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a new summoning method idea for standard yu-gi-oh
well. since no one likes what i got 2 say. well. heres an idea for a new summoning method.

most summoning methods these days all can somehow synergise with each other but theres still 1 left in the corner, fusion. sure theres plenty of pathways for fusion currently but with the ease of negation and easy monster destruction, they have really been held back with a limmitted mass currently of viable fusion monsters such as chaos ancient gear golem, and maybe some lunalight monsters. but when you put things into perspective, fusion is... kinda dead. so i thought of a method to expand on it currently. advanced fusion.

to make it easy to understand and not scare people away. its like ranking up an xyz ( exceesed ) monster through a rank-up spell. except the spell will just be called advanced fusion ( giving it any other name kinda doesn't make much sense. but its name could be changed to some other terminology for fusion ). after the monster on your side of the field has been selected and is the appropriate monster, you then send it to the GY and then special summon the new fusion monster from your extra deck.

will it be too powerful? nope. in this day and age, hand traps and lockout methods are almost a staple in everyones decks, and since you need a spell to turn your fusion monsters into advanced fusion monsters... it can be locked out as standard.

what will set it apart from their normal fusion monsters...? well. haven't thought about this too much but these advanced fusion monsters need higher ATK/DEF ( attack and defense ) stats. their stats currently for alot of fusion monsters is ok but these new advanced fusion monsters also need protection! "something that fusion monsters lack!" even if it means the new monster isn't like the older one, as long as its improved in at least 1 way or more, then everything should work out ok. stat wise: they just need a small step ahead of their previous forms to put them ahead of their previous forms, say a usual 500 to 1200 ATK/DEf increase to make em more worthwhile. we may keep some of their previos effects if they were worthwhile. but. who knows...

common effects on advanced fusion monsters? probs just battle or card effect protection to prevent them from being easily destroyed in battle or by card effects BUT nothing too overboard like complete immunity UNLESS something weighs down the monster such as its controller reciving double the battle damage when its attacked. maybe also repeat attacking. HOWEVER! all released advanced fusion monsters will NOT contain any lockdown or negation effect to ensure your oppoent is not stopped from making any move. to allow for defensive plays etc. syncro's etc can keep all of that lockdown to themselves e_e

about master rule 4 and this new summoning method etc...? advanced fusion monsters will not require an extra monster zone to cut them some slack as well as 5 new extra deck slots dedicated to just advanced fusion monsters. no: they wont be getting an easy route and they wont be able to be special summoned through other means. giving people giant advanced fusion monsters turn 1 through cards such as shrub serpent etc doesn't seem apropriate and could be too powerful also advanced fusion will not tie in with other summoning methods. hopefully, these new monsters wont be given to non dedicated fusion archetypes to keep fusion monsters etc with actual fusion archetypes

decks to receive advanced fusion monsters? thats for konami to decide

so. what do you people think? would you people use advanced fusion if it was implemented? do you think it all sounds fair and appropriate for a new summoning method?
Date Posted: May 27, 2018 @ 4:21pm
Posts: 0