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Nahlásit problém s překladem
I didn't follow a recipe from online though...
Also what pack would you recommend for worm cards? I've tapped out new gen, its got nothing new for me anymore aside from the URs
MOLTING ESCAPE only works once! so make sure it can survive the attacks of other monsters first after they attack it once. if not. then try an use a quick buff or lower the enemies attack power if possible to allow it to survive.
I've only goit one copy of that card and yeah its awesome but its not enough, I put metal morph in and all but the problem is that i can't get them out fast enough. Is there a spell card or trap for worm cards other than that continous spell that lets you special summon a worm if you have no mobs and they have one or more on the field?
And if so, which packs can i find them in?
Made adjustments and still get trounced by everyone i duel, did they just make the structure decks the fuicking equivlant to "OP as ♥♥♥" or have I just not spent enough damned cash on this fuicking cash cow? -_-
I recommended to run:
3x Cartaros (your searcher)
3x Tentacles
2-3x Dimikles
1-2x Apocalypse
1-2x Opera
and drop everything you have currently in the deck which isn't a worm.
You should also run 2-3 copies of Evil Dragon Annanta since its a pseudo-boss monster for worms.
But if you're playing the Worm Zero build these ratios may be different. (worm zero sucks anyway lol)
Gonna be blunt here, your spells and traps are a mess. Keep Damage = Reptile (1-2x) and add cards like Enemy Controller, Wall of Disruption, Windstorm of Etaqua for protection. Everything else like Solemn Wishes can go. Worm call isn't really needed BTW.
The more I play ranked, the more I think everyone except me is using some kind of bulshet"Perfect opening draw" hack or some ♥♥♥♥. Because it NEVER fails that my opponate draws EVERYTHING HE NEEDS in his first turn to make sure I don't get back up after that first mob goes down...
by hand i mean your starting cards...