The Evil Within 2

The Evil Within 2

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Frenchie1969 14 ENE 2018 a las 4:24 a. m.
TEW 2: Stealth and aiming at the start of this game pretty much a pile of garbage. Great way to turn off new players. Well done!!
Played and finished first Evil Within on akamu difficulty. Except for a few combat and respawn heavy chapters and some basic control flaws a lovely experience. But what is up with this TEW 2 design nonsense. Enemies that are so erratic that stealth is just pure luck and close up aiming so bad that you miss most of the time. I get it that you have to upgrade etc. But the first experiences in this game with stealth and combat are so laugable bad that I am sure that most new players to this series will just exchange this game ans go play something else. Good job!!
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JocularJosh 14 ENE 2018 a las 4:29 a. m. 
Publicado originalmente por Frenchie1969:
Played and finished first Evil Within on akamu difficulty. Except for a few combat and respawn heavy chapters and some basic control flaws a lovely experience. But what is up with this TEW 2 design nonsense. Enemies that are so erratic that stealth is just pure luck and close up aiming so bad that you miss most of the time. I get it that you have to upgrade etc. But the first experiences in this game with stealth and combat are so laugable bad that I am sure that most new players to this series will just exchange this game ans go play something else. Good job!!
Stealth is insanely OP in this game and retardedly easy, most people complain about it being way too effective.
There really is no "luck" in stealth, it's not hard whatsoever. Just crouch, sneak up on them and kill them. Maybe use a bottle once or twice and you can nearly stealthkill every single enemy in this game.

And aiming depends on what you are playing with. Controllers apparently don't have aim assist for the PC version so it's harder using a controller. Using a mouse aiming is, again, retardedly easy.

I assume you are playing on a console so you are using a controller most likely.
Última edición por JocularJosh; 14 ENE 2018 a las 4:30 a. m.
Frenchie1969 14 ENE 2018 a las 4:44 a. m. 
Publicado originalmente por Jocular Josh:
Publicado originalmente por Frenchie1969:
Played and finished first Evil Within on akamu difficulty. Except for a few combat and respawn heavy chapters and some basic control flaws a lovely experience. But what is up with this TEW 2 design nonsense. Enemies that are so erratic that stealth is just pure luck and close up aiming so bad that you miss most of the time. I get it that you have to upgrade etc. But the first experiences in this game with stealth and combat are so laugable bad that I am sure that most new players to this series will just exchange this game ans go play something else. Good job!!
Stealth is insanely OP in this game and retardedly easy, most people complain about it being way too effective.
There really is no "luck" in stealth, it's not hard whatsoever. Just crouch, sneak up on them and kill them. Maybe use a bottle once or twice and you can nearly stealthkill every single enemy in this game.

And aiming depends on what you are playing with. Controllers apparently don't have aim assist for the PC version so it's harder using a controller. Using a mouse aiming is, again, retardedly easy.

I assume you are playing on a console so you are using a controller most likely.

I disagree. At the beginning of chapter 3 stealth is horribly unreliable and don't get me started on close up aiming with a pistol. Zombies only tactic: let's rush the player with a 100 miles an hour. I am TEW veteran (on ps4 and not on pc so maybe that makes a difference) but this enemy behaviour is a major turn off at the beginning of this game. I am sure the upgrades you get later will be OP as you stated but my first experiences in this chapter are: let's play something else.
JocularJosh 14 ENE 2018 a las 4:46 a. m. 
Publicado originalmente por Frenchie1969:
Publicado originalmente por Jocular Josh:
Stealth is insanely OP in this game and retardedly easy, most people complain about it being way too effective.
There really is no "luck" in stealth, it's not hard whatsoever. Just crouch, sneak up on them and kill them. Maybe use a bottle once or twice and you can nearly stealthkill every single enemy in this game.

And aiming depends on what you are playing with. Controllers apparently don't have aim assist for the PC version so it's harder using a controller. Using a mouse aiming is, again, retardedly easy.

I assume you are playing on a console so you are using a controller most likely.

I disagree. At the beginning of chapter 3 stealth is horribly unreliable and don't get me started on close up aiming with a pistol. Zombies only tactic: let's rush the player with a 100 miles an hour. I am TEW veteran (on ps4 and not on pc so maybe that makes a difference) but this enemy behaviour is a major turn off at the beginning of this game. I am sure the upgrades you get later will be OP as you stated but my first experiences in this chapter are: let's play something else.
Sure, upgrades do make it even easier but it isn't hard to begin with.
Maybe you just need some time to get used to it but as I said, more people complained about stealth being too OP and too easy. You might be the first one to complain about it being hard.
The very first encounter with multiple enemies can be done comletely in stealh, just don't run around and don't let them see you.
And use bottles if you have to.
And again, aiming might be because of the controller, I don't know how good aim assist works on consoles.
Figloalds 14 ENE 2018 a las 6:04 a. m. 
Publicado originalmente por Frenchie1969:
Played and finished first Evil Within on akamu difficulty. Except for a few combat and respawn heavy chapters and some basic control flaws a lovely experience. But what is up with this TEW 2 design nonsense. Enemies that are so erratic that stealth is just pure luck and close up aiming so bad that you miss most of the time. I get it that you have to upgrade etc. But the first experiences in this game with stealth and combat are so laugable bad that I am sure that most new players to this series will just exchange this game ans go play something else. Good job!!
I played up until chapter 10~11 without realizing I could be breaking the boxes for weapon upgrades, gunpowder and ammo. I've been sneaking all along, also enemies aren't erratic, they have well defined pathways and behaviors and they also "lose" you enough for a stealth attack almost instantly when you go behind something.
Like the Dark Souls players would say: GIT GUD
Edit: Again enemies are not erratic, they're annoyingly predictable.
When the see you they'll walk towards your "last seen" location, when they reach location without finding you, they'll look aggressively to the left and right 2 or 3 times, then they'll stand quiet for a while and turn back, they run pretty fast when they "reset" and that's about it. There's no secret, no magic, simple as that
Última edición por Figloalds; 14 ENE 2018 a las 6:07 a. m.
Royta15 14 ENE 2018 a las 10:48 a. m. 
Your skill at TEW1 doesn't matter here, it's a different game. Applying the rules you learned there are pointless, the game even runs on a different engine I believe.

> Stealth
Stealh works based on their eyes. If they are a dull red you can stealth-kill them, if they are fierce red you cannot. If you are spotted you can just run away for like 2 seconds and they will be stealth-killable again. No clue what you mean about "luck", it is 100% skill based. Enemies aren't programmed based on a random number generator to see you. If you make a noise, they will turn around. They will always do either one or two 'checks of their front in a 180 degree cone before turning around. It is all set in stone to such a degree that it makes later playthroughs almost insultingly easy.

> shooting
Aiming is a bit wonkey at first, they obviously nerfed it to make the aiming upgrades worth your while. That said, it is very managable.

> most new players
Ironically, the new players/fans seem to like TEW2 a lot. It is mostly the fans of the first game that hate it because it's so different.

> skill based
Whole game has been beaten with just the Knife on Nightmare difficulty, your argument is invalid.
bradams 18 ENE 2018 a las 4:02 a. m. 
I gotta agree, stealth is crazy overpowered, and enemies arent really that eratic at all. They move a lot to trick you into thinking they are intimidating, but each type follows the exact same pattern. For example, all the thin ones in my experience walk about 5 steps, then quickly turn left, then right, then either quickly proceed on their path, or stay still an extra few seconds if they are going to turn around. Just gotta dark souls it a little bit and study the enemy for a minute more than you think you need to so you can learn their exact movements.

I will give you credit though, the cover system feels pretty bad in my oppenion. Either it doesnt wanna round corners for no specific reason, or my character just goes nuts bouncing from wall to wall like im playing gears of war. I find it easiest when going for those ambush kills to get to the corner of where you plan to ambush from before even attempting to stick to the cover, otherwise your character will lose his freakin mind.
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Publicado el: 14 ENE 2018 a las 4:24 a. m.
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