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Sometimes if you set quickplay during mainphase you can't ativate it that turn or on battle. The card doesn't flash green. Sometimes against cpu I can play quick play spells from my hand. Sometimes I can chain quick play spell after opponent activates counter, othertimes not.
Quick-Play spells do have a few unique rules though:
1. When you set them, they are treated the exact same as set traps, meaning you CAN NOT activate them the turn you set them. Don't believe anyone that say they can be activated the same turn you set them, because that is impossible.
2. When it's your turn, you can play them from your hand at any point it would be possible to activate the spell, even during the Battle Phase. Attack and Defense-modifying spells can even be played up to the Damage Step of a battle. If you find that you can not activate a Quick-Play for any reason, you do not fulfill the conditions to activate it or you're trying to activate it at a point you can not actually do so.
Keep this in mind, and you'll see that you won't run into any more issues with them.