister if you don't have Tyrant.
Don't use any other backrow removals though, because most of them have a secondary effect, missing the timing on Dragon Castle. While Wild Tornado can work, its much more investment and isn't worth the effort to blow up Dragon Castle with its 2nd effect.
Vanguard: Because he also acts as your foolish burial
Any powerful vanilla dragons: Primarily BEWD or Rabbidragon
Totem: your deck is gonna have a lot of 7-8 level monsters so its a good idea to bring this guy around to help summon boss monsters a little easier and is generally a good starting play card, due to its revival effect.
Reccomended Skill: Restart
1. One Arkbrave dragon should be enough, considering his effect is only active in Graveyard. Dump it once , and you can revive it as many as you can.
2. THis deck already give you 3x felgrand in general . It's the key of this deck , and you cant run more than 3 in duel .
3. You should focus on dumping your dragon into graveyard as soon as you can to be revived later with arkbrave. This structure pack lack of it , and you should find another card to aid you instead , other than playing with 3x of this structure
4. The only reason i see to buy this is that dragon knight of creation , which able to revive your dragon from graveyard. However, you cant use it if you dont have any dragon in GY to begin with and 1800 atk isn't really high .
5. Release Restraint Wave might be good for red - eyes variant , but if we see meta these day ( Sylvian , CA ) , running too many of that card won't do any good . One of it should be enough.
If you are planning to run Red eyes variant , reinforcement skill might be useful for some people . It can shuffle your 7* dragon or red -eyes spirit trap card back to deck , and might add felgrand in exchange . Use it if you want to use Red eyes insight , but have the trap in your hand ( its make the activation condition non - valid, since you need red-eyes spirit in deck, not hand. )