Yu-Gi-Oh! Duel Links

Yu-Gi-Oh! Duel Links

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ZerVexon May 3, 2019 @ 11:47am
Neo-Spacian Grand Mole
I understand how strong Grand Mole is. For those who dont know, when Grand Mole is involved in battle, before the damage step, return both monsters to the hand. It's super strong, but keeping it out of play prevents Grand Neos (which, to be fair, lets you do that once a turn without returning Grand Neos) and Magma Neos, which is the best beater Neos. It just doesnt feel right without all the Neo-Spacians.

Now heres the kicker: There's absolutely no way Konami would allow this as a normally obtainable card. I was thinking, would a skill that adds Grand Mole to your deck if you have at least 1 "Elemental HERO Neos" and 2 "Neo-Spacians" with different names in your deck be a good way to implement this?
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Showing 1-4 of 4 comments
Orochi Samurai May 3, 2019 @ 12:11pm 
Come on, we all know that KONAMI would release this just to earn a bit of coin...

Anyways, in my personal opinion, there are already far more powerful cards than Grand Mole already within the game, Enishi for instance I mean sure the conditions are a bit more strick (Must have another face up Six Sam, plus 2 in the grave) but let's face it, this is hardly difficult to execute thanks to Dojo and Synchros you even get to keep Enishi or to be honest even the D.D monsters, yes they both get banished but A. You take no damage and B. Their card is BANISHED! Much harder to bring it back from there than the hand (duh) or graveyard.
Last edited by Orochi Samurai; May 3, 2019 @ 12:14pm
Zane (Banned) May 3, 2019 @ 12:20pm 
Grand Mole might be released soon based on the datamines we've seen so far, but the main reason its taking so long is because Stall decks can have an infinitely recyclable monster that can defeat the purpose of a fusion or synchro.

Originally posted by zervexon:
would a skill that adds Grand Mole to your deck if you have at least 1 "Elemental HERO Neos" and 2 "Neo-Spacians" with different names in your deck be a good way to implement this?
From a competitive standpoint, no. Locking Grand Mole behind a skill with such a requirement would be a waste as you might not even get to draw it before the duel is over
bocodamondo™ May 3, 2019 @ 12:23pm 
considering how they wont give us air neos even though air humingbird is in the game...its clear they actively avoid the strong neos cards and wont bring them to duel links anytime soon until they are powercrept,
(same goes for nebula neos and rainbow neos) and even then, they'll STILL have the nerves to make them UR, seeing how horrible they are treating e-hero cards

(the fact that theres a pack with literally the only e-hero support card being miracle fusion as a UR is beyond insulting and greedy)
Last edited by bocodamondo™; May 3, 2019 @ 12:23pm
DUBINA May 3, 2019 @ 12:34pm 
grand mole is useless to this game. sure you return a monster but the next turn you lose coz opp summons and clears you lp. for this card to work in a good way a field must be prepared, but if you manage to gain control without mole then you already dont need it.
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Date Posted: May 3, 2019 @ 11:47am
Posts: 4