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Ein Übersetzungsproblem melden
Nah in all honesty i'd remove A/D Changer, yes it's helpful in some situations but i'd consider it a dead card in most, remove Red-Eyes Baby Dragon, it's too slow and like A/D a dead card in most situations. Cut Black Stone to 1, it recycles itself anyways and at 2 it just clutters your deck imo. Remove Beckoned, use Guardragon Justicia instead, not only is it a good defensive monster with 2.1k DEF but it's also a Tuner giving you options for Synchro summons like, Vermillion f.e. which can be a easy out to decks that got rid of your Slash Dragon, i'd play 2 Justicia, besides that i think it's pretty solid, i personally would cut it down to 20 cards for consistency but if you're happy with it, keep it.
Didn't though of Justicia, that can work quite well.
I like Baby Dragon as he accomplishes a few things, if I draw it by itself, it can bring out a better Red-Eyes and power it up, then act as an equip spell for Slash Dragon, which not only negates something but also give me a Black Metal Dragon or Black Stone to further forward my game, while also being a good discard fodder for Red-Eyes Instinct as it can be revived by either Red-Eyes Spirit or Wyvern.
Although the 25 size seems inconsistent, I've yet to draw a hand that is unplayable. The two Black Stones make it, as I would need to cut quite a bit from the deck to get the same consistency with just 1 Black Stone.
But I am interested, how would you cut it to 20, what's the ones you'd drop?
Edited the OP to reflect that
First and foremost the before mentioned A/D, then Baby Dragon, like i said imo it's too slow but if it works for you that's great, i haven't played around with Baby Dragon so all cuts are made based off of plays in my head. Next is Black Stone to 1, so that's 3 cards gone already the last 2 depend very much on personal preference but i for one don't like Birthright, since Return does basicly the same thing and is capable of returning Slash Dragon while Birthright isn't, well Return has to be destroyed for that effect to happen but it can happen and the last one is E-Con, like i said this is personal preference but for me E-Con is too easy to work around if anyhting i would replace it with Legacy Clash but yea those are the cards i'd cut but then again i prob wouldn't run Mardark to begin with or only 1 copy of it.
But well if 25 cards work for you go for it i have nothing against it whatsoever, quite the opposite really, just for me, i prefer the consistency of 20 cards bc i can almost bet that i can draw every card i need for a specific combo within 3 turns.
Yea, Giganticastle is a good one, I'll throw it in the mix since it doesn't require further base deck edits.
Here's all the Synchros I own (that could be used in this deck, so I'll skip Aromaseraphim or Psychic Lifetrancer)
- Cloudcastle
- Explosive Magician
- Chaos Goddess
- Gravity Warrior
I didn't add the level 5' and 7's because they require too much prep to get off consistently, tho I wish I could make Armades consistently.
I also tossed Cloudastle in the extra deck because he's one hell of a wall and depending on when he's summoned, he can bring back either Vermillion or Giganticastle.
If I get a Blue Sirius I'll add him as well, but for now, I don't have one.
I actually like Mardark, and he's actually the reason why I managed to keep my spree in ranked games, currently 20-1 score with 13 in a row (could've been a perfect 21 in a row if I didn't ♥♥♥♥ up 1 play T-T). Getting him off later in the game, either via normal summon or his own effect is basically a game changer.
Birthright is something I kept because it interacts with Archfiend and also is an equip spell itself and can work with Slash Dragon, tossing it down just because doesn't feel too good right now, but it is one of the cards I have indeed been considering for when I do get a Buster Blader.
Oh i can imagine, Mardark is amazing don't get me wrong it's just that i think mardark can cause some bricks not that it will but the chance is there and i think the synergy starts and ends with the Dragon Type, you have close to no benefit from the banished normal cards, Mardark can somewhat easily be taken care of but hey if it works for you that's great also i can see how Mardark is advantageous against Blue Eyes, Darklords and Six Sams.
Yea i have to admit that i didn't even think about Archfiend but i think Return is still better overall and why would you use Birthright in a Buster Blader deck? just to re-summon Red-Eyes, in that case Return would still be better imo.
I think I didn't made myself clear enough, sorry for that, my bad.
What I ment is that I don't see a point to remove it right now, but it's the 1st card I'm planning to drop when I get a Buster Blader.
2 black metal dragon
1 lightning archfiend
2 buster blader, the destruction swordmaster
2 red eyes black dragon
3 red eyes fusion
3 red eyes insight
2 or 1 necro fusion
3 red eyes spirit
1 return of the red eyes
1 or 2 treach/wall of d/canadia/drowning
3 slash dragon
2 buster blader, the dragon destroyer swordsman
1 Ojama king for guaranteed win ;-)
skill: restart, grit, sealed tombs, or beatdown.
Sometimes you bricked a lot and it's just the funniest thing ever. I once opened with 2 buster blader and 2 red eyes spirit, used restart, draw 2 red eyes black dragon and 2 buster blader instead. It's a fun deck that have somewhat good consistency. as long as you don't play it competitively.
The deck looks fun but not my reach.
I mean, the price tag on that thing is too high for me. Red-Eyes Fusion is only from the structure deck so if have to use money to get it and I'm not planning on that.
Beside Spirit and Insight I got all my Red-Eye cards from 1 box of Blazing Rose while trying to get my Rose cards, I just got a couple of each Spirit and Insight because I didn't knew what else to get better from the starting tickets.