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That combo is super risky indeed. You face 2 problems with it.
First is the 3 spell/trap zone limit. Jam machine is one, emergency provisions is 2. That's 1 slot left to work with.
Problem 2 is that the jam tokens MUST come in attack position with pitiful 500 points and you can't summon anything to back them up. They are literally begging to be destroyed. Because of the zone problem explained above, you have exactly 1 unused zone to defend them with, not wise as it will also lock you out of playing other spells and traps from your hand.
This combo sucks in the TCG, but here its problems are amplified by the limited zones.
You'd also need Jam Defender, which takes up the last zone. So it's a very bad 4 card combo made even worse with Duel Links' restrictions.
ROFL considering how expensive Revival Jam's effect is, you are better off runnning a high DEF monster with Ring of Magnetism. Jam Defender SUCKS, one of the absolute worst traps in the whole game.