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Alternatively, you can banish the equipped monster, or return it to your opponents hand. Power of the Guardians only protects against destruction; if the monster is made to leave through other means, Power of the Guardians becomes unequipped and destroys itself.
I dunno about Six Samurais or Magnet Warriors though.
Asking to know what to recommend you to change in it
About Magnet Warriors: well just read their effect texts, some can send magnet warriors from the deck to the grave others can search to add to the hand others can remove themselfes from the field to summon another one, all of these are means to get a fast Berserkion out (their boss monster) and it's on you to read and learn which card does what.
About Six Sams: Enishi doesn't destroy it sends back to the hand but only if there are 2 or more Six Sam Monsters in the grave and 1 other face up six sam card with a different name on the field, Dual Wield does the same but requires at least one face up attack position Six Sam to work also it needs to send 2 cards, always. Shi En negates and destroys 1 Spell or Trap card per turn. Hand of the Six Samurai can tribute itself or another Six Sam card to destroy 1 card on your side of thie field and Rihan can banish 1 Six Sam monster from hand/field to banish 1 card on your side of the field. Irou destroys face down cards before the battle takes place.
And yes I have had no opponent not suicide their monster thinking they can just use PotG has a safety net
You need a lot more practice if you want to win against the top tier decks. As for POTG, cards like Cosmic Cyclone, BM-4 Blast Spider, etc. are cards with effects that can destroy/remove it.
Quite.
I am currently using a red-eyes deck (sorry) for grinding and to get some cards that I can use for a other deck.
For now I like a burn deck, and I am also interested in a Water-deck-ish with Tsunami.
playing with Rex Raptor/Raptor Rex (dinosaur-ish deck) I am also interested in, in the future.
If you're having fun with the deck, then that's all that matters.
An advice that may help you in the future: building a deck is like making a cake. You can change some ingredients in the recipe, but as long as you know why you change what you change and how to adjust the recipe for your new ingredients, you're going to have a sweet cake.
Now I'm hungry, Anubis, out.
about magnets just banish berserkion
about the six just click surrender if they shien turn 1
Not the best plan these days with Armades having such a low base attack.