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If you own an adaptive sync monitor (which you do), the correct solution is to disable in game V-sync and make sure that G-sync (in your case) is enabled in the Nvidia control panel, and then limit the framerate either to just under your panel's native refresh rate or a good baseline if the frametimes are fluctuating wildly, which can be determined using Riva Turner's frametime plot in the OSD. G-sync will make sure that complete frames are displayed on screen while varying the monitors refresh rate to match the frametimes you're getting in the game.
Also I would suggest these optimizations -- LoD: On; Shadows: High; Volumetric lighting: Off; the first two for performance reasons and the last for appearance, as detailed here https://steamcommunity.com/app/601430/discussions/0/2245552086114018648/.
*Adaptive V-sync is available via the Nvidia control panel, and it can be forced on 3D apps. It works by disengaging V-sync every time you drop below 16.6ms, such that you might get tearing, but less of a jarring stutter
I appreciate your reply, but as stated in my OP, I've tried all of those things and more.
Although v-sync isn't a framerate "cap" by itself, it can alleviate a large amount of frametiming issues in many games. On the topic of whether one should enable in-game v-sync or GPU v-sync should truly be taken on a game-by-game basis.
It's a myth that you should "always" enable ANYTHING regarding v-sync.
Sometimes in-game v-sync performs better.
Sometimes G-Sync doesn't play nice and introduces juttering.
Sometimes you don't even need v-sync and can simply cap the framerate with software.
In TEW2's case nothing works.
Nothing. Works.
Ten hours of testing on two separate machines and two separate versions of the game.
No one can convince me that this game can run in 4k at 60FPS WITHOUT frametiming issues on current hardware.
I've asked probably 50+ people personally on this forum through the years to provide evidence of their "buttery smooth 60FPS" experience in TEW2 and not one of them has managed to take a video that shows this game at 60FPS without frametiming issues.
Strange, wouldn't you say?
https://www86.zippyshare.com/v/kAX70GcA/file.html
You can see that the framerate slowly climbs above and descends below 60FPS (simply because that's all my system* can handle), but you can also tell by the frametime graph that there's no stuttering
The key for most games (at least in my opinion) is to make sure that the only 'sync' active is G-sync. V-sync is a relic of the past.
Stuttering is ♥♥♥♥♥ though, and often super hard to completely eliminate. It can have a lot of causes, and maybe in your cause it's not just v-sync stutter, but some time of hardware or engine choke at 4K, so lessening load or taking pressure off one component (aka CPU or GPU, in the case of this game at 4K, GPU).
*My system is an R5 2600, 2x 8GB 3200MHz CL16 DDR4, and RTX 2060, connected to an XB270HU (which is 1440p 144Hz). Game is running off an SSD
There is stuttering. I'm not sure why you're claiming there isn't.
There were multiple times where the frametiming graph spiked and there was a noticeable stutter. It occurs about three times just in your short clip.
You were also being very conservative with your camera pans.
In my testing, I would purposefully spin the camera 360 degrees, fast, often while running. If you do this, you'll see those frametiming spikes occur with much higher frequency.
Finally, as I stated in my OP - I want to play this game at 4k, not 1440p. I understand 4k is more demanding, but it's not that my hardware can't keep up, but that the game doesn't handle 4k @ 60Hz well despite the powerful hardware.
PS: That website is cancer, just FYI. You might want to start using a safer file-sharing platform.
TEW2 is definitely not the smoothest game, compared to something like CSGO (60FPS is actually a slideshow, which is why I'm playing with a controller - the slower movements mask the low framerate). Pretty much any non-esports title will drop frames if you spin as fast as possible, at least in my experience. This one actually does pretty well. I made another recording of spinning. (Almost) no framedrops, at least none that are perceptible
{LINK REMOVED}http://www.mediafire.com/file/zoxw1e1eops4rqe/2020-05-14_23-39-25.mkv/file
Originally I thought that you were saying that you were getting stuttering at any framerate over 60FPS, regardless of resolution. You're definitely right that the game engine or optimization sucks in general. The GPU utilization is usually around 75%.
Perhaps there's a way to slightly lower the internal resolution that the game renders at, and then you'd be able to maintain 60FPS. Anyway, hope you end up satisfied with whatever performance you can get.
https://www60.zippyshare.com/v/W2pFYqc5/file.html