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Very true.
Hmmm where have I heard or seen this before, oh yes its called Triamids another deck people somehow have a problem with, if the deck is broken then it isn't added into the game or removed fast, Darklords has been a thing for months now so no it isn't broken even if they add something.
Same goes with Triamids we have had that deck for months now and it has literally stayed the same and gained no new advantages but yet I can somehow find people complaining about the deck as of recently
Concerning Darklords: I managed to beat them two times in the last hour with Six Sam. And that is definitely not the best deck to counter Darklords to begin with. But - if you have a good Opening hand, it's very doable.
I've got much bigger issues with decks like Flower Cardians. Not because they're extremely hard to beat, but because it's very annoying to play against decks, that just take their time. One turn with flower cardians easily takes two minutes - or even longer. It's just a big pain in the ass if you're sittin' on the other end and can't do anything but wait for the other player to finish his turn. Luckily there aren't that many players out there playing that sort of decks - at least I haven't seen that many. Let's hope that doesn't change to worse ^^
This is literally what happened every single turn. I would destroy something and he would summon 2 more. I would destroy two and he would gain 3000lp and summon two more.
I ultimately won the game because the game dragged on so long and I think he may have misplayed but I almost got decked out because there was no way I could get passed the constantly summoning 4-6 monsters per turn even when I was attacking with 3-4 monsters every turn.
So I am supposed to play some other random deck? Not just that I can beat every other deck but this one deck has over powered abilities...
Yeah.. I don't think so. Everything should be counter-able by ANY well built deck. There should be no one deck that just becomes unstoppable because of broken abilities the whole set has..
Players should be forced to use their ability to put decks together based the mechanics of the game as a whole and their skill in playing those cards. There shouldn't be sets or single cards that just basically are, "Play this set and you will win every game because 'money'."
Dude, you're right, there are no decks that can't be beaten, and dark lords is one of them, just happens to be a bad matchup to your deck ... every deck has good matchups and bad matchups, and its a good thing there is no deck that beats all the fricking things, otherwise everyone would play just that. Like sNTx said, they lack backrow removal, so you can counter them with disruption wall, drowning mirror force, etc ... if you want to stop them on their track you can even use a cursed seal on their special summon spell and watch them suffer, because they rely on it 80% of the time to put something on the board for the first time.
Besides myself I've only fought two darklord players so far.
If it helps I personally have a hard time against players who have monsters that can only be killed with effects (because I don't have any monster to beat them). I either have luck to draw a enemy controller (and take control of their monster) or pray for a drowning mirror force, but that's it, I only have three cards to fight against a monster like that (one mirror force and two enemy controllers and once I lose them I'm done). Maybe I could use sanctified darklord? I don't really know because I haven't tried.
I don't like fighting six samurais either, they're faster than me and there's a card (I don't know its name) but there's a samurai that won't let me use magic and trap cards? Or something like that.
What Ranked and Dlvl you are right now?
I'm low, I'm still a beginner.
Dlvl 9 because I haven't played much.
And ranked I'm always silver or gold.
I see, yeah, i used to hate Red Eyes Slasher Dragon as well ... but turn out they are easy to counter, their deck also lack backrow removal (they don't use cards that destroy spell/trap cards, atleast most of the time), so you can use some Wall of Disruption against them, this should increase your odds of having some kind of card to counter them, if you're feeling fancy, the counter trap i mentioned above (Cursed Seal of the Forbidden Spell) also work wonders against them, and against Neos Fusion too, when you use it to negate their activation, they can't use spell cards with the same name for the rest of the duel, wich means if you negate one, you negate all three cards of his deck.
Edit1: Also there is a equip card called Power of the Guardians, it gains a charge everytime you attack with the equipped monster or it is attacked by the enemy, because of their inability to destroy spells, they can't get hid of your monster easily, also it increases the atk of your monster by 500 per charge it is useful for the ranks you're in. (also i forgot to mention the important part, every time your monster would be destroyed by battle or effect, you can remove 1 charge from the spell and negate the destruction).
I'll try to get those cards then, thank you very much! :D
Mate, do you have a decklist you could share for this? Looking for options, since Tiramid got nuked by DL